Commit Graph

1065 Commits

Author SHA1 Message Date
d00c54c855 Cleanup: reorder report argument for pointer assignment
Most code uses ReportList argument last (or at least not first)
when an optional report list can be passed in.
2019-05-20 23:11:57 +10:00
8af1d1b199 UI: Icons update
New icons from Andrzej Ambroż / Jendrzych:

  - Bespoke icon for creating new Collections
  - Special icons for Rigid Body and Rigid Body Constraints (Physics Properties)
  - New icons for Holdout and Indirect Only toggles in the Outliner
  - New generic Cursor icon for cases that are not related to either Orientation or Pivot

Many other tweaks to existing icons, including:

  - Add & Remove Keyframe
  - Weight Paint & Collision Modifier
  - Tablet Pressure Sensitivity
  - Playback icons
2019-05-17 23:22:22 +02:00
34d67601b7 Python: Raise an error even NO_MAIN data is assigned to object
The goal is to prevent assignment of temporary or evaluated meshes
to objects from the main database.

Majority of the change is actually related on passing reports around.

On a positive side there are more error prints which can become more
visible to scripters.

There are still possible further improvements in the related areas.
For example, disable user counting for evaluated ID datablocks when
assignment happens. But can also happen later on as a separate
improvement.

Reviewers: brecht, campbellbarton, mont29

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D4884
2019-05-17 14:27:13 +02:00
bd0f26e2de Fix T64576: Duplicate option in the header
D4856 by @Gvgeo
2019-05-16 23:21:20 +10:00
Dalai Felinto
777a546c0c Outliner Restriction: Naming sanitization and icon
No major API change here, only in the outliner restriction column
variables (e.g., show_restrict_column_selectable > show_restrict_column_select).

* Get rid of _INSTANCE (introduced on b1af682001).
* Differentiate (everywhere but the API) between HIDE (temporary) and VIEWPORT (global).
* Use the expected icon for restrict viewport (same as objects and modifiers).
* selectable > select
2019-05-14 18:10:25 -03:00
Dalai Felinto
9b80318a28 T64607: Outliner UI Tooltips
In the outliner we don't have yet a clear distinction for the users of when
to use each of the visibility settings.

This changes that by properly naming the property and their tooltips.
I'm also unifying the naming between the rna properties and the outliner
for collections and objects (e.g., so collection and object hide_select
have the same tooltips everywhere).

The API did not change.
2019-05-14 17:51:08 -03:00
ffb7993690 UI: Improve naming for Collections Enable/Disable
- Fix 'ddisable' typo
  - Use clearer names for the operators in the Collections context menu

Instead of Set Exclude / Clear Exclude, we now use Enable in View Layer / Disable from View Layer
2019-05-14 15:13:10 +02:00
9fecac32d9 Screen: replace show footer operator with property
This matches 'show header' internal logic.
2019-05-14 20:21:27 +10:00
Dalai Felinto
b1af682001 Outliner Visibility Update
See T61578 for discussions and mockups.

Visibility Options
==================
We are adding more granular control over restriction columns in the outliner,
exposing "indirect only" and "holdout" as options, and change the way
users enable/disable collections in a viewlayer.

We also rename the object viewport restriction to hide instance.

So the options we have are:

Collection
----------
* Render Visibility
* Instance Visibility
* Selectable

(View) Layer Collection
-----------------------
* Enable
* Holdout
* Indirect Only
* Viewport

Shortcuts
=========
Isolate Collection
------------------
* Ctr + click isolates the collection.
It turns all its parents and children "visible", and all the other
collections "invisible".

If ALL the collections were already properly set, we re-set the
collections to their default value.

Set Collection Inside Collections and Objects
---------------------------------------------
* Shift + click: Set/unset inside collections and objects.

We only set objects values as well when we are in View Layer mode and
(obviously) when the objects have a matching property.

Icons
=====
Little reminder that we will need better icons for holdout, indirect only, and
probably instanced (nothing wrong with the current, but it differs from
the proposal when it is turned off).

Also, we need to decide where do we want the modifier/bones/... icons to
be (in which column) and ideally make sure their icons match the ones we
use for collections/objects.

At the moment those are using the screen icon, which is not being used
by collections.

