The check of DUPLI object was used, but as the original object was not in the scene, the VBO data was not available and the draw was empty.
Now, the function checks if the original data is in the scene, and set the object as not Dupli to generate the VBO data.
Now the depth order of objects when trying to select them is only used when not in X-ray mode.
Before, this was only the case in wireframe mode regardless of X-ray settings.
I've also unified the usage of V3D_XRAY and XRAY_FLAG as they were basically copies of each other.
Reviewed By: Clément
Differential Revision: http://developer.blender.org/D4504
- The ambiguous term 'handle' was used where 'ensure'
is typically used (get or add when missing).
- Rename `current` to `active`, all `current` functions which were
also ensuring.
- Clarify what is being operated on, using `BKE_gpencil_object_*` for
objects, `BKE_gpencil_brush_*` for brushes.
If the Brush had a pinned material with texture, but the material slot was in a different material, the texture was not working.
The material was not recovered from brush, but from object.
When drawing in big files, the first points of the stroke were not smooth because the system was doing a copy of the depsgraph datablock.
Now, the depsgraph is not updated at the beginning and the feeling is far better, especially for big files.
To avoid the copy, the original datablock is used while drawing, because it's faster the lookup of the original data, than a full datablock copy.
Also some cleanup of the code.
This commit groups several options that were tested in grease pencil branch:
- Changes to fill algorithms and improves, specially in small areas and stroke corners.
New options has been added in order to define how the fill is working and internally there are optimizations in detect the small areas in the extremes.
Kudos to @charlie for coding this fill improvements.
- New 3D cursor view plane option.
Now it's possible to lock the drawing plane to the 3D cursor and use the 3D cursor orientation. This allows more flexibility when you are drawing and reduce the need to create geometry to draw over surfaces.
- Canvas Grid now can be locked to 3D cursor.
- New option to reproject stroke using 3D cursor.
- Small tweaks and fixes.
Changes reviewed by @pepeland and @mendio
The crash was detected in draw_manager, but the real problem was a wrong pointer that corrupted the struct, so the free function failed.
Redesign this area to keep pointer correct all the time.
There was a conflict between Object "In Front" and how the strokes were managed in Stroke panel for grease pencil datablock.
In order to keep consistency, the order of the object has been moved to Object level and now it's using the standard "In Front" flag. As all it is 3D, the option "Back" has been removed.
This also fixes the problem with task T62137.
Also related to commit 54ffc4e19d and D4405
There was a bug when selected Solid mode with Material or Texture mode. The textures were not visible.
Now, the mode is passed to shaders to decide if use the solid color or the result texture color. The mode is passed using an array with shading type and mode.
-Wireframe use Background color for X-Ray off
- Added support to Solid mode.
- Solid mode shows fill or not depending X-Ray.
- Solid can use Single, Material, etc.
- Wireframe and Solid mode don't show FXs.
After a previous commit to use unique identifiers for Ghash key, I had missed to free the memory of the name key.
Thanks to Jacques Lucke for detecting the leak.
The problem was not only for instances, but for particles too, and produced segment fault.
For some reason due any internal modification of how duplicated objects are generated, the duplicated object are not available when the draw manager try to use runtime data.
Now, before drawing the particle or the instance, the pointers of the duplicated objects are reassigned to the original "real object" to get full access to runtime data.
Now it's possible use the different Wire modes (Single, Object & Random)
Also support for x-ray mode.
For random colors, the name of the object and the name of the layer is used.
Also some parameters cleanup.
When enable Wireframe mode in the shading type, all strokes are displayed as simple 1 pixel lines.
The color of the line is equal to the stroke color or the fill color if the fill is enabled and the stroke is disabled or has invisible alpha value.
In wireframe mode, all FX are disabled because sometimes the effects can make the lines invisible.
The modifiers are not disabled.
Still pending to decide if we must add support for Random colors, but not sure if this is useful in 2D.
Add a new Draw Mode to display panel in order to define the z-.depth order of the strokes using the real 3D position and not the 2D layer position.
This change makes possible to use VR with grease pencil drawings because the depth of the strokes change with camera position. Also, provide an alternative solution to tasks: T57859, T60325,
The parameter only works with 3D space depth ordering. The Back and Front depths are incompatible with 3D Space mode.
Options are:
- Back
- Front
- 3D Space->2D Layers (default)
-3D Space->3D Location (new mode)
BF-admins agree to remove header information that isn't useful,
to reduce noise.
- BEGIN/END license blocks
Developers should add non license comments as separate comment blocks.
No need for separator text.
- Contributors
This is often invalid, outdated or misleading
especially when splitting files.
It's more useful to git-blame to find out who has developed the code.
See P901 for script to perform these edits.