Commit Graph

96577 Commits

Author SHA1 Message Date
dba7837d44 Fix typo in rB2c5a525d6409
`MOD_MIR_AXIS_Y` -> `MOD_MIR_AXIS_Z`

This causes mirror-Z clipping to be non-functional.
2022-12-14 09:23:10 -03:00
8930395912 Fix T101765: Curves sculptmode: object origin and 3D cursor are visible
This is because OB_MODE_SCULPT_CURVES is not part of OB_MODE_ALL_PAINT
(yet). While there is some chance it ends up there, there are a lot of
more places that need checking and so patch only fixes the report very
isolated.

NOTE: T93501 is related (since the option to show these should also be
hidden in sculptmode)

Maniphest Tasks: T101765

Differential Revision: https://developer.blender.org/D16764
2022-12-14 08:22:05 +01:00
nutti
b848de7546 Fix T102213: Invalid font size in the image editor with some scripts
The size could be left at an unexpected value by scripts, causing
the wrong size to be shown.

Ref D16493
2022-12-14 15:40:53 +11:00
5025a3833a CMake: fix build error on Linux where MAN page generation failed
Move man-page generation to an install step to ensure the shared
libraries have been copied before running Blender.
2022-12-14 14:13:38 +11:00
Ian Karanja
4710582f8f UI: Fix typo in 'CONSTRAINT_SPACE_PARLOCAL' description
Differential Revision: https://developer.blender.org/D16690
2022-12-13 21:52:01 -05:00
b1b5b48d53 Cleanup: quiet format warning 2022-12-14 12:25:35 +11:00
75ad8da1ea Refactor: Replace old Mesh edge split implementation
Recently a new geometry node for splitting edges was added in D16399.
However, there was already a similar implementation in mesh.cc that was
mainly used to fake auto smooth support in Cycles by splitting sharp
edges and edges around sharp faces.

While there are still possibilities for optimization in the new code,
the implementation is safer and simpler, multi-threaded, and aligns
better with development plans for caching topology on Mesh and other
recent developments with attributes.

This patch removes the old code and moves the node implementation to
the geometry module so it can be used in editors and RNA. The "free
loop normals" argument is deprecated now, since it was only an internal
optimization exposed for Cycles.

The new mesh `editors` function creates an `IndexMask` of edges to
split by reusing some of the code from the corner normal calculation.

This change will help to simplify the changes in D16530 and T102858.

Differential Revision: https://developer.blender.org/D16732
2022-12-13 18:40:06 -06:00
ae7ef8bcc6 Cleanup: Use const variables in node drawing 2022-12-13 16:44:46 -06:00
f613614fce Fix T103136: Cannot activate viewer node in group
90ea1b7643 created an item for the viewer node path
but didn't add it to the list, which also caused memory leaks.
2022-12-13 16:44:46 -06:00
a55163c880 Cleanup: Reduce indentation when setting node active 2022-12-13 16:44:46 -06:00
23b776e5b3 Cleanup: Remove disabled code 2022-12-13 16:44:46 -06:00
9f1d7d930d Cleanup: fix comile error from last commit 2022-12-13 13:58:27 -08:00
939b63bcd6 Sculpt: Fix more attribute bugs when switching PBVH modes
Fixed more cases where attributes weren't being reinitialized
on switching PBVH mode:

