Commit Graph

425 Commits

Author SHA1 Message Date
af26720b21 UI: Use text highlight theme color for active tab
Currently, both inactive and active tabs are using the `Region Text` theme property.
This patch makes it so active tabs use `Region Text Highlight`.

Since this check is done in other places already but was simply missing in this case, I believe this was just an oversight and not a design decision.

Top is master, bottom is this patch:

{F11520838, size=full}

This allows this kind of tab highlight, not possible before since all tabs would have white text.

{F11520873, size=full}

Reviewed By: #user_interface, Severin

Differential Revision: https://developer.blender.org/D13003
2021-10-26 15:00:46 +02:00
7ac4e874db Fix panel pinning showing for instanced panels (e.g. FCurve modifiers)
This was reported for FCurve modifiers, but was also true (in theory) for
other instanced panels (regular modifiers, spreadsheet filters, ...),
these would not show pinning for other reasons (no caterories).

So in the case of the Graph Editor the follwing happens:

`graph_buttons_register` only registers `GRAPH_PT_modifiers`, the panel
itself has no header (PANEL_TYPE_NO_HEADER), further panels for
individual modifiers are added dynamically in `graph_panel_modifiers`.
So when pinning a particular modifier, we would pin e.g. `GRAPH_PT_noise`
(not `GRAPH_PT_modifiers`).
ED_region_panels_layout_ex would only collect panels known to
`graph_buttons_register` (so is not aware of the specific panels of
modifiers). So while I think it should be possible to pin
`GRAPH_PT_modifiers` on top of an individual modifier's panel this would
result in all modifiers being shown in other categories [which would also
be weird]. Panel header layout was also not correct (drawing the pin
icon over the modifier delete icon).

So to resolve this, just dont use pinning for these type of panels.

part of T92293.

Maniphest Tasks: T92293

Differential Revision: https://developer.blender.org/D12965
2021-10-22 19:23:18 +02:00
d71c423c28 Cleanup: Use array as a parameter for event x/y functions
This change simplifies the parameter list for these functions
and reduces the chance of typos mixing up array indices.

Missed in rB69102786047dccdcbaee0df6307a8c3364d28fe0.
2021-10-21 16:57:53 +11:00
6910278604 Cleanup: Use array as a parameter for event x/y functions
This change simplifies the parameter list for these functions
and reduces the chance of typos mixing up array indices.

Reviewed By: campbellbarton

Ref D12950
2021-10-21 13:15:41 +11:00
2743d746ea Cleanup: use an array for wmEvent cursor position variables
Use arrays for wmEvent coordinates, this quiets warnings with GCC11.

- `x, y` -> `xy`.
- `prevx, prevy` -> `prev_xy`.
- `prevclickx, prevclicky` -> `prev_click_xy`.

There is still some cleanup such as using `copy_v2_v2_int()`,
this can be done separately.

Reviewed By: campbellbarton, Severin

Ref D12901
2021-10-21 00:00:01 +11:00
93544b641b UI: Visual style update to panels
Back in Blender 2.30, the GUI project brought panels into Blender among other important visual updates.
For the first time it was possible to move the wall of buttons around. Providing a clear separation
between sections (it even allowed the grouping of panels in tabs!)

During the 2.5 redesign, the separation between panels became a line on top of each panel, and panels received
theme settings for background and header colors. The default theme used the same color for both.

In 2.8 the background color of panels was different from headers in the default theme, so the separator
line was removed. While the separator line wasn't elegant (only on top, non-themeable, hard-coded emboss effect),
it provided a sort of separation between panels.

This patch solves the panels-separation by simply adding a margin space around them (not visible in default theme yet).
Even though the margin reduces the width of the working area slightly, it makes room for the upcoming always-visible scrollbars.

Other adjustments:
* Use arrow icon instead of triangle to collapse/expand
* Use rounded corners to match the rest of the UI (editor corners, nodes, etc).

{F10953929, size=full}

Margin on panels makes use of the `style->panelouter` property that hasn't been
used in a while. Also slight tweaks to `boxspace` and `templatespace` style properties so they
are multiples of 2 and operations on them round better.

There is technically no need to update the themes for them to work, so no theme changes are included in this patch.

