This change modifies the multi-device implementation to support memory distribution
across devices, to reduce the overall memory footprint of large scenes and allow scenes to
fit entirely into combined GPU memory that previously had to fall back to host memory.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D7426
There should be no user visible change from this, except that tile size
now affects performance. The goal here is to simplify bake denoising in
D3099, letting it reuse more denoising tiles and pass code.
A lot of code is now shared with regular rendering, with the two main
differences being that we read some render result passes from the bake API
when starting to render a tile, and call the bake kernel instead of the
path trace kernel.
With this kind of design where Cycles asks for tiles from the bake API,
it should eventually be easier to reduce memory usage, show tiles as
they are baked, or bake multiple passes at once, though there's still
quite some work needed for that.
Reviewers: #cycles
Subscribers: monio, wmatyjewicz, lukasstockner97, michaelknubben
Differential Revision: https://developer.blender.org/D3108
This diff will add support for local view to Cycles rendered preview mode.
Currently the implementation shows same results as EEVEE does. This entails
a difference with Blender 2.79, where lights were automatically added to the
local view. {T69780} describes this should be solved before the next release.
This patch also solves missing `owner_id` issues when using the RNA CPP Api
from Cycles. Cycles didn't provide the `owner_id` making some functionality
fail, what then was worked around in Blender. It also fixes an issue in
`makesrna` where incorrect CPP code was generated when only `PARM_RNAPTR`
was provided.
An optional `view_layer` parameter is added to the `Object.local_view_get`
method to reduce lookups.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D5753
OpenCL Parallel compilation only works inside Blender. When using cycles in a different setup (standaline or other software) it failed compiling kernels as they don't have the appropriate Python API and command line arguments.
This change introduces a `running_inside_blender` debug flag, that triggers out of process compilation of the kernels. Compilation still happens in subthread that enabled the preview kernels and compilation of the kernels during BVH building
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D5439
This is only available through the API, mainly intended for render farms to
combine rendered multilayer EXR Files with different samples. The images are
currently expected to have the exact same render layers and passes, just with
different samples.
Variance passes are still simply a weighted average, ideally these should be
merged more intelligently.
Differential Revision: https://developer.blender.org/D4554
Part of the cleanup of the OpenCL codebase.
Single program is not effective when using OpenCL, it is slower
to compile and slower during rendering (when used in for example
`barbershop` or `victor`).
Reviewers: brecht, #cycles
Maniphest Tasks: T62267
Differential Revision: https://developer.blender.org/D4481
Using OpenCL MegaKernel has been slow and therefore not usefull.
This patch will remove the mega kernel from the OpenCL codebase
and the OpenCLDeviceBase class.
T61736: removal of mega kernel
T61703: baking does not work with mega kernel
Tags: #cycles
Differential Revision: https://developer.blender.org/D4383
This patch implements a workaround to get the multithreaded compilation from D2231 working.
So far, it only works for Blender, not for Cycles Standalone. Also, I have only tested the Linux codepath in the helper function.
Depends on D2231.
Patch by lukasstockner97, jbakker, brecht
job | scene_name | compilation_time
----------+-----------------+------------------
Baseline | empty | 22.73
D2264 | empty | 13.94
Baseline | bmw | 56.44
D2264 | bmw | 41.32
Baseline | fishycat | 59.50
D2264 | fishycat | 45.19
Baseline | barbershop | 212.28
D2264 | barbershop | 169.81
Baseline | victor | 67.51
D2264 | victor | 53.60
Baseline | classroom | 51.46
D2264 | classroom | 39.02
Baseline | koro | 62.48
D2264 | koro | 49.03
Baseline | pavillion | 54.37
D2264 | pavillion | 38.82
Baseline | splash279 | 47.43
D2264 | splash279 | 37.94
Baseline | volume_emission | 145.22
D2264 | volume_emission | 121.10
This patch reduced compilation time as the split kernels and base
kernels are compiled in parallel. In cycles debug mode (256) you can set
unmark the opencl single program file, what reduces the compilation time
even further (bmw 17 seconds, barbershop 53 seconds).
Reviewers: brecht, dingto, sergey, juicyfruit, lukasstockner97
Reviewed By: brecht
Subscribers: Loner, jbakker, candreacchio, 3dLuver, LazyDodo, bliblubli
Differential Revision: https://developer.blender.org/D2264
This patch implements a workaround to get the multithreaded compilation from D2231 working.
So far, it only works for Blender, not for Cycles Standalone. Also, I have only tested the Linux codepath in the helper function.
Depends on D2231.
Reviewers: brecht, dingto, sergey, juicyfruit, lukasstockner97
Reviewed By: brecht
Subscribers: Loner, jbakker, candreacchio, 3dLuver, LazyDodo, bliblubli
Differential Revision: https://developer.blender.org/D2264
This adds a cycles.denoise_animation operator, which denoises an animation
sequence or individual file. Renders must be saved as multilayer EXR files
with denoising data passes.
By default file path and frame range come from the current scene, and EXR
files are denoised in-place. Alternatively, a different input and/or output
file path can be provided.
Denoising settings come from the current view layer. Renders can be denoised
again with different settings, as the original noisy image is preserved along
with other passes and metadata.
There is no user interface yet for this feature, that comes later.
Code by Lukas with modifications by Brecht. This feature was originally
developed for Tangent Animation, thanks for the support!
Differential Revision: https://developer.blender.org/D3889
This adds a cycles.denoise_animation operator, which denoises an animation
sequence or individual file. Renders must be saved as multilayer EXR files
with denoising data passes.
By default file path and frame range come from the current scene, and EXR
files are denoised in-place. Alternatively, a different input and/or output
file path can be provided.
Denoising settings come from the current view layer. Renders can be denoised
again with different settings, as the original noisy image is preserved along
with other passes and metadata.
There is no user interface yet for this feature, that comes later.
Code by Lukas with modifications by Brecht. This feature was originally
developed for Tangent Animation, thanks for the support!
We've had many reported crashes on Windows where we suspect there is a
corrupted OpenCL driver. The purpose here is to keep Blender generally
usable in such cases.
Now it always shows None / CUDA / OpenCL in the preferences, and only when
selecting one will it reveal if there are any GPUs available. This should
avoid crashes when opening the preferences or on startup.
Differential Revision: https://developer.blender.org/D4265
There are some changes in API of OpenImageIO, but those are quite
simple to keep working with older and newer library versions.
Reviewers: brecht
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D4064
Note that this is turned off by default and must be enabled at build time with the CMake WITH_CYCLES_EMBREE flag.
Embree must be built as a static library with ray masking turned on, the `make deps` scripts have been updated accordingly.
There, Embree is off by default too and must be enabled with the WITH_EMBREE flag.
Using Embree allows for much faster rendering of deformation motion blur while reducing the memory footprint.
TODO: GPU implementation, deduplication of data, leveraging more of Embrees features (e.g. tessellation cache).
Differential Revision: https://developer.blender.org/D3682
Gathers information about object geometry and textures. Very basic at
this moment, but need to start somewhere.
Things which needs to be included still:
- "Runtime" information, like BVH. While it is not directly controllable
by artists, it's still important to know.
- Device array sizes. Again, not under artists control, but is added to
the overall size.
- Memory peak at different synchronization stages.
At this point it simply prints info to the stdout after F12 is done,
need better control over that too.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D3566
User notes
----------
Compositing, rendering of multi-layers in Eevee should be fully working now.
Development notes
-----------------
Up until now we were still using the same depsgraph for rendering and viewport
evaluation. And we had to go out of our ways to be sure the depsgraphs were
updated.
Now we iterate over the (to be rendered) view layers and create a depsgraph to
each one, fully evaluated and call the render engines (Cycles, Eevee, ...) with
this viewlayer/depsgraph/evaluation context.
At this time we are not handling data persistency, Depsgraph is created from
scratch prior to rendering each frame. So I got rid of most of the partial
update calls we had during the render pipeline.
Cycles: Brecht Van Lommel did a patch to tackle some of the required Cycles
changes but this commit mark these changes as TODOs. Basically Cycles needs to
render one layer at a time.
Reviewers: sergey, brecht
Differential Revision: https://developer.blender.org/D3073
This was we can introduce other types of BVH, for example, wider ones, without
causing too much mess around boolean flags.
Thoughs:
- Ideally device info should probably return bitflag of what BVH types it
supports.
It is possible to implement based on simple logic in device/ and mesh.cpp,
rest of the changes will stay the same.
- Not happy with workarounds in util_debug and duplicated enum in kernel.
Maybe enbum should be stores in kernel, but then it's kind of weird to include
kernel types from utils. Soudns some cyclkic dependency.
Reviewers: brecht, maxim_d33
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D3011