The code of the snapping system to interact the objects in the scene only
considers instances what comes from "DUPLI" objects.
This commit adds instances coming from Geometry nodes.
Differential Revision: https://developer.blender.org/D11020
Speed effect caused, that some raw frames are re-used for multiple
final frames. When cached final frame is freed due to memory being
full, it tried to free also lower level cached frames that were used
during compositing. Some lower level cached frames were already freed
by different final frame and `BLI_ghash_remove()` failed.
Check if key still exists in hash or if linked keys were overwritten
before removing them.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D10909
Under some circumstances, modifiers are evaluated more than once.
One time to compute the actual output geometry and another time
with `MOD_APPLY_ORCO`. This design probably has to be revisited
at some point in the context of geometry nodes. However, that would
be much more involved than a bug fix.
The issue was that during the second evaluation, the node tree is
evaluated based on a slightly different input geometry. The data
generated during the second evaluation overwrote the cached
data from the first evaluation, resulting in incorrect data that is
shown in the spreadsheet.
The fix for now is to simply not log any data in the second evaluation.
The `bisect_distance` in the mirror modifier was hard-coded to `0.001`.
This would result in some unexpected behavior like vertices close
to the mirror plane being deleted or merged.
The fix now adds a parameter to the mirror modifier to expose the
bisect distance to the user. The default is set to the previous
hard-coded value to not "change" previous files.
Ref D10201
When cache is strip is invalidated, movie file was reloaded even if it
isn't necessary. This caused significant performance issues when strip
is being dragged under playhead.
This was caused by calling `SEQ_relations_sequence_free_anim()` and it
was introduced as fix for T36124.
When it is necessary to reload file because another API holds reference
to ImBuf, do this explicitly besides cache invalidation.
In `rna_ColorManagedColorspaceSettings_reload_update()` this was already
done, so no change is needed there.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D11024
Math for drawing font over byte buffer was incorrect. Effect can be seen
when target buffer is fully black and transparent - this results in font
color being effectively premultiplied, which causes problems when image
is composited further.
Use `blend_color_mix_byte()` and `blend_color_mix_float()` for blending.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D11035
Camera object used for rendering reffered to original not evaluated data.
Use `DEG_get_evaluated_object()` to get evaluated camera.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D11039
Always use the defaults here (radius, depth etc), since desired bounds
have been set interactively, it does not make sense to use a different
value from a previous command.
The Cube tool has already seen a fix for this in rB26e5718e29a7, but
Cone/UVSphere/Cylinder/IcoSphere havent.
Maniphest Tasks: T87677
Differential Revision: https://developer.blender.org/D11038
Properties Editor is a bit more picky (compared to the Outliner for
example) when it comes to listening to grease pencil notifiers -- it
requires the action to be set.
So when adding the notifier in the dopesheet from the channels (done in
`achannel_setting_flush_widget_cb`), now add the `NA_EDITED` action.
Maniphest Tasks: T87640
Differential Revision: https://developer.blender.org/D11025
Some curve modifiers (namely Hook, SoftBody and MeshDeform) can only work
on pre-tesselated spline points.
Before the modifier UI refactor in rB9b099c86123f, users would get the
'Apply on Spline' option, but disabled and with a tip explaining why
this cant be changed. After rB9b099c86123f though, this button was
always enabled [but disfunctional] leaving the user without an
explanation why this has no effect.
Now restore this functionality since it is quite important information.
Additionally, this button now appears to be ON in these cases which
makes more sense from the user perspective (so it does not represent the
actual setting on the modifier -- this would internally be switched ON in
the modifier calculation anyways though, see
'curve_get_tessellate_point')
Differential Revision: https://developer.blender.org/D11029
This was caused by the closure refactor. The radiance being masked
for SSR, we need to not enable SSR when trying to render the specular
color pass.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D11028
If a new action is created (e.g. by inserting keyframes), the header was
not garuanteed to display the right action.
Notifiers were fine here, redraw took place, the editors action was just
not set soon enough for the drawing.
Now make sure this is set correctly by ensuring the animation context is
right (same as the other editor regions do before drawing).
Maniphest Tasks: T86809
Differential Revision: https://developer.blender.org/D10796
Some persistent data code was disable due to a deeper design issue, which
meant some updates were not communicated to renderers.
Dependency graph updates work in two passes, once where Blender scene
animation updates are done, then app handler scripts can run to make further
scene modifications, and then the depsgraph is updated again to take those
into account.
Previously the viewport would update renderers twice when such app handler
scripts were present. Now both viewport and persistent data rendering update
the renderers only once, accumulating updates from both passes.
The function applying the search used the dummy search info for when
the item doesn't exist even when there was no UI data associated with
the node at all.
A fix is to only add the search menu when there is attribute info
stored for the node. This is something I wanted to do anyway, since
it makes it look more purposeful when there are no attribute info
for a node, less like a bug.
Differential Revision: https://developer.blender.org/D11016
The problem is that each uiBlock needs to be assigned a unique name,
but when there can be multiple modifiers of the same type, we use the
panel sort order for the unique part of the string. However, the most
recent test file has 1200+ panels in the property editor, so 4
characters isn't enough for a unique string.
That's not a situation I expected, but it makes sense, because we don't
remove legacy panels with unused types when loading old files. So they
tend to accumulate a bunch of unused panels. That's why this works fine
with a new property editor, it doesn't all of the extra old panels.
These panels must be stored for the expansion status and order, but
arguably we could cull unused panels on save. However, simply increasing
the length of the unique panel string is a valid fix in this situation.
In the future, we can look into removing unused panels when saving.
Prevent drag events from changing the highlighted gizmo
unless the drag event activates the gizmo.
This resolves a glitch where testing a drag event would highlight
at the point the drag was initiated even when the event was not handled.
It is important to limit the pixels read on `BLI_array_iter_spiral_square`.
Fortunately `ED_view3d_depth_read_cached` was not being called with a
`margin` parameter.
Wrong logic introduced in rB44c76e4ce310.
Now if one stroke in the extremes of the stack is selected, other strokes are moved.
Reviewed By: pepeland, Dantti
Maniphest Tasks: T87321
Differential Revision: https://developer.blender.org/D10997
Caused by {rB571362642201} where versioning code for new sequencer tool
settings was only done for scenes already having sequencer scene->ed.
If scene->ed was not present, sequencer tool settings were never
initalized for this scene [if the VSE was then used later], leading to
crashes in some places.
Now just use the versioning code to initalize sequencer tool settings
for all scenes not having them yet.
Maniphest Tasks: T87010
Differential Revision: https://developer.blender.org/D10996