Commit Graph

416 Commits

Author SHA1 Message Date
e77d2b4e3f Cleanup: remove legacy mesh save support
This was used for saving files for Blender 2.6x.
2018-07-12 21:35:57 +02:00
99a6d616e8 Ported CDDM_apply_vert_normals from DM to Mesh 2018-07-05 11:30:38 +02:00
31e43d021f Merge branch 'blender2.8' into soc-2018-bevel 2018-07-02 23:31:19 +05:30
36a9436d80 Merge branch 'master' into blender2.8 2018-07-01 16:22:06 +02:00
ddee0931b8 RNA: use bool for boolean RNA types
We were using int's for bool arguments in BKE,
just to avoid having wrapper functions.
2018-07-01 15:57:59 +02:00
c73a6b0d42 Merge branch 'blender2.8' into soc-2018-bevel 2018-06-20 22:29:44 +05:30
3df5625ae7 Cleanup: remove some useless Derivedmesh struct declarations. 2018-06-20 15:17:35 +02:00
1255129932 Merge branch 'blender2.8' into soc-2018-bevel 2018-06-11 21:03:07 +05:30
204c167c72 Merge branch 'master' into blender2.8
Conflicts:
	source/blender/blenkernel/BKE_mesh.h
	source/blender/blenkernel/intern/mesh_convert.c
	source/blender/editors/interface/interface_eyedropper_color.c
	source/blender/editors/object/object_add.c
	source/blender/editors/space_image/image_ops.c
	source/blender/makesrna/intern/rna_image.c
	source/blender/windowmanager/intern/wm_draw.c
2018-06-11 16:02:46 +02:00
78a8d3685b Cleanup: remove moar ugly G.main usages...
BKE_image was an ugly nest, could fix all but the ones from compositor,
so moved ugly G.main there, at least we know where the Evil is that way ;)
2018-06-11 15:40:37 +02:00
23db3a5ade Renamed BKE_nomain_mesh_xxx → BKE_mesh_nomain_xxx
This maintains the `BKE_mesh_` prefix for the mesh-related BKE functions.
2018-06-06 10:30:24 +02:00
5f543915e8 Modifiers: ported curve_calc_modifiers_post() internals from DerivedMesh → Mesh
The function still returns a DerivedMesh, but internally it uses Mesh
now.
2018-06-06 10:11:31 +02:00
a9ed50514c Moved function declarations from BKE_mesh.h → BKE_mesh_runtime.h 2018-06-05 16:59:18 +02:00
c0dd355926 Modifiers: ported applying modifier from DerivedMesh → Mesh 2018-06-01 17:35:26 +02:00
be8016908d Mesh: Replace DM for mesh -> curve conversion 2018-06-01 14:01:44 +02:00
cce16df10f Fix Cycles viewport render stuck with curve objects.
We should solve this better by making the depsgraph convert all curves to
meshes, for now ensure we don't to depsgraph tags during export.
2018-05-30 18:17:49 +02:00
8f670dd855 Merge branch 'master' into blender2.8
Conflicts:
	source/blender/blenkernel/BKE_material.h
	source/blender/blenkernel/BKE_mesh.h
	source/blender/blenkernel/intern/library_remap.c
	source/blender/blenkernel/intern/material.c
	source/blender/editors/object/object_relations.c
	source/blender/editors/render/render_preview.c
	source/blender/makesrna/intern/rna_object.c
2018-05-29 16:02:53 +02:00
f7af08b5fe Cleanup: Get rid of G.main in BKE_material.
Note that in some cases, this only moves the G.main case to somne other
places - in particular, RNA getters/setters are becoming annoying here...
2018-05-29 15:49:21 +02:00
5d2d36b068 Applied soc-2017-normal-tools 2018-05-25 22:24:24 +05:30
a2438373b3 Modifiers: ported Collision DerivedMesh → Mesh 2018-05-17 15:28:51 +02:00
def1c3eb4b Particle System: ported most DerivedMesh → Mesh
There are a few places where DerivedMesh is still used, most notably
when calling the (not yet ported) cloth simulation. There is also still
the use of Object.derivedDeform and Object.derivedFinal. Those places are
marked with a TODO.

Some functions in the editors module were copied to accept Mesh. Those
already had 'mesh' in the name; the copies are suffixed with '__real_mesh'
for easy renaming later when the DM-based functionality is removed.
2018-05-16 16:31:38 +02:00
fee50f830d Add BKE_mesh_is_valid
Non modifying version of `BKE_mesh_validate`, mirrors `DM_is_valid` more
closely. Will be used in port of `mesh_calc_modifiers`
from `DerivedMesh` to `Mesh`.
2018-05-16 06:07:50 -04:00
5503e2565b Bmesh: Clear possible geometry saved at runtime when converting bmesh to mesh. 2018-05-11 15:48:14 -03:00
Dalai Felinto
828a3d89b3 Fix T55015: Crash on selection after recent BVH changes
Runtime data should always be initialized to NULL on read-time.
2018-05-09 15:53:16 +02:00
305c455ffe Cleanup: mesh_runtime naming
- BKE_mesh_get_looptri_num        -> BKE_mesh_runtime_looptri_len
- BKE_mesh_runtime_recalc_looptri -> BKE_mesh_runtime_looptri_recalc
- BKE_mesh_get_looptri_array      -> BKE_mesh_runtime_looptri_ensure
2018-05-08 19:26:36 +02:00
0012082c10 Cleanup: move mesh conversion into own function 2018-05-08 17:54:25 +02:00
03dd109a84 Cleanup: consistent BKE_mesh naming 2018-05-08 17:28:43 +02:00
00127d03f1 Cleanup: use bool for BKE_mesh_new_from_object 2018-05-08 17:17:40 +02:00
7522af49a3 Cleanup: rename variables
DerivedMesh had some odd conventions, remove from BKE_mesh.
2018-05-08 17:15:23 +02:00
0e964afaa4 Cleanup: use 'nomain' when not in library data
Rename only.
2018-05-08 17:06:30 +02:00
fa69ce9e3a Cleanup: whitespace, duplicate includes 2018-05-08 16:57:07 +02:00
1c0be0e90f Ported Mesh Deform modifier
This modifier still has issues that are not related to this port:

- While editing the deformation mesh, the deformed mesh doesn't update.
  This update only happens after exiting edit mode, making editing
  cumbersome.
- Binding doesn't work yet. It works fine when binding in master and
  loading pre-bound in 2.8. This was also an issue before this port, and
  will be investigated separately.
2018-05-08 11:46:28 +02:00
abb58eec53 looptri + bvhtree support for Mesh 2018-05-08 11:36:48 +02:00
50e31136fd Rename BKE_bmesh_to_mesh to BKE_bmesh_to_mesh_nomain.
Let's be clear about functions generating datablocks outside of Main
database.
2018-05-08 11:04:20 +02:00
cf7c3462ed BKE_mesh_new → BKE_mesh_new_nomain
Including 'nomain' in the name explicitifies that the returned mesh is
NOT stored in any library.
2018-05-08 11:00:34 +02:00
66b1cd45fb Added BKE_mesh_ensure_normals()
This calls BKE_mesh_calc_normals() only if the mesh vertex normals are
marked as dirty.
2018-05-08 10:47:00 +02:00
42dfbf79c3 Added BKE_mesh_new()
This function creates a Mesh struct with a number of vertices/edges/etc.
It allocates the minimal number of CD layers needed.

Currently not yet used, but will be soon in the upcoming
BKE_new_mesh_from_curve_displist().
2018-05-08 10:47:00 +02:00
3f2f27642e Renamed 1st parameter of BKE_bmesh_to_mesh from me to be
It's a BMesh, it shouldn't be called `me`
2018-05-02 16:39:22 +02:00
81175eb40d Modifiers: ported Bevel modifier DerivedMesh → Mesh
This introduces `BKE_mesh_to_bmesh_ex()`, which exposes all of the
`BMeshFromMeshParams` parameters to the caller. This is required to enable
the `calc_face_normal` flag, which is required for the Bevel modifier.

This also introduces `BKE_bmesh_to_mesh()`, which allocates a new `Mesh`,
converts the `BMesh` to it, and returns it. The returned mesh is owned by
the caller.
2018-05-02 12:15:00 +02:00
4211d02ab5 Modifiers: Mirror DerivedMesh → Mesh 2018-05-01 18:02:17 +02:00
7efc75c709 Modifiers: Simple Deform & Build, DerivedMesh → Mesh
This commit introduces `EditMeshData`. The fields in this struct are
extracted from `EditDerivedBMesh` into their own struct `EditMeshData`,
which can then also be used by the `Mesh` struct. This allows passing
deformed vertices efficiently to the draw routines.

The modifier code constructs a new Mesh instead of writing to ob->data;
even when ob->data is a CoW copy, it can still be used by different
objects and thus shouldn't be modified by a modifier.
2018-05-01 18:02:17 +02:00
40f27e520f Fix T54901: Crash renaming UV layer 2018-04-30 21:03:16 +02:00
34ab90f546 Depsgraph: remove EvaluationContext, pass Depsgraph instead.
The depsgraph was always created within a fixed evaluation context. Passing
both risks the depsgraph and evaluation context not matching, and it
complicates the Python API where we'd have to expose both which is not so
easy to understand.

This also removes the global evaluation context in main, which assumed there
to be a single active scene and view layer.

Differential Revision: https://developer.blender.org/D3152
2018-04-16 19:55:33 +02:00
7b9fb32591 Python API: remove preview/render resolution settings from API functions.
For correct results these must have been set already when the depsgraph was
created and evaluated, so all dependencies have appropriate resolutions too.

For particle we no longer backup and restore the viewport particles to avoid
overwriting them during render, as copy-on-write solves this for us. Even
without COW particles seem to work ok.

This also removes the particle simplification options based on camera. This
was never used much and only available in Blender Internal.

Differential Revision: https://developer.blender.org/D3148
2018-04-13 14:38:59 +02:00
4913e47aa0 Merge branch 'master' into blender2.8 2018-03-02 14:09:27 +11:00
1178518a68 Refactor: Merge non-functional-change part of 'edit normals' 2017 GSoC.
This merges changes in internals, runtime-only of existing custom
normals code, which make sense as of themselves, and will make diff of
soc branch easier/lighter to review.

In the details, it mostly changes two things:

* Now, smooth fans (aka MLoopNorSpaceArray) can store either loop
indices, or pointers to BMLoop themselves. This makes sense since in
BMesh, it's relatively easy to get index from a BMElement, but nearly
impracticable to go the other way around.

* First change enforces another, now we cannot rely anymore on `loops`
being NULL in MLoopNorSpace to detect single-loop fans, so we instead
store that info in a new flag.

Again, these are expected to be totally non-functional changes.
2018-03-01 16:54:21 +01:00
4ee3d7e3ac Merge branch 'master' into blender2.8
Conflicts:
	source/blender/bmesh/intern/bmesh_mesh.c
2018-02-22 15:22:44 +01:00
0eee776e45 Fix (unreported) meshes changing shading when creating empty clnors data.
When you were using autosmooth to generate some custom normals, and
created empty custom loop normal data, you would go back to an 'all
smooth' shading, cancelling some sharp edges generated by the mesh's
smooth threshold.

Now we will first tag such edges as sharp, such that shading remains the
same. This is not crucial in current master, but it is for clnors
editing gsoc branch!
2018-02-22 15:20:39 +01:00
78ceb4b51e Merge branch 'master' into blender2.8 2018-02-21 10:30:50 +01:00
35f225b44c Cleanup: split normals: use different varnames for angle and its cosine.
Using same name for two different things is not the best idea ever...
2018-02-20 13:03:10 +01:00