Commit Graph

117 Commits

Author SHA1 Message Date
29f90af19c Fix: curve reset for brushes now gives proper smooth curve as default,
also moved brush curve presets code into curvemapping code.
2010-01-04 17:28:37 +00:00
0c68fe3a61 brush curve - use clamped values (0-1) for everything except sculpt which can have positive and negative values. 2009-09-24 01:32:23 +00:00
fd6654d4ef remove brush_sample_falloff, #if 0, unused function is_tablet_cursor 2009-09-18 03:41:37 +00:00
46fb2d37e3 have texture paint use the curve rather then the falloff setting (falloff gave ugly center area of 100% opacity) 2009-08-21 07:19:06 +00:00
9d2d3a8be7 2.5 Paint:
* Converted vertex paint and weight paint to use the new Paint type
2009-08-17 02:49:31 +00:00
afa0fa5e29 2.5 Sculpt:
* Added a new Paint type in scene DNA. This is now the base struct for Sculpt.
* The Paint type contains a list of Brushes, you can add or remove these much like material and texture slots.
* Modified the UI for the new Paint type, now shows the list of brushes active for this mode
* Added a New Brush operator, shows in the UI as a list of brush tool types to add
* Made the sculpt tool property UI smaller and not expanded, expectation is that we will have a number of preset brushes that will cover the basic sculpt brush types

TODO:
* Vertex paint, weight paint, texture paint need to be converted to this system next
* Add brush presets to the default blend
2009-08-16 19:50:00 +00:00
33509e8510 Changed vertexpaint and weightpaint to use the standard Brush struct, so they too work with the brush panel.
Note: these modes are only using color/alpha/size from Brush, so there's more integration work todo yet.
2009-03-11 00:43:08 +00:00
674aae36b6 * Added radial control for texture paint (in both view3d and image)
* bugfix: for older files, initialize the brush curve on file load
2009-02-22 19:31:25 +00:00
af4270eb68 Did some refactoring with brush and sculpt to make radial control easier to add to other modes. 2009-01-25 07:28:11 +00:00
a811d802dd Changes/cleanup for sculptdata and brushes. Summary:
* Removed texfade, wasn't a very useful option (same result can be created with the falloff curve)
* Removed CurveMapping from sculptdata, moved instead to Brush
* Removed rake field from sculptdata, moved to Brush.flag
* Moved Anchored flag from sculpt to Brush, same for direction field
* Removed BrushData, replaced usages with the regular Brush type
* Removed hardcoded brushes and brush_type from sculptdata, replaced with a pointer to the current Brush
* Made sculpt tool type settable in Brush
* Changed symmetry and axis lock fields to flags
2009-01-07 04:38:30 +00:00
ec00764dd2 2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r17434:HEAD 2008-12-14 17:32:24 +00:00
Chris Want
5d0a207ecb Patch from GSR that a) fixes a whole bunch of GPL/BL license
blocks that were previously missed; and b) greatly increase my
ohloh stats!
2008-04-16 22:40:48 +00:00
5183788fd6 Fix for bug #8746: the fake user button for datablocks was not a toggle
button, while it should be.
2008-03-26 20:17:50 +00:00
ef7200741b Basic pressure sensitivity support in imagepaint, for opacity, size,
falloff and spacing. Click the button labeled "P" next to the sliders.
Works best for opacity, other options can give poor quality strokes in
some cases. Also performance needs to be improved.

Remember, works only on X11 and Mac, no Windows support for tablets yet.
2006-09-24 19:29:25 +00:00
b39f4b788d Texturepaint now supports all the imagepaint brush settings, with the
exception of the clone tool.

One level undo for image- and texturepaint, only storing those tiles
that changed.

Test to improve texturepaint performance using glTexSubImage2D, only
enabled with 2^n sized textures and mipmapping off. Painting a 2048x2048
texture is then pretty smooth here, as long as the geometry is not too
complex.
2006-08-27 13:29:00 +00:00
e168d67b32 ImagePaint Refactoring:
- ImagePaint now uses ImBuf directly, and the rect blending functions
  were moved into the imbuf module.
- The brush spacing, timing and sampling was abstracted into brush.c, for
  later reuse in other paint modes.

Float ImagePaint support.

Textured Brushes:
- Only the first texture channel is used now.
- Options for size and offset should be added, but need to find some space
  in the panel, or add a second one ..
2006-07-31 15:53:03 +00:00
4ee3515bf1 Brush Datablock:
- Added a new Brush datablock, only used by image paint, but intended
  to be used in texture paint, vertex paint, weight paint and sculpt
  mode also.
- Being a datablock, these brushes can be saved, appended and linked.
  They have a fake user by default, to make sure they are saved even if
  not selected.

Image Painting:

- Replaced the img module with C code in imagepaint.c
- Airbrush is no longer a separate tool, but rather an option that can
  be used for soften, smear and clone also.
- Blend modes mix, add, subtract, multiply, darken and lighten have been
  added, code taken directly from vertex paint.

Note to project files maintainers:

- The img module was removed from SCons and Makefiles, and this should
  be done in other build systems also. I'll wait to remove the module
  from cvs, to not break compilation.
2006-07-26 22:29:23 +00:00