{F10953931, size=full}

{F10953933, size=full}

{F10953934, size=full}

{F10954003, size=full}

----

A new theme setting under Style controls the roundness of all panels (added it to Style instead of ThemeSpace because I think controlling the panel roundness per editor is a bit overkill):
{F11091561, size=full, autoplay, loop}

Reviewed By: HooglyBoogly

Differential Revision: https://developer.blender.org/D12814
2021-10-17 18:31:24 +02:00
feaa61a968 UI: Remove "Unfitted" Kerning Style Option
This patch removes the "Kerning Style" option for UI widget font
drawing and uses only the current default of "Fitted", since the other
option of "Unfitted" is just the result of truncation errors.

see D12231 for much more information.

Differential Revision: https://developer.blender.org/D12231

Reviewed by Campbell Barton
2021-08-18 19:48:30 -07:00
ae1dc8f5f9 UI: Internal support for custom UI list item drag & activate operators
For pose libraries, we need to be able to apply a pose whenever
activating (clicking) an item in the Pose Library asset view and blend
it by dragging (press & move). And since we want to allow Python scripts
to define what happens at least when activating an asset (so they can
define for example a custom "Apply" operator for preset assets), it
makes sense to just let them pass an operator name to the asset view
template. The template will be introduced in a following commit.
2021-07-15 16:12:36 +02:00
9b89de2571 Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXX
Also use doxy style function reference `#` prefix chars when
referencing identifiers.
2021-07-04 00:43:40 +10:00
0469f2392f Cleanup: remove outdated/redundant comments 2021-06-24 15:53:26 +10:00
f9aea19d98 Spreadsheet Editor: Row Filters
This patch adds support for filtering rows based on rules and values.
Filters will work for any attribute data source, they are a property
of the spreadsheet rather than of the attribute system. The properties
displayed in the row filter can depend on data type of the currently
visible column with that name. If the name is no longer visible, the
row filter filter is grayed out, but it will remember the value until
a column with its name is visible again.

Note: The comments in `screen.c` combined with tagging the sidebar
for redraw after the main region point to a lack of understanding
or technical debt, that is a point to improve in the future.

**Future Improvements**
* T89272: A search menu for visible columns when adding a new filter.
* T89273: Possibly a "Range" operation.

Differential Revision: https://developer.blender.org/D10959
2021-06-18 16:33:02 -05:00
2e3b0e8a99 Fix: Dragging a modifier to the same index recalculates modifier stack
The fix is to simply check if the final index is the same as the start
index and not call the "reorder" callback in that case.
2021-04-08 10:44:33 -05:00
7d467915a4 Cleanup: Decrease variable scope 2021-03-29 18:48:34 -05:00
d975e19583 Cleanup: correct spelling in code 2021-02-05 16:30:49 +11:00
17e1e2bfd8 Cleanup: correct spelling in comments 2021-02-05 16:23:34 +11:00
92b0803f35 Merge branch 'blender-v2.92-release' 2021-01-28 16:25:59 -06:00
71cb6923f5 Fix T83988: Active modifier outline uses search theme color
The outline for the active modifier was abusing the property search
match theme color, as noted in a comment. This commit adds a new
theme color in RNA specifically for the active modifier outline.
2021-01-28 16:16:24 -06:00
0cb264a282 Cleanup: pass 'rctf' rectangle to 2D box drawing functions
Passing 4x arguments for the rectangle,
mixed in with round-box radius & color wasn't very readable.

Instead, pass a `rctf` as the first argument to UI box drawing functions.
2021-01-25 18:34:29 +11:00
e845467d93 Fix: Mouse presses in some areas do not set active modifier
There are a couple of operations that are meant to set the active
modifier that currently don't. The first is a mouse press on the drag
icon on the right of the header, and the second is mouse presses on
modifier sub-panels headers.

This was an oversight in the implementation, especially the second,
because the blank space on the right of a sub-panel header often looks
just like the blank space elsewhere on the modifier's panel that
*does* set the active modifier.

Note that this purposefully doesn't include collapsing and expanding
the modifier as operations that set the active, since regardless of
whether that makes sense, it wasn't in the agreed upon design, which
would ideally not need changing for 2.92.

Differential Revision: https://developer.blender.org/D10155
2021-01-22 11:08:58 -06:00
2bd0263fbf Fix T83346: Scrolling doesn't work with mouse over panel header
Just a misplaced assignment to the return value from the panel handler
in rB600fb28b6295.
2020-12-03 23:37:16 -06:00
3d0c5455ed Cleanup: Store "is_active" instead of pointer property in panel type
This is consistent with the way other panel type fields are stored.
2020-12-02 16:44:40 +01:00
600fb28b62 Geometry Nodes: active modifier + geometry nodes editor
This commit adds functions to set and get the object's active
modifier, which is stored as a flag in the ModifierData struct,
similar to constraints. This will be used to set the context in
the node editor. There are no visible changes in this commit.