Reviewers: brecht, billrey
Subscribers: pablovazquez
Differential Revision: https://developer.blender.org/D4823
2019-05-10 19:48:33 -03:00
3f37787c80 UI: rename Look Dev 'Ball' to 'Sphere'
D4813 by @Gvgeo
2019-05-09 21:37:20 +10:00
11d2c0b6f4 UI: Outliner Filter popover: Remove wrong use of icons
Missed this file from prior commit.
2019-05-06 17:33:04 +02:00
de430dd1ec UI: Icons update
New icons from Andrzej Ambroż / jendrzych:

  - New icons for select tool modes
  - Brought back screen icon for viewport visibility toggles
  - Added new Instanced visibility toggle (unused currently - meant for forthcoming updates to the Outliner)
  - New Gizmo icon for the header
  - Many tweaks and alterations to existing icons. Full list on Devtalk
  - Use correct icon when Proportional Editing is disabled
2019-05-06 11:54:46 +02:00
4879ffb885 UI: Display panel tweaks
- Use Display As rather than Draw Type, following naming conventions
  - Rename Advanced subpanel to Stretching, since that more accurately describes what it's for
2019-05-03 10:26:24 +02:00
deb9d03fc9 Fix T63859: outdated info editor description
Contributed by EitanSomething.

Differential Revision: https://developer.blender.org/D4735
2019-04-25 14:29:26 +02:00
ee701baff8 Workbench: Support Active Vertex Color
Currently it is not possible to view the vertex colors of an object. To
optimize the workflow, workbench will need to support Vertex Colors.

The Vertex Colors is a new option in `shading->color_type`. When objects
do not have vertex color, the objects will be rendered with the
`V3D_SHADING_OBJECT_COLOR`.

In order to support vertex colors in workbench the current texture/solid
shading structure is migrated to a primary shaders and fallback shaders.

Fix: T57000

Reviewers: brecht, fclem

Differential Revision: https://developer.blender.org/D4694
2019-04-23 12:05:33 +02:00
ac53291e1f Fix T63772: Movie clip toggle toolbar fails
D4718 by @Gvgeo
2019-04-23 10:00:48 +10:00
024d40b504 Cleanup: comments (long lines) in makesrna 2019-04-22 06:30:08 +10:00
f2792e91f0 3D View: add opacity for sculpt mask display
This matches vertex/texture paint opacity options.

Useful because 0.75 is sometimes too dark to see the surface shading.

Resolves T63746
2019-04-20 12:03:57 +02:00
44ca116ca2 Cleanup: formatting, unused args 2019-04-20 09:15:06 +02:00
973e64cf9c DRW: Make shaded batch validation more correct
This is in order to support garbage collection of unused Custom data layer uploaded to the GPU.

Actual Garbage Collection is not added by this commit.
2019-04-19 15:19:43 +02:00
9573bf432c UI: move top-bar into the spaces header
Currently this is only in the 3D viewport however all spaces
that use the tool-system will have this region added.

D4680 by @brecht with own updates.
2019-04-19 06:53:38 +02:00
cfed33f738 UI: replace toggle header with a property 2019-04-18 16:39:46 +02:00
8587679a25 UI: option to toggle 'Adjust Last Operation' 2019-04-18 14:02:08 +02:00
6aef124e7d UI: move region toggling to properties
Each space had separate operators, duplicating logic.

Use RNA properties instead so adding the ability to toggle other
region types (floating redo region for eg) doesn't need to have an
extra operator per space type.

It's also nicer to show a check-box for something which can be toggled.
2019-04-18 12:44:17 +02:00
63bae864f4 Overlay Engine: Option to Disable AA Ortho Grid
When in Axis alligned orthographic view a grid was always displayed.
With this change the user can enable/disable this grid.

The Grid is always visible and editable, but only rendered active when user is in quad view, or axis aligned ortho view.

Reviewers: brecht, fclem

Maniphest Tasks: T63517

Differential Revision: https://developer.blender.org/D4699
2019-04-18 11:22:08 +02:00
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
2120c5af03 Gizmo: individual toggles for 3D view gizmos
The popover for displaying gizmos now has options for
empty, light & camera gizmos.

Transform toggles are now checkboxes, which has the advantage that it's
more obvious they can be mixed however changing from one to another now
uses 3x clicks instead of a single click-drag action.
We might need a faster way to switch between transform types.
2019-04-14 13:17:55 +02:00
14884cda1f Gizmo: move transform to a persistent option
Based on feedback from animators, this is useful to keep as a view
option (as in 2.7x).

Now the transform gizmos can be enabled from the popover,
the tools still work for location/scale/rotation.
The transform tool has been removed.

See T63518
2019-04-13 20:58:25 +02:00
59f87eb198 UI: Re-order Properties tabs to follow the data hierarchy
- Group tabs together based on the data-flow
- Puts Physics and Particles next to Modifiers, with which they interrelate

See D4612

Reviewers: pablovazquez
2019-04-12 12:04:59 +02:00
a358f6bb69 Cleanup: use STR_ELEM macro 2019-04-10 09:36:06 +02:00
eb9237eb20 Cleanup: style 2019-04-09 08:44:06 +02:00
86a44d2b07 Mistake in 1be2888bf0
String compare renderengines.
2019-04-09 08:37:00 +02:00
18d06e8d21 Cleanup: style 2019-03-30 07:14:28 +11:00
1be2888bf0 Fix T62717: Switching Shading Modes During Sculpting
Switching shader modes to material or render during a sculpting session
showed the model when the sculptsession was started. The user needed
to click that forced an update of the sculptsession.

In `sculpt_flush_update` the eevee drawing mesh is not updated when
workbench engine is used.
2019-03-28 16:10:15 +01:00
16694ed408 Cleanup: redundant use of string formatting functions 2019-03-24 16:09:46 +11:00
35b78d9807 Cleanup: indentation, wrapping
Mostly functions wrapping args, not confirming to our style guide.
2019-03-15 09:54:30 +11:00
403ae48063 UV editor: automatically show image assigned to active face.
When manually selecting a different image, this image will become pinned and
continue to show. The material node is not automatically modified as it was in
old Blender versions, only the image displayed in the UV editor.

Fixes T61239: confusing behavior when unwrapping non-square images. By showing
the relevant image by default it's more clear why it does aspect correction.
2019-03-11 14:34:13 +01:00
8f817de0cb Cleanup: use plural names for Main lists
Convention was not to but after discussion on 918941483f we agree its
best to change the convention.

Names now mostly follow RNA.

Some exceptions:

- Use 'nodetrees' instead of 'nodegroups'
  since the struct is called NodeTree.
- Use 'gpencils' instead of 'grease_pencil'
  since 'gpencil' is a common abbreviation in the C code.

Other exceptions:

- Leave 'wm' as it's a list of one.
- Leave 'ipo' as is for versioning.
2019-03-08 09:50:00 +11:00
8ca43a0c7b Cleanup: remove unused parameter. 2019-03-07 19:41:02 +01:00
ee099d5624 UI: Name changes
In accordance with T56648.
- Render Border -> Render Region
- Clipping Border -> Clipping Region
- Instancing 'Scale' -> 'Scale to Face Size'
- Instancing 'Rotation' -> 'Align to Vertex Normal'

Python API is left as-is, for now.

DIfferential revision: D4435
2019-03-06 16:43:37 +01:00
34daf527f3 Cleanup: rename RENDER_OVERRIDE -> HIDE_OVERLAYS
Match the UI naming (changed since 2.7x).
2019-03-05 15:09:25 +11:00
28ccc0fa2f Armature: Remove the Transparent Bone overlay option
The option is replaced by the Wireframe mode display which (in edit & pose
mode) does exactly what transparent bones did.
2019-02-27 17:46:17 +01:00
b21007757f DRW: disable wide edges when face-dots are used
Users who prefer to use face dot's don't get an advantage from drawing
thicker wire.

Requested by @ward
2019-02-27 16:06:37 +11:00
d541430785 UI: Show marker lines in remaining animation spaces
This also includes fixed/slighly refactored drawing code for marker lines.
The old code used the wrong height.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D4411
2019-02-26 17:24:36 +01:00
7372058649 Wireframe: Add object and random coloring option in wireframe mode
The option is separated from the solid mode color option.

Random color uses the same method as solid mode.

Selection state is indicated by a brighter color that is outside the
brightness range of the unselected state colors. The active state is
indicated by the outlines that is, now, still drawn in wireframe mode.

Coloring of the selection / active outline is not optimal because it
can look ugly in some cases of color combination. But the outline color
is using index range coloring so it's not trivial to change the color of
the outline per object. For now we use the same outline color used in solid
mode for consistency and also still add an emphasis on the selected objects.

The Single color option uses the theme color. Maybe it would be nice to
change the name of it in a latter commit to avoid confusion.
2019-02-22 16:06:23 +01:00
3b3eba6374 Markers: Make marker lines in sequencer and graph editor optional
- Makes it possible to show a vertical line for every marker in the graph editor.
- Makes the marker line visiblity optional in the sequencer and graph editor.

Request from @hjalti.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D4348
2019-02-18 10:42:06 +01:00
de13d0a80c doxygen: add newline after \file
While \file doesn't need an argument, it can't have another doxy
command after it.
2019-02-18 08:22:12 +11:00
2d1c14f036 Cleanup: rename SPACE_IPO -> SPACE_GRAPH 2019-02-16 16:42:11 +11:00
2f737c4f47 DNA: rename near/far -> clip_start/clip_end
Rename for Camera, View3D (also CameraParams & Render not DNA)
2019-02-16 12:26:07 +11:00
ec471a9b1c DNA: rename SpaceButs -> SpaceProperties 2019-02-16 10:44:15 +11:00