This wasn't an issue in the real buildbot environment since the
precompiled libraries are compiled with same ABI as the compiler
used for Blender build. But it was causing issues when building
Blender using buildbot scripts (for troubleshooting purposes)
on a machine with different default compiler ABI.
Usually ABI detection is happening in platform_unix.cmake when
detecting whether there are any precompiled libraries folder
available. This detection is not happening when library folder
is provided explicitly, expecting ABI to be setup explicitly
as well.
The CMAKE_SOURCES variable is not yet initialized when the buildbot
configuration is read. This is similar to the include of full release
configuration happening earlier in the file.
* WITH_SYSTEM_OPENJPEG is removed and is now always on, this was already
the case for macOS and Windows.
* This should not break existing Linx builds. If there is no new enough
OpenJPEG installed, CMake will no find libopenjp2 and WITH_IMAGE_OPENJPEG
will be disabled.
* install_deps.sh was updated with new package names, since distributions
put this version in a new package.
Differential Revision: https://developer.blender.org/D3663
WITH_ASSERT_ABORT was not disabled for release builds. In most cases asserts
are disabled in release builds, but not always.
This also changes the buildbot to use blender_release.cmake instead of
blender_full.cmake, the only effective difference should be WITH_ASSERT_ABORT.
- Foe some reason CMake's platform and processor are not intialized there.
- Need to set variables in cache, otherwise they are not visible in the
actual CMake files.
Folders removed entirely:
* //extern/recastnavigation
* //intern/decklink
* //intern/moto
* //source/blender/editors/space_logic
* //source/blenderplayer
* //source/gameengine
This includes DNA data and any reference to the BGE code in Blender itself.
We are bumping the subversion.
Pending tasks:
* Tile/clamp code in image editor draw code.
* Viewport drawing code (so much of this will go away because of BI removal
that we can wait until then to remove this.
Deleting the old internal audaspace.
Major changes from there are:
- The whole library was refactored to use C++11.
- Many stability and performance improvements.
- Major Python API refactor:
- Most requested: Play self generated sounds using numpy arrays.
- For games: Sound list, random sounds and dynamic music.
- Writing sounds to files.
- Sequencing API.
- Opening sound devices, eg. Jack.
- Ability to choose different OpenAL devices in the user settings.
This will respect the official build configuration where we should
have BLOSC enabled.
We can't really detect if OpenVDB was compiled with BLOSC or not,
so seems we can't really avoid this extra flag.
- Remove deprecated/unused builders
- Remove unused SCons OSX slave configuration
- Remove SCons slave logic, it is not giving error about unknown building
system used for the slave.