Similar to how the node editor context works for materials, this commit
makes the node group displayed in the node editor depend on the active
object and its active modifier. To keep the node group from changing,
just pin the node group in the header.

* Shortcuts performed while there is an active modifier will affect
  only that modifier (the exception is the A to expand the modifiers).
* Clicking anywhere on the empty space in a modifier's panel will make it active.

These changes require some refactoring of object modifier code. First
is splitting up the modifier property invoke callback, which now needs
to be able to get the active modifier separately from the hovered
modifier for the different operators.

Second is a change to removing modifiers, where there is now a separate
function to remove a modifier from an object's list, in order to handle
changing the active.

Finally, the panel handler needs a small tweak so that this "click in panel"
event can be handled afterwards.
2020-12-02 15:38:47 +01:00
4705fafa7e UI: Fix incorrect offset for panel label when zooming in
The panel title text intersected any buttons in the header because
the label offset retrieved from the layout code was not scaled by
the block's zoom level. Error in rB0d93bd8d63980.
2020-11-26 10:29:03 -05:00
a1120892b0 UI: Fix panel drag icon added to redo panel
Error in cleanup commit 0d93bd8d63. Currently floating panels
cannot be dragged, so the widget should not be displayed.
2020-11-19 20:43:10 -05:00
038828f49a Fix: Sub-panel backdrop sometimes draws when closed
My last cleanup commit for this function missed this case. It likely
happens because the panel's block size doesn't update properly somewhere.
Short of investigating that right now, it makes sense to return early
in this case anyway.
2020-11-18 15:54:41 -05:00
c126e27cdc Cleanup: Move function to proper section 2020-11-18 15:16:17 -05:00
0d93bd8d63 UI Code Quality: Refactor panel drawing function
The existing panel drawing function was a bit convoluted with dependent
conditions in different scopes, redundant and unecessary computations,
and un-helpful naming.

This commit separates the function into two parts, the backdrop and the
widgets. It also improves naming and uses const where possible, and in
general cleans up the code.

There are some slight visual changes, mostly with the placement of the
drag icon, which moves a bit downward to be centered with the triangle
icon. The black rectangle displayed while dragging is also removed.
2020-11-18 15:14:11 -05:00
fd78f8699e Fix T81227: Modifier menu and text switch places
Logic was incorrect, mistake in f3b8792b96.

Updated comment to make intent more clear.
2020-11-17 15:31:50 +01:00
328aad8c98 UI: Remove X axis panel dragging
X axis panel dragging traces back to Blender versions before 2.5,
where panels could be aligned horizontally. But for many years now
panels have been vertically aligned. Considering this, keeping the
X axis dragging around is a bit odd. It makes interaction confusing,
or at least more complicated. It also looks bad, since any part of
the panel outside the region is cropped.

Differential Revision: https://developer.blender.org/D9549
2020-11-16 11:47:11 -05:00
9d28353b52 Cleanup: Make panel type flag names more clear
The overlap with the `Panel` flags that start with "PNL" was quite
confusing because wasn't clear which enum a flag was from. The
new names are a bit longer, but the clarity is worth it.
2020-11-13 13:57:20 -05:00
40b2ce5ea7 Cleanup: Remove unecessary logic in panel code
Also use short for panel flag arguments to functions since it matches
the type in DNA, and remove a comment that isn't helpful.
2020-11-12 23:32:50 -05:00
f3ab698951 Cleanup: Simplify panel activate state function
This commit moves some of the logic around so that the logic in
panel_activate_state is clearly separated by the state being activated.
There are fewer nested and redundant checks, and it's easier to see
the progression of interaction with the panel handler.
2020-11-12 23:28:53 -05:00
c23ee2a293 Cleanup: Use const for function arguments 2020-11-04 18:53:17 -06:00
86bdc959a3 Fix T82417: Panels draw below others while animating after drag
This adds a new runtime flag for panels that is set during the entire
drag and animation operation. The flag is set recursively so that
sub-panels know to draw on top too.

