Commit Graph

6 Commits

Author SHA1 Message Date
Nathan Letwory
b97ad119b9 doxygen: add blenlib under core as module. 2011-02-18 13:58:08 +00:00
8b7482892b made most variables which are only used in a single file and not defined in header static for blenlib, blenkernel and editors. 2011-02-14 17:55:27 +00:00
081c1205a3 correct fsf address 2010-02-12 13:34:04 +00:00
7ad7820f7f Added a new notifyer, NC_SPACE_CHANGED, to signal an editor that
replaces another so it can do updates (e.g. dopesheet editor can
sync channel selection).

Also coded a simple optimization for allocating small objects,
based on mempools.  It's #ifdef'd out, you can enabled it by 
defining OPTIMIZE_SMALL_BLOCKS (e.g. adding -DDOPTIMIZE_SMALL_BLOCKS to
your compiler flags).

We suffer from a great deal of performance loss from the system allocator
(vgroups, ghash, edgehash, the singly-linked list implementation in blenlib,
editmesh, and likely a great many areas I'm forgetting), and this is the 
common solution for handling the many-small-objects problem.  It's not
really production-ready yet (it's long-term memory consequencers need to
be profiled first, and the implementation tweaked as necassary), but for
people on systems with slow system allocators it's worth trying.

Note that since this creates a guardedalloc<->blenlib link, the build systems
need to be updated accordingly (I've already done this for scons, though I'm
not sure if the player builds).
2010-01-21 03:08:57 +00:00
3185253a06 -> UV and VCOL support for bevel (editmode)
BMesh and the bevel code now support UVs/VCOLS.
The offset is fixed at this time, but will be
made dynamic later.
2008-07