* When PBVH_GRIDS and PBVH_BMESH force attributes into simple
  array mode they no longer override simple_array in the
  SculptAttributeParams parameters, instead they set a field
  in SculptAttribute itself.  Thus if the attribute is
  reinitialized in another mode it won't retain the simple_array
  parameter.
* sculpt_attribute_ensure_ex now calls sculpt_attr_update if
  the attribute already exists.
* Fixed a bug from a couple commits ago that set
  SculptAttribute.data_for_bmesh wrong.
2022-12-13 13:48:07 -08:00
6f9cfb037a Sculpt: Fix T102991: Multires fast navigate not implemented
PBVH draw code now builds coarse triangle index buffers
for multires. Note that the coarse grids can be at any
multires depth but is currently hardcoded to 1.
2022-12-13 13:46:25 -08:00
8ee020d11f Fix T103195: Initialize face sets from bevel weights broken
The conversion from char to float (divide by 255) wasn't removed in
291c313f80. Also fix a crash when the edge crease layer
didn't exist.
2022-12-13 15:17:55 -06:00
29f342774c Fix T103052: Box trim does not create face sets attribute
Previously the sculpt box trim operator always created face sets,
but after face sets became optional it only modified them if they
already existed. Absent a better way to turn the behavior on and off,
the fix is to just always create face sets.
2022-12-13 15:17:55 -06:00
bdd34f4fa2 Fix T103051: Changed behavior when removing a material slot
Before f1c0249f34 the material was assigned to the previous
slot rather than the next. Though the behavior is arbitrary, there
is no reason to change it.
2022-12-13 15:17:55 -06:00
2c5a525d64 Cleanup: indentation, remove and rename variables
The `transform_convert_clip_mirror_modifier_apply` code is made more readable by:
- decreasing indentation;
- removing `axis` and `tolerance` variables;
- renaming `int clip` to `bool is_clipping`;
2022-12-13 14:59:55 -03:00
b50c475cd2 Cleanup: move listbase.c to c++ 2022-12-13 18:13:10 +01:00
0a5e8a6342 Sculpt: Fix crash in dyntopo
Attribute wrangler in PBVH_BMESH mode was
converting real attributes (e.g. vertex node index)
into simple arrays when validating the attribute list.
2022-12-13 08:47:54 -08:00
246df68095 Sculpt: Fix crash with unsupported attr types in pbvh draw 2022-12-13 08:47:53 -08:00
ea7570989d Cleanup: add utility method to get group input nodes 2022-12-13 17:25:51 +01:00
0cd56b7a36 Fix T101169: fcurve.c: solve_cubic: incorrect comment
The comment of `solve_cubic()` put the coefficients of the to-be-solved
cubic equation in the wrong order. This is now fixed.

No functional change, just a comment fix.
2022-12-13 16:20:24 +01:00
9579e3eef2 Cleanup: remove unused parameter in calc_brush_local_mat. 2022-12-13 15:52:50 +01:00
85a743e08b Fix T103061: GPencil export to SVG wrong line thickness
When the line was very thin the precision of the thickness
calculation was not precise enough.

The algorithm has been improved. This affects SVG and PDF.
2022-12-13 11:39:22 +01:00
e8c7866608 Add-ons: Exclude contrib for beta, rc and release builds.
* Make it clearer that contrib isn't shipped with releases, by already excluding it in beta.
* Improve the UI by hiding the "Testing" enum item in these case.

Differential Revision: https://developer.blender.org/D16729
2022-12-13 11:12:36 +01:00
a14a152024 PBVH: Fix crash with incorrect initialized span lengths.
PBVH doesn't store the loop size. We need to get that from the mesh.
We should perhaps also store the mloop len insize the PBVH.
2022-12-13 10:15:32 +01:00
8f5df25f33 Cleanup: Use BKE_brush_mask_texture_get in sculpt code.
In preparation to sanatize the mask texture and color texture in sculpt code. In sculpt
mode the mask texture is read from mtex, leaving the mask_mtex when we want to use color
textures in sculpt mode.
2022-12-13 09:14:33 +01:00
e6e57cebec CMake: add missing headers 2022-12-13 12:46:12 +11:00
adb49ffa24 Cleanup: spelling in comments 2022-12-13 12:35:53 +11:00
17a20ed7fe Cleanup: resolve missing-declarations warning 2022-12-13 12:24:57 +11:00
485c5abedc Fix T103067: Regression: Workbench render crash in 3.4
The workbench engine assumes that the Z pass exists, but didn't register it before.
Since rB3411a96e7493, this is mandatory.
2022-12-13 01:45:52 +01:00
ab1c36ad3f Cleanup: Move two modifier files to C++ 2022-12-12 18:19:32 -06:00
57090a4b72 Cleanup: Remove ifdef'd node transform code
This has been turned off since 2013.
2022-12-12 17:09:58 -06:00
e41abf9e26 Cleanup: Remove runtime node flag, various node transform cleanups
Remove another runtime node flag that's simpler as a local variable.
Use references, C++ types, simpler for loops, etc.
2022-12-12 17:03:17 -06:00
4ee2504eff Cleanup: Remove cryptic "PET" acronym
There is no need to make this an acronym, it only makes the code
less accessible. It's a comment anyway, so brevity isn't the goal.
2022-12-12 17:03:17 -06:00
9437abdbce Cleanup: Use LISTBASE_FOREACH macro 2022-12-12 17:03:17 -06:00
b08301c865 Geometry Nodes: Optimization in Set Position node
Adds an early return if Position/Offset inputs won't lead
to any changes in the Geometry.