Note that this also replaces most of the fixes in 1960b8a361 and
8e08d80e52 (D7462) with a more "built-in" solution.
2020-11-04 18:02:27 -06:00
6c3849ea08 Cleanup: Simplify panel collapse handler logic 2020-11-04 16:35:54 -06:00
4572428e86 Cleanup: Remove unused Panel.snap from DNA and handler code
This was a remnant of floating panels from the horizontal layout in
pre 2.5 horizontal panels.
2020-11-04 16:25:38 -06:00
bf36080501 Cleanup: Remove unused drag scaling code for panels
This is done more universally now, and this implementation of this is
no longer used.
2020-11-04 16:05:23 -06:00
f888f3aa1f Cleanup: Make panel function static
These functions were not used elsewhere, and the handling for the panel
tabs should be kept local to this file where possible. Also remove
another unused function and removed an unecessary "_ex" function.
2020-11-04 15:54:56 -06:00
76416f336a Cleanup: Move function to proper file
This lower level drawing function didn't make sense in the panel code,
especially when it is used in multiple other places.
2020-11-04 15:38:11 -06:00
f9fbe4efd6 Cleanup: Improve property search related comments panel code
The comments related to property search changes should be generally
more correct and more helpful.
2020-11-04 15:30:56 -06:00
47876e9c5e Merge branch 'blender-v2.91-release' 2020-11-03 16:25:47 -06:00
5650468c84 Property Search: Fix missing update switching tabs after search
What I thought was an "optimization" was really a bug. The "use search
for expansion" value needs to be set for every panel, even panels in
other tabs. Otherwise it won't be properly set when switching back to
a tab that was visited during search.

Differential Revision: https://developer.blender.org/D9427
2020-11-03 16:24:22 -06:00
3049704b15 Cleanup: Remove unused parameter in panel code
This is no longer used after rB54da72d3cd546ecb, but passing it to a
recursive call hid the warning.
2020-11-02 18:00:46 -06:00
4d3a386af2 Cleanup: spelling 2020-10-26 15:59:08 +11:00
c4668b72e0 Cleanup: use BLI_listbase_is_single instead of counting 2020-10-20 14:16:47 +11:00
3a7fd309fc Spelling: It's Versus Its
Corrects incorrect usage of contraction for 'it is', when possessive 'its' was required.

Differential Revision: https://developer.blender.org/D9250

Reviewed by Campbell Barton
2020-10-19 08:12:33 -07:00
54da72d3cd Property Search: Reset panel expansion when exiting search
This patch implements panel expansion saving and resetting for property
search. While search is active, the panel expansion is based on whether
or not it has a search result. When the search finishes, the panel
expansion returns to its state before the search started. However, any
panels interacted with during the search won't reset their expansion.

This requires adding a new runtime flag for panels to store whether to
use search result status as expansion. It also requires better handling
for animation when panel expansion changes with another new runtime flag.
`UI_panel_is_closed` gets the search-dependent expansion, but it is
intentionally not used to access expansion in every case-- sometimes it's
necessary to use `PNL_CLOSED` directly.

Differential Revision: https://developer.blender.org/D8984
2020-10-16 15:16:44 -05:00
Yevgeny Makarov
13391038a5 Fix / cleanup panel category tab drawing
The panel category tabs (In the 3D view N-panel) did not look great
when zoomed in or with high DPI screens, with multiple overlapping
outlines, and roundness that didn't match elsewhere in Blender. In
addition, there was some unecessarily low-level drawing code in the
panel code.

This commit uses an existing function `UI_draw_roundbox_4fv`to draw
the tabs instead. There are some slight visual differences, though
these are easily adjusted with theme colors.

Differential Revision: https://developer.blender.org/D9045
2020-10-07 08:53:59 -05:00
3178dc25f6 Fix T81470: Buttons in closed panel visible during search
The buttons hide when the search finishes based on whether they are in
the "panel header" group. These buttons were not protected with a new
group. This adds a new group for operator button calls, and also makes
it so a new group is always created after the header buttons.
2020-10-05 16:23:21 -05:00
cb6234fccf Property Search: Set panel expansion when tab changes
This commit makes the panel expansion set based on the search results
when the active tab in the properties editor changes. The multi-tab
search patch (D8859) actually doesn't handle this because it uses a
different code path.

This feature uncovered a subtle but fairly significant issue with the
implementation of property search (More details in T81113). Basically,
the search needed multiple redraws to properly display the expansion of
panels based on the search results. Because there is no animation of
panel expansion when switching tabs, the problem was exposed only now.

With this commit, hiding of "search only" buttons and panel size
calculation happens in a single final step of the panel layout pass.
The "search only" layout root flag is removed. Instead every button
inside a panel header is in a single "uiButtonGroup" marked with a
specific "in header" flag, an idea which could be generalized in the
future.

Differential Revision: https://developer.blender.org/D9006
2020-10-03 11:25:13 -05:00