4e2143f639
This commit fixes up a bunch of svn properties to hopefully make things a little nicer for everyone.
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Patch provied by gsrb3d
bug tracker #7061
Kent
2007-08-28 10:07:08 +00:00
99135b0674
dont use tface hide or select anymore, since maintaining 2 sets of hide/select data for each face is annoying.
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using mface->flag for both.
Also found that the cdDM_drawMappedFaces and cdDM_drawFacesTex_common could get normals mixed up when rendering hidden faces. because hidden/invisible faces used continue without advancing to the next normal.
2007-04-29 13:39:46 +00:00
3a739d9bd2
fixed mouseViewRay in BPyWindow, was not applying the objects matrix to the mouse direction correctly.
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VCol and Weight gradient work again.
2006-12-14 09:56:56 +00:00
531cd7c0fc
Removed debug line added when testing for matrix memory leaks that messed up matrix.invert()
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updated bvh import which was modified to account for that. as well as other minor changes.
2006-08-06 22:47:57 +00:00
3f5e14abef
updated py scripts for changes in mathutils
2006-07-27 03:15:37 +00:00
4c357b4ffa
clicking on the second point of the gradient outside the mesh should have blended to alpha zero, but was raising an error, fixed.
2006-07-09 14:54:47 +00:00
9a168d8285
added list2MeshWeight and meshWeight2List - faster then the dict equivilents and better in some cases.
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Speedup for bpymesh_redux (poly reducer) with reducing vertex weights. use list2MeshWeight and meshWeight2List.
renamed vertex gradient files
Removed reload()'s
- 3ds_import.py
- mesh_cleanup.py
- mesh_poly_reduce.py
- vertexpaint_selfshadow_ao.py
2006-07-07 10:46:46 +00:00