db4b3742a1
button text editing: home/end were not moving the cursor position, only the selecton.
2011-10-09 00:45:26 +00:00
a016fdd499
fix [ #28848 ] Editing object name (e.g.), Ctrl-Shift-Arrows don't work as Ctrl-Arrows.
2011-10-09 00:35:31 +00:00
35fedac565
fix [ #28821 ] Whole Character keying set ignores non animatable propertyflag
2011-10-08 12:27:52 +00:00
21eb8b92a0
use newly added ID_BLEND_PATH() in more places.
2011-10-08 11:11:54 +00:00
011a3645bf
fix [ #28846 ] Relative paths on linked scene fails
2011-10-08 11:02:58 +00:00
8c229c060d
Patch [ #28660 ] x64 thumbnail handler not being installed in CMake builds by Tom Edwards.
2011-10-07 18:25:54 +00:00
Dalai Felinto
aac598303b
Scene.GameData DNA alignment nitpicking
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* "structures are always multiples of 8 bytes in size" (adding two pads for RecastData)
removing some unecessary pads. Moving others to make pad counting easy.
(although this patch is not highly needed in trunk it will help cucumber merging)
This could probably fixed the problem address at rev.40084
2011-10-07 05:19:21 +00:00
47253d0a2c
fix for own bad mistake, broke vector curve handles.
2011-10-07 00:26:04 +00:00
cfb154ca58
fix [ #28800 ] Scene NULL in frame change callback, crashes on property update.
2011-10-07 00:08:40 +00:00
16ee427576
rna_ParticleDupliWeight_name_length was returning an incorrect value. Zealous debug checks are testing the (buf[len] == '\0')
2011-10-06 23:16:12 +00:00
c27926896f
spaces -> tabs (whitespace only changes)
2011-10-06 22:04:01 +00:00
1f90b42999
fix [ #27071 ] Random crashes when altering a mesh vertex vector in BGE
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thanks to Chris Holland (topher77) for supplying the fix.
2011-10-06 16:07:05 +00:00
b871618116
Fix #28819 : Normal Maps appear inverted in GLSL shader and offline renderer (2.6rc1)
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Caused by recent bump maps flip commit.
If texture is used as Normal Map it's normal factor shouldn't be flipped.
2011-10-06 14:55:30 +00:00
839cc86872
Fix #28805 : Add mesh, align to view, un check align to view. not updating.
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Re-set rotation property when "Lock to View" property changes.
This makes proper updates without breaking behavior.
2011-10-06 12:51:33 +00:00
8cfc183f84
hide 3d view header use_pivot_point_align button in editmode since its not used there, also remove unneeded copy() funcs from quick effects.
2011-10-06 10:06:53 +00:00
Dalai Felinto
be143cc037
texface fix: if material is not used by mesh set default bge mat flag (backface culling on)
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report by Mitchell Stokes over IRC, but probably one of the reason people have been asking
to expose the Game Settings material panel in the Render engine as well.
2011-10-06 06:56:45 +00:00
0d2b936d62
fix [ #28113 ] ZTransp flag is not imported correctly from 2.49 files
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infact this only changes a setting which is ignored. but may as well keep whats set in 2.4x.
2011-10-06 06:16:20 +00:00
1352803506
fix for error in own edits to recently applied select link sequencer patch.
2011-10-06 05:10:09 +00:00
06e3cadd8f
fix for weight paint with face mask enabled drawing with lights.
2011-10-06 05:01:24 +00:00
2bfaf18d39
remove unused struct member & minor edits, no functional change.
2011-10-06 04:33:00 +00:00
cb3456e92a
fix for fix
2011-10-06 04:09:48 +00:00
2b3ef4b18b
fix [ #26193 ] Weightpainting on Mesh with Armature-Modifier fails if x-mirror and auto normalize is enabled
2011-10-06 04:06:47 +00:00
6af6cf2055
cleanup for main weight paint drawing function while looking into a bug - no functional changes.
2011-10-06 03:57:03 +00:00
e1ce98f8ae
fix error in last commit & remove commented code which is now working in 2.5x.
2011-10-06 02:19:04 +00:00
4e6be49ca4
fix for memory leak when calling wpaint_make_validmap() with no vertex groups.
2011-10-06 01:51:01 +00:00
4b1ba6bef6
fix for crash when painting normalize with no vertex groups, also minor cleanup to do_weight_paint_auto_normalize_all_groups()
2011-10-06 01:29:32 +00:00
0a4814a6d0
Fix #28766 : object properties > display > transparency no longer worked in solid
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draw mode, after texface changes.
2011-10-05 15:28:02 +00:00
388eae9a81
minor edits
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- use TRUE/FALSE rather than 1/0
- WM_operator_properties_create_ptr rather than WM_operator_properties_create since the pointers available.
- remove redundant strlen()
2011-10-05 12:20:38 +00:00
39300a5079
OSX: Correct copy/paste error and exclude endianess switch from darwin
2011-10-05 08:58:32 +00:00
7058a8e2ae
fix [ #28809 ] Fileselect strange icon display.
2011-10-05 07:57:33 +00:00
9d13224e1a
fix [ #28807 ] Drivers breaking by undo
2011-10-05 07:28:59 +00:00
f7737153e6
filter RNA classes for translation (removes over 1300 lines from messages.txt)
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- omit operators tagged as INTERNAL
- omit classes for internal use: Event, Context, Property, Function, Window.
2011-10-05 03:39:22 +00:00
3b8de8db31
rename rna OperatorTypeMacro --> OperatorMacro, since operators types are just called Operator
2011-10-05 00:19:33 +00:00
3bdadb6975
[ #28801 ] Pet doesn't work on the whole mesh
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Reported by Enrico Valenza
Mirror messes up the zone of influence. Disable mirror internally when proportional edit is on.
2011-10-04 23:42:06 +00:00
185df0811c
fix for error when fixing crash in filesel poll function.
2011-10-04 22:42:49 +00:00
Dalai Felinto
43764c30d2
bge bugfix: navmesh collision flag disputing with glsl_color_manag.
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The solution is to make the flag in to an int in oppose to short.
This will also help in cucumber where we ran into the same problem.
2011-10-04 18:15:28 +00:00
71256629b0
Update blenderplayer stubs to deal with recent keymaps commit.
2011-10-04 15:21:01 +00:00
ffe9824011
Correction for own recent commit -- didn't know it's unsupported in
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MSVC to do such things.
2011-10-04 15:10:24 +00:00
f618bc5aca
Fix #28202 : (only) modifying keymap item properties did not save properly, the
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update signal for this was missing. Problem is that the operator properties
RNA update callback doesn't know the associated keymap item, worked around it
with UI template now.
2011-10-04 13:24:48 +00:00
215ed84779
Partial fix #27978 : Problem exporting OGG Theora-Vorbis video (and other audio codecs)
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Ogg format does support only vorbis, theora, speex and flac audio codecs.
Added check for result of av_write_header() and show info in header about
error while initializing streams.
This commit also fixed crash when using vorbis audio format.
It used to be floating point exception. SOlved by initializing
audio_stream->codec->time_base with proper rational value as it's
done in FFmpeg sources.
2011-10-04 12:30:26 +00:00
019dca9c54
remove redundant code, also dont bother with os.path.basename(x) for recent scons commit.
2011-10-04 08:28:37 +00:00
42bde7eaa1
Minor: Other UI strings typos and tweaks. Also updated french po & mo.
2011-10-04 07:48:56 +00:00
59c0cbbc34
fix for missing null check in own recent commit.
2011-10-03 18:03:44 +00:00
cdc564064c
revert r40738, flipepd enums give quick access to first items, even if it does seem odd to have them flipped.
2011-10-03 17:59:33 +00:00
3b996ac1b3
add macro OB_TYPE_SUPPORT_MATERIAL, type checks were being done inline, some comparing range, some using ELEM#(), once was missing metaball check.
2011-10-03 17:29:43 +00:00
75621eeff9
fix [ #27526 ] shared data but different data materials.
2011-10-03 16:55:00 +00:00
e5a11dfcd6
fix for [ #28788 ] wasn't complete, pose bones scale was ignoring "Individual origins" setting.
2011-10-03 16:20:05 +00:00
782499717e
Fix #27532 : Undo test texture after painting gives black blocks.
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- Do not apply undo tiles on image if source or generated type was changed.
- Added null-check in own recent commit in this area.
2011-10-03 13:01:24 +00:00
758e34b45d
- use BLI_findstring rather then while loop for listbase lookups
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- remove BLI_assert I recently added to RNA_property_pointer_type since its intentionally called with no type check.
2011-10-03 12:56:33 +00:00
7fec67ab40
Fix #28780 : Undo while painting image sequences issue
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- Store imbuf file path in UndoImageTile structure, so imbuf can be verified
before applying titles on it.
- If current image's imbuf file path isn't equal to file path stored in
undo block, search for imbuf in ima->ibufs.
Probably it can be optimized, but storing all settings which defines
needed imbuf (image source type, offset, image file name, current
scene frame and so messes up undo code and requires deeper changes
which probably better not to start on bcon4).
2011-10-03 11:04:05 +00:00