It now also compares with the read-only Position attribute instead of
getting it for write only, to work correctly with Copy-on-Write.
Before, the `is_same`-check only worked for geometry created
in the node tree.

Differential Revision: https://developer.blender.org/D16738
2022-12-12 23:01:49 +01:00
42def76831 Cleanup: Add a bit more detail to curves offsets comment 2022-12-12 13:40:28 -06:00
e4f9c50928 Fix T102990: OpenVDB files load very slow from network drives
The OpenVDB delay loading of voxel leaf data using mmap works poorly on network
drives. It has a mechanism to make a temporary local file copy to avoid this,
but we disabled that as it leads to other problems.

Now disable delay loading entirely. It's not clear that this has much benefit
in Blender. For rendering we need to load the entire grid to convert to NanoVDB,
and for geometry nodes there also are no cases where we only need part of grids.
2022-12-12 18:28:09 +01:00
Iliya Katueshenock
f95de78ca2 Fix memory leak in lite build with animation rendering
Differential Revision: https://developer.blender.org/D16745
2022-12-12 18:28:09 +01:00
d72c7eefd1 Fix T101522: Animation: motion path range overwritten by 'Update Paths'
Expand the motion path frame range options with an extra option "Manual
Range". When chosen, Blender will not automatically update the path
range any more.

Additionally, the start/end frame fields are greyed out in the UI when
one of the automatic range options is selected (i.e. all but the new
"Manual Range" one). It is still possible to set the start/end frame
temporarily, but the original behaviour (of recomputing those on update)
remains.

Manifest Task: T101522
2022-12-12 17:36:36 +01:00
85d92afbd4 Cleanup: Move asset catalog tree tests to own file
The catalog tree is a unit on its own, and should be tested separately.
This makes the testing files smaller and more focused, which can help
maintaining them.
2022-12-12 17:07:55 +01:00
dbd3822329 Cleanup: Extract asset test class into own header
This manages setting up asset library directories for testing, which is
useful for testing multiple asset library related compontents. So move
it to a common header. No reason to squeeze everything into one file
then.
2022-12-12 16:59:26 +01:00
baf8b3bb88 Cleanup: Standardize variable names, use spans to pbvh uv islands. 2022-12-12 14:15:59 +01:00
Jeroen Bakker
9c0d822737 GPU: Compile vulkan shaders to Spir-V binaries.
Compile each static shader using shaderc to Spir-V binaries.

The main goal is to make sure that the GLSL created using ShaderCreateInfo and able to compile to Spir-V.
For the second stage a correct pipeline needs to be created and some shader would need more
adjustments (push constants size).

With this patch future changes to GLSL sources can already be checked against vulkan, without the
backend finished.

Mechanism has been tested using MacOS and MoltenVK. For other OS, we should finetune CMake
files to find the right location to shaderc.

```
************************************************************
*** Build Mon 12 Dec 2022 11:08:07 CET
************************************************************
Shader Test compilation result: 463 / 463 passed (skipped 118 for compatibility reasons)
OpenGL backend shader compilation succeeded.
Shader Test compilation result: 529 / 529 passed (skipped 52 for compatibility reasons)
Vulkan backend shader compilation succeeded.
```

Reviewed By: fclem

Maniphest Tasks: T102760

Differential Revision: https://developer.blender.org/D16610
2022-12-12 12:25:22 +01:00
719513dd9f Tests: make mesh comparisons more strict
Previously, it wouldn't detect the case when one mesh had an attribute
that the other one did not. Not sure if this always was the case or whether
this less strict test was implemented accidentally at some point.
2022-12-12 12:13:33 +01:00
40bc5aa7e5 Cleanup: Comment formatting in normal calculation
But it below the `else` case to make the control flow clearer, since
in the end that is more important. Also clarify the wording and fix
grammar slightly.
2022-12-11 23:28:01 -06:00
8c11c04448 Cleanup: Rename adjacent mesh loop accessors
But the common, more important part of the function names at the
beginning, to make them easier to find and more consistent.
2022-12-11 23:14:01 -06:00
2bb47e03f7 Cleanup: Use Span instead of MutableSpan for normals array 2022-12-11 23:09:03 -06:00