Appending and Linking
* Linking Operator, invokes filebrowser for Append/Link
* Separated the append/link function into three parts:
** BLO_library_append_begin finds main for appending
** BLO_library_append_named_part appends one Object,Group, Material, ...
** BLO_library_append_end actually reads and expands the libraries
NOTE 1:
I also changed the returned properties for the filebrowser operators to the following convention:
"path" - the full path to a file or directory, means what is in directory + filename buttons in filebrowser
"directory" - the content of the directory button in filebrowser
"filename" - the content of the filename button in filebrowser
Usually only path should be required, but in some cases it might be more convenient to retrieve the parts separately.
Ton, Brecht: If you have time to take a look, let me know if anything needs to be fixed.
* Disable setting array length of dynamic array for now, this was not
implemented correct, and it's not really needed now.
* Allow all dimensions to be dynamic size, not just the first.
* Change storage of multidimensional to be simpler.
* Rename API functions to be more compact.
* Fix some bugs in the implementation.
* RenderLayer.rect and RenderPass.rect use a multidimensional
dynamic array now.
* Added RNA subtype for layers.
* Shift-click works again.
* uiItemR can now also handle armature/bone layers.
* Also makes Move to Layer popup work as expected.
Multidim. arrays can now be modified at any level, for example:
struc.arrayprop = x
struc.arrayprop[i] = x
struc.arrayprop[i][j] = x
struc.arrayprop[i][j][k] = x
etc...
Approriate rvalue type/length checking is done.
To ensure all works correctly, I wrote automated tests in release/test/rna_array.py.
These tests cover: array/item access, assignment on different levels, tests that proper exceptions are thrown on invalid item access/assignment.
The tests use properties of the RNA Test struct defined in rna_test.c. This struct is only compiled when building with BF_UNIT_TEST=1 scons arg.
Currently unit tests are run manually by loading the script in the Text Editor.
Here's the output I have: http://www.pasteall.org/7644
Things to improve here:
- better exception messages when multidim. array assignment fails. Those we have currently are not very useful for multidim.
- add tests for slice assignment
Notifiers
---------
Various fixes for wrong use of notifiers, and some new notifiers
to make things a bit more clear and consistent, with two notable
changes:
* Geometry changes are now done with NC_GEOM, rather than
NC_OBJECT|ND_GEOM_, so an object does need to be available.
* Space data now use NC_SPACE|ND_SPACE_*, instead of data
notifiers or even NC_WINDOW in some cases. Note that NC_SPACE
should only be used for notifying about changes in space data,
we don't want to go back to allqueue(REDRAW..).
Depsgraph
---------
The dependency graph now has a different flush call:
DAG_object_flush_update(scene, ob, flag)
is replaced by:
DAG_id_flush_update(id, flag)
It still works basically the same, one difference is that it now
also accepts object data (e.g. Mesh), again to avoid requiring an
Object to be available. Other ID types will simply do nothing at
the moment.
Docs
----
I made some guidelines for how/when to do which kinds of updates
and notifiers. I can't specify totally exact how to make these
decisions, but these are basically the guidelines I use. So, new
and updated docs are here:
http://wiki.blender.org/index.php/BlenderDev/Blender2.5/NotifiersUpdateshttp://wiki.blender.org/index.php/BlenderDev/Blender2.5/DataNotifiers
Example code: http://www.pasteall.org/7332/c.
New API functions: http://www.pasteall.org/7330/c.
Maximum number of dimensions is currently limited to 3, but can be increased arbitrarily if needed.
What this means for ID property access:
* MeshFace.verts - dynamic array, size 3 or 4 depending on MFace.v4
* MeshTextureFace.uv - dynamic, 2-dimensional array, size depends on MFace.v4
* Object.matrix - 2-dimensional array
What this means for functions:
* more intuitive API possibility, for example:
Mesh.add_vertices([(x, y, z), (x, y, z), ...])
Mesh.add_faces([(1, 2, 3), (4, 5, 6), ...])
Python part is not complete yet, e.g. it is possible to:
MeshFace.verts = (1, 2, 3) # even if Mesh.verts is (1, 2, 3, 4) and vice-versa
MeshTextureFace.uv = [(0.0, 0.0)] * 4 # only if a corresponding MFace is a quad
but the following won't work:
MeshTextureFace.uv[3] = (0.0, 0.0) # setting uv[3] modifies MTFace.uv[1][0] instead of MTFace.uv[3]
* Popup menus now remember the last clicked item again.
* Modifier and File Format menus are now organized in multiple
columns with categories.
* Hook, explode, uv project modifiers have all their buttons
again with the relevant operators implemented.
* Modifiers that can't be added by the user, or don't work on
curves for example, are not in the menu anymore.
* Fix search menu overlapping buttons when near the bottom of
the screen.
* Fix uv layers search menu not working in some modifiers.
* Cleanup popup menu code a bit, layout engine is used in more
cases now instead of ugly position calculation code.
possible from python, but it's still work in progress.
Pointers and collections are restricted to types derived from
IDPropertyGroup (same as for operators), because RNA knows how to
allocate/deallocate those.
Collections have .add() and .remove(number) functions that can be
used. The remove function should be fixed to take an other argument
than a number.
With the IDPropertyGroup restriction, pointers are more like nested
structs. They don't have add(), remove() yet, not sure where to put
them. Currently the pointer / nested struct is automatically allocated
in the get() function, this needs to be fixed, rule is that RNA get()
will not change any data for thread safety.
Also, it is only possible to add properties to structs after they have
been registered, which needs to be improved as well.
Example code:
http://www.pasteall.org/7201/python
- use RNA_struct_blender_type_set to set the type to NULL before its freed
There is a memory error here when reloading scripts - ui_handler_panel_region, need to look into theis further.
* Reviewed subtypes, making them more specific and adding new ones.
* Subtypes now have an associated type of units (length, area, volume,
mass, rotation, time, velocity, acceleration). These are not used
yet anywhere.
* Centralized code that decides the name of array items based on
subtype (XYZ, RGB), was copied in 3 places.
* RNA_def_float etc functions still need to be update, will do this
later together with another change.
Various fixes for painting, sculpting and particle edit, still
much to be done...
* Move RNA paint and sculpt structs into rna_sculpt_paint.c,
* Added Particle Edit RNA.
* Some tweaks to existing Paint RNA.
* Put texture paint and particle edit object in context.
* Fix some errors in the brush layout, properly doing None
checks, fixing some wrong property identifiers.
* Added tool enum for texture paint and particle edit in panels.
* Allow editing brush textures in the texture buttons, still with
a stupid toggle, ideas for how to make the connection better are
welcome.
* Changed update callbacks for several armature properties to do proper depsgraph flushing instead of sending redraw notifiers
* Wrapped preview-range settings for Scene
* Fixed bug with 'parent-type' enum menu for Object parent-type. The problem here was that PARSKEL was used and is still used for both Armatures and Lattices, but the lattice entry would always override armatures entry. Now, when dynamically building the list to display, the function to add these is given the specific item to use, and has been made to stop after the first match has been added. Hopefully this doesn't break anything else...
* ID blocks can now get RNA properties defined from python, e.g.:
bpy.types.Scene.BoolProperty(..)
* RNA structs/functions/properties can now get pointers duplicated
(mostly strings), since we can't point to some static string then.
* Added ExtensionRNA struct to add into *Type structs for subclassing,
is a bit more compact than defining the 4 variables each time.
Only disadvantage is it requires including RNA in more places.
* Added suppport for generating code without verifying with DNA,
this doesn't give good errors and is more error prone, but makes
it easier to wrap things like EditBone which are not in DNA.
* RNA_define_verify_sdna(0), and set to 1 again afterwards.
* RNA_enum_items_add_value and RNA_enum_item_add_separator utility
functions, to add an item from an existing array with a certain
value, and to add a separator.
* Enums can now be dynamically created in the _itemf callback,
using RNA_enum_item(s)_add, RNA_enum_item_end. All places asking
for enum items now need to potentially free the items.
* This callback now also gets context, this was added specifically
for operators. This doesn't fit design well at all, needed to do
some ugly hacks, but can't find a good solution at the moment.
* All enums must have a default list of items too, even with an
_itemf callback, for docs and fallback in case there is no context.
* Used by MESH_OT_merge, MESH_OT_select_similar, TFM_OT_select_orientation.
* Also changes some operator properties that were enums to booleas
(unselected, deselect), to make them consistent with other ops.
* Context panel now draws without header, with arrows, no scene name.
* Softbody vertex group search popup.
* Improve names for autogenerated shortcut keys in menus.
* Make most Select menus in the 3D view header work.
* Fix armature border select selection syncing.
* Add POSE_OT_select_constraint_target,
MESH_OT_select_by_number_vertices, MESH_OT_select_vertex_path.
* Merge mesh select similar into one operator.
* Don't give MESH_OT_select_random Space hotkey.
* Add DAG_object_flush_update to many mesh edit tools, not calling this
will crash with modifiers.
* RNA_def_enum_funcs for dynamic enums in operators, but not very useful
without context yet.
* Fix refresh issue with image window header + editmode.
* Fix drawing of shadow mesh for image painting.
* Remove deprecated uiDefMenuButO and uiDefMenuSep functions.
* Remove keyval.c, code is in wm_keymap.c already.
* Rename WM_operator_redo to WM_operator_props_popup.
Implementation of RNA side of foreach_get/foreach_set,
Campbell will do python code.
Three functions for efficiently setting some property for all
items in a collection. RNA_property_collection_raw_array gives
access to the properties as an array with length, stride, and
type specified, if this is possible, i.e. not when it uses a
ListBase, or if a manual get/set function is implemented.
Two other functions take a C array pointer and get/set it
using the a collection + property name, using efficient array
access if possible, and otherwise using slower RNA iterator.
RNA_property_collection_raw_get
RNA_property_collection_raw_set
The number of type conversion required here got a bit out of
hand, it could be more efficient still if checking for more
cases, but function is already long enough.
Example: http://www.pasteall.org/6362/c
check Save Image or Export PLY operator for example.
Also these code changes:
* Added some RNA collection iterator macros to simplify code.
* Fix bpy.props.BoolProperty not working correct.
* Merge uiDefAutoButsRNA/uiDefAutoButsRNA_single into one.
* Optimized RNA property lookups and path resolving, still can be
much better, but now the 1000 IPO example on bf-taskforce25
runs at reasonable speed.
* Also an optimization in the depsgraph when dealing with many
objects, this was actually also a bottleneck here.
Merging changes made by Arystanbek in the soc-2009-kazanbas branch,
plus some things modified and added by me.
* The API files now all in the makesrna module, convention is to
call them e.g. rna_mesh_api.c for rna_mesh.c. Note for visual
studio build maintainers, the rna_*_api.c files are compiled as
part of "makesrna", but do not have rna_*_gen.c generated as part
of the library. SCons/cmake/make were updated.
* Added function flags FUNC_USE_CONTEXT and FUNC_USE_REPORTS, to
allow RNA functions to get context and error reporting parameters
optionally. Renamed FUNC_TYPESTATIC to FUNC_NO_SELF.
* RNA collections now have a pointer to add/remove FunctionRNA's, this
isn't actually used anywhere yet, purpose is to make an alias
main.meshes.add() for main.add_mesh() in python.
* Fixes to make autogenerating property set/get for multidimensional
arrays work, though a 4x4 matrix will be exposed as a length 16
one dimensional RNA array.
* Functions and properties added:
* Main.add_mesh()
* Main.remove_mesh()
* Object.matrix
* Object.create_render_mesh()
* WindowManager.add_fileselect()
* Added icon to property and enum property items. The latter is
responsible for the large number of files changed.
* For RNA functions, added PROP_RNAPTR flag to ask for a PointerRNA
as argument instead of a C pointer, instead of doing it implicitly
with the AnyType type.
* Material: properly wrap diffuse/specular param variables, and
rename some things for consistency.
* MaterialTextureSlot: added "enabled" property (ma->septex).
* Image: make animated property editable.
* Image Editor: make some things editable, notifiers, respect state.
* Context: fix issue with screen not being set as ID.
* Accept None as NULL pointers through python function calls.
* Added type callback for pointers back, it's useful still in
some cases. Made Object.data editable using this, the pointer
type varying based on object type.
* Wrap pin ID pointer in buttons space.
* Added subclasses for text and surface curve ID blocks, to
organize data better and get proper icons.
* Added RNA_type_to_ID_code and ID_code_to_RNA_type functions.
* Update RNA_access.h with new RNA types.
* Added PROP_ID_REFCOUNT flag to control if refcounting should
be done on ID pointer properties. All ID pointers are refcounted,
by default, with the exception of Object, Scene and Text.
* Also made TextureFace image pointer editable, with the special
refcounting behavior.
* Automatically do us++ and us-- reference counting in ID pointer
set functions.
* Added an enum property callback to dynamically vary the list of
available items.
* Added some functions to do removes on pointers and collections
runtime defined for RNA and using ID properties.
* Constraints now have owner/target space wrapped, and most
pointers made editable. They can be ported to use python layouts.
* Also other pointers made editable that I think are see now with
the automatic reference counting.
* Any Struct can now have ID properties, by creating a callback
function to create/return an IDProperty.
* Wrapped PoseChannel ID properties.
* Note there is still no way to create ID Properties in 2.5, though
the callback to get/create the initial group is now exposed through
RNA_struct_idproperties.
The Python API to define Panels and Operators is based on subclassing,
this makes that system more generic, and based on RNA. Hopefully that
will make it easy to make various parts of Blender more extensible.
* The system simply uses RNA properties and functions and marks them
with REGISTER to make them part of the type registration process.
Additionally, the struct must provide a register/unregister callback
to create/free the PanelType or similar.
* From the python side there were some small changes, mainly that
registration now goes trough bpy.types.register instead of
bpy.ui.addPanel.
* Only Panels have been wrapped this way now. Check rna_ui.c to see
how this code works. There's still some rough edges and possibilities
to make it cleaner, though it works without any manual python code.
* Started some docs here:
http://wiki.blender.org/index.php/BlenderDev/Blender2.5/RNATypeRegistration
* Also changed some RNA_property and RNA_struct functions to not
require a PointerRNA anymore, where they were not required (which
is actually the cause of most changed files).
* Added REQUIRED flag for function parameters.
* Made dupliframes/verts/faces/groups an enum, and make it editable.
* Enum bitflags were broken, fixed.
which can be defined to call C functions with defined parameters.
* Parameters are RNA properties, with the same types.
* Parameters are stored in a ParameterList, which is like a small
stack with the values. This is then used to call the C function.
* Includes Python integration.
* Only one test function is part of this commit, ID.rename.
* Integration with the editors/ module is not included in this
commit, there's some issues to be worked out for that still.
* Added support for soft/hard range in the buttons code. Currently
it works by only allowing to drag or click increment in the soft
range, but typing a number value allows to go outside it.
If the number is outside the soft range, the range will be extended,
rounded to values like:
.., 0.1, 0.2, 0.5, 1.0, 2.0, 5.0, 10.0, 20.0, 50.0, ..
* Test with constructing RNA paths from pointer + property, based on
a callback per struct. For animato we'll need to be able to do this,
for keyframing from buttons, unless we can somehow derive the paths
from the interface code, which seems like an unnecessary burden.
However constructing such paths is not always quick, and we need a
fast way to find out if a property is animated for drawing buttons,
so this may not be the best solution.
See rna_mesh.c for some callbacks created as a test.
* Added BLI_sprintfN to mallocN a new string using printf style
formatting.
* Allow pointers to be editable, did SpaceTextEditor.text as a test.
* Changed PROP_NOT_EDITABLE to PROP_EDITABLE, and added
RNA_def_property_clear_flag.
* Removed rna_dependency.c test code.
* Added Particle wrapping patch by Roelf de Kock. It's not
complete yet and I haven't reviewed it, but committing anyway,
will get to it later.
* Added "Percentage" subtype for floats. Doesn't really do
much besides making auto rna buttons into sliders rather than
numeric inputs, but can later display in % rather than 0.0-1.0.
* RNA_blender.h is now generated along with the other files. It is not
used anywhere yet, and still located quite hidden next to the other
rna_*_gen.c files. Read only access for now.
* Inherited properties are not copied from the base anymore but
iterated over. Patch by Vekoon, thanks!
* Array get/set callbacks now do the whole array instead of getting an
index. This is needed for some layers for example so python can set
the array as a whole, otherwise the check that one layer has to be
enabled at all times gets in the way. Also nicer for the C API.
* Also some changes to returning pointers to make the API cleaner, got
rid of the type() callback and instead let get() return PointerRNA
with the type included.
The C API looks like this currently:
http://users.pandora.be/blendix/RNA_blender.h
Since these values defaulted to zero, a NULL default array will do, but for new operators that need to be initialized from an array, only static arrays should be used.
SEQUENCER_OT_add_duplicate(mode=1)
SEQUENCER_OT_add_image_strip(name='', start_frame=0, channel=1, filename='', replace_sel=True)
SEQUENCER_OT_add_movie_strip(name='', start_frame=0, channel=1, filename='', replace_sel=True)
SEQUENCER_OT_add_sound_strip(name='', start_frame=0, channel=1, filename='', replace_sel=True)
Some of these use the file selector, Note that sound isn't working yet because editsound.c functions are not yet in 2.5 and Operators dont have a way to recieve an array of strings so SEQUENCER_OT_add_image_strip only adds 1 image at the moment.
* Added more compact property definitions, with a single function.
Only used by operators at the moment, would need to tweak regular
expressions a bit more to use it also for other RNA definitions.
* The operator properties defined now were completed a bit more but
still have many issues that need to be adressed, specifically;
* Some properties that should be booleans or enums are defined as
ints, note that ints are only for numeric values, not bitflags
or multiple choice.
* Soft/hard limits and default values of many properties are not
well defined still,
* Inconsistent naming, especially for example mouse locations or
bounds are named differently in different places. Also mouse
locations and other vector like properties should become a single
vector property instead of multiple X/Y properties.
* Almost no properties have descriptions, these would be good to
have for docs and tooltips.
So, please verify that the properties of the operators you wrote are
well defined.