Commit Graph

85695 Commits

Author SHA1 Message Date
7c8b9c7a9a Fix warning treated as an error
"void' function returning a value".
2021-06-15 09:57:57 -03:00
62906cdbea Cleanup: Added hierarchy in MeshBufferExtractionCache. 2021-06-15 12:34:13 +02:00
7f570a7174 Cleanup: Split mesh_render_data_loose_geom into multiple functions. 2021-06-15 11:39:36 +02:00
9cd2e80d5d Fix: wrong size check
This fixes a bad mistake by myself. Thanks Lukas Tönne for telling me.
2021-06-15 10:26:31 +02:00
462bd81399 Fix: Sequencer backdrop not updated during playback.
Caused by recent optimization in {7b76a160a4}.
2021-06-15 09:31:03 +02:00
819152527f BMesh: assert that face normals have been updated for tessellation
This catches missing normal updates that may cause invalid tessellation.
2021-06-15 14:54:34 +10:00
89e2b441ed Cleanup: remove return value from face normal calculation
This value is always 'sides - 2', no need to return this value.
2021-06-15 14:38:10 +10:00
ae34808114 Fix missing normal update in edit-mesh blend-from shape operator 2021-06-15 14:35:43 +10:00
fdad77d73d BMesh: use faster normal update method for edit-mesh coordinates
This wasn't included in the previous fix so it'd be 2.93 compatible.
2021-06-15 13:52:00 +10:00
0a361eb5ec Fix outdated face tessellation use when editing edit-mesh coodinates 2021-06-15 13:31:33 +10:00
2ba804d7b7 Screen: clear runtime structures on file-read & data-copy
Clear the runtime data structs instead of individual members,
this simplifies adding new runtime members as there are at least
two places they would need to be cleared.

Resolves error in D8883.
2021-06-15 12:52:59 +10:00
5dc0fd08a7 Cleanup: correct incomplete comment 2021-06-15 10:59:57 +10:00
9ce49af32e Cleanup: use doxygen comments for DNA_color_types
Also use enum instead of defines for Scopes.wavefrm_mode
2021-06-15 09:34:58 +10:00
61fdc45034 Geometry Nodes: Join dynamic curve attributes in the join geometry node
This commit lets the join geometry node transfer dynamic attributes
to the result, the same way that point cloud and mesh attributes are
joined. The implementation is different though, because of an
optimization implemented for curves to avoid copying splines.

The result attribute is added with the highest priority domain (points
over splines), and the highest complexity data type. If one curve had
the attribute on the spline domain but not others, the point domain
values will be used.

Generally this is a bit lower level than I would have liked this code
to be, but should be efficient, and it's really not too complicated.

Differential Revision: https://developer.blender.org/D11491
2021-06-14 15:13:43 -05:00
bf7f918a0e Geometry Nodes: Parallelize curve reverse node
Each spline can be handled separately here. This gives approximately a
2x speedup on my 8 core processor on an input of 80000 2 point splines.
2021-06-14 14:28:57 -05:00
fe0fa7cec6 Cleanup: Refactor join geometry node attribute gathering
Instead of building a set and then determining the final domain and
type for every attribute separately in the loop, construct a map with
the necessary data in the first place. This is simpler and should be
slightly more efficient.

Split from D11491
2021-06-14 13:58:11 -05:00
Johnny Matthews
4a540b9b48 Geometry Nodes: Curve Reverse Node
This is an implementation of T88722. It accepts a curve object and
for each spline, reverses the order of the points and all attributes.
This is more of a foundational node to support other nodes in the
future (like curve deform)

Selection takes spline domain attributes to determine which splines
are selected. If no selection is present all splines are reversed.

Differential Revision: https://developer.blender.org/D11538
2021-06-14 13:28:38 -05:00
fcbb20286a Geometry Nodes: Curve to Points Node for Evaluated Data
This node implements the second option of T87429, creating points
along the input splines with the necessary evaluated information
for instancing: `tangent`, `normal`, and `rotation` attributes.
All generic curve point and spline attributes are copied to the
result points as well.

The "Count" and "Length" methods are just like the current options
in the resample node, but the output is points instead of a curve.
The "Evaluated" method uses the points you see on the curve directly,
and therefore should be the fastest.

The rotation data is retrieved from a transform matrix built with the
same method that the curve to mesh node uses. The radius attribute is
divided by 10 so the points don't look absurdly huge in the viewport.
In the future that could be an option.

For the implementation, one thing that could use an improvement
is the amount of temporary allocations while resampling to evaluated
points before the final points. I expect that reusing a buffer for
each thread would give a nice improvement.

Differential Revision: https://developer.blender.org/D11539
2021-06-14 12:52:08 -05:00
d08e925ef1 Fix Build Warning
Marking unused function argument.

Introduced in bcff0ef9ca

Differential Revision: https://developer.blender.org/D10887
2021-06-14 10:42:28 -07:00
bcff0ef9ca UI: Windows Blend File Association
This patch allows Windows users to specify that their current blender
installation should be used to create thumbnails and be associated
with ".blend" files. This is done from Preferences / System. The only
way to do this currently is from the command-line and this is sometimes
inconvenient.

Differential Revision: https://developer.blender.org/D10887

Reviewed by Brecht Van Lommel
2021-06-14 10:22:03 -07:00
2e5671a959 Fix: VSE seeking with proxy strips would fail on certain frames
If the last decoded frame had the same timestamp as the GOP current
packet, then we would skip over this frame when fast forwarding and we
would seek until the end of the file.

This would could only be triggered reliably in single threaded mode.

Reviewed By: Richard Antalik

Differential Revision: http://developer.blender.org/D11601
2021-06-14 19:08:51 +02:00
aadd355028 Fix possible C-linkage warning on Clang
The warning would appear when using the `ENUM_OPERATORS()` macro inside
of an `extern "C"` block.
Didn't cause a warning in master currently, but in the
`asset-browser-poselib` branch.

After macro expansion, there would be C++ code in code with C linkage
(`extern "C"`). So make sure the expanded C++ code always uses C++
linkage.
The syntax used is totally C++ compliant: the C++ standard requires that
in such nested linkage specifications, the innermost one determines the
linking language (e.g. see
https://timsong-cpp.github.io/cppwp/n4659/dcl.link#4).
2021-06-14 19:00:13 +02:00
3de6fe0b3e Error Messages Creating Thumbnail Folders
On the Windows platform there will be some errors printed to the
console if the user's thumbnail cache folder doesn't already exist.
While creating those folders there is an attempt to do so multiple
times and so we get errors when trying to create when exists. This
is caused by paths that have hard-coded forward slashes, which causes
our path processing routines to not work correctly. This patch defines
those paths using platform-varying separator characters.

Differential Revision: https://developer.blender.org/D11505

Reviewed by Brecht Van Lommel
2021-06-14 09:17:27 -07:00
e9b4de43d8 Cleanup: rename id to owner_id for python id properties
This is consistent with the naming in `PointerRNA`.
2021-06-14 18:13:27 +02:00
90b0fb135f PyAPI: remove deprecated bpy.app.binary_path_python 2021-06-14 23:52:08 +10:00
8a1860bd9a BMesh: support face-normal calculation in normal & looptri functions
Support calculating face normals when tessellating. When this is done
before updating vertex normals it gives ~20% performance improvement.

Now vertex normal calculation only needs to perform a single pass on the
mesh vertices when called after tessellation.

Extended versions of normal & looptri update functions have been added:

- BM_mesh_calc_tessellation_ex
- BM_mesh_normals_update_ex

Most callers don't need to be aware of this detail by using:

- BKE_editmesh_looptri_and_normals_calc
- BKE_editmesh_looptri_and_normals_calc_with_partial

- EDBM_update also takes advantage of this,
  where calling EDBM_update with calc_looptri & calc_normals
  enabled uses the faster normal updating logic.
2021-06-14 23:01:19 +10:00
6bef255904 BMesh: remove unit-length edge-vector cache from normal calculation
Bypass stored edge-vectors for ~16% performance gains.

While this increases unit-length edge-vector calculations by around ~4x
the overhead of a parallel loop over all edges makes it worthwhile.

Note that caching edge-vectors per-vertex performs better and may be
worth investigating further, although in my tests this increases code
complexity with barley measurable benefits over not using cache at all.

Details about performance and possible optimizations are noted in
bm_vert_calc_normals_impl.
2021-06-14 22:56:02 +10:00
8083527f90 Edit Mesh: use params arg for update function, add calc_normals arg
Rename function EDBM_update_generic to EDBM_update, use a parameters
argument for better readability.

Also add calc_normals argument, which will have benefits when
calculating normals and tessellation together is optimized.
2021-06-14 22:56:01 +10:00
1d2eb461b5 Cleanup: clang-format 2021-06-14 22:56:00 +10:00
Thomas Lachmann
b84707df17 Python API: option for render engines to disable image file saving
For some custom rendering engines it's advantageous not to write the image files to disk.
An example would be a network rendering engine which does it's own image writing.

This feature is only supported when bl_use_postprocess is also disabled, since render
engines can't influence the saving behavior of the sequencer or compositor.

Differential Revision: https://developer.blender.org/D11512
2021-06-14 14:20:04 +02:00
ada47c4772 Fix build error in release builds after recent changes 2021-06-14 13:22:11 +02:00
748475b943 BLI_math: Cleanup: Use mul_/madd_ functions.
Better to avoid explicit vectors components direct manipulation when a
generic operation for whole vector exists, if nothing else it avoids
potential mistakes in indices.
2021-06-14 12:32:38 +02:00
b21db5e698 BLI_math: Fix several division-by-zero cases.
Those were caused by various tools used on degenerate geometry, see
T79775.

Note that fixes are as low-level as possible, to ensure they cover as
much as possible of unreported issues too.

We still probably have many more of those hidden in BLI_math though.
2021-06-14 12:32:38 +02:00
Leon Zandman
5add6f2ed9 Fix T87867: file open dialog triggers OneDrive file downloads on macOS
Until OneDrive supports macOS's native placeholder file implementation, detect
the com.microsoft.OneDrive.RecallOnOpen extended file attribute.

Differential Revision: https://developer.blender.org/D11466
2021-06-14 12:26:07 +02:00
c9dc55301c Fix T88494: add missing depsgraph relation update tags
Adding e.g. a Collection Info node creates a new depsgraph relation.
Therefore the relations should be updated.
2021-06-14 11:35:36 +02:00
a19c9e9351 Fix T88947: invalid normals when converting point cloud to mesh 2021-06-14 11:07:42 +02:00
Campbell Barton
2db09f67a4 Nodes: remove redundant increment node tree current socket index
`ntree->cur_index` was being incremented twice in make_socket_interface.

Reviewed By: JacquesLucke

Ref D11590
2021-06-14 18:46:39 +10:00
03544ed54f Fix T88807: crash when there are multiple links between the same sockets
This commit does two things:

* Disallows creating more than one link from one socket to a multi socket input.
* Properly count links if there happen to be more than one link between the same sockets.

The new link counting should also be more efficient asymptotically.

Differential Revision: https://developer.blender.org/D11570
2021-06-14 10:04:52 +02:00
54a03d4247 Cleanup: Reduce indentation from redundant check 2021-06-13 18:56:52 -05:00
84adc23941 Cleanup: Order return argument last 2021-06-13 18:22:31 -05:00
5181bc46b3 Cleanup: allocation size mismatch warning
While harmless, use fixed size int type for pixel data.
2021-06-13 14:54:54 +10:00
452590571c Cleanup: rename 'unsigned int' -> 'uint' 2021-06-13 14:54:54 +10:00
ab38223047 Cleanup: redundant initialization
These were limited to obvious cases. Some less obvious cases
were kept as refactoring might make them necessary in future.
2021-06-13 14:54:54 +10:00
f731bce6cd Cleanup: use ATTR_RETURNS_NONNULL function attribute 2021-06-13 14:47:19 +10:00
4c3bb60d0f Cleanup: use return arg prefix for ED_object_add_generic_get_opts 2021-06-13 14:47:18 +10:00
9ff4e0068f Cleanup: avoid the possibility of 'enter_editmode' being left unset
While in practice this isn't an issue currently, always set
'enter_editmode' in ED_object_add_generic_get_opts
to avoid problems in the future.
2021-06-13 14:47:07 +10:00
84e98ba182 Cleanup: misleading return argument for hair_create_input_mesh
- The argument with named with an `r_` prefix when it was in fact
  also read from.
- The argument passed in had to be 'psys->clmd->hairdata',
  if it was not - the function would not worked.
2021-06-13 14:47:04 +10:00
8e58f93215 Cleanup: remove redundant NULL check, reduce scope 2021-06-13 14:47:03 +10:00
aab4794512 Cleanup: missing include 2021-06-13 14:47:01 +10:00
952d6663e0 Fix modifier deform by armature check ignoring virtual modifiers
Regression in f00cb93dbe (fix for T63125)
2021-06-13 14:46:59 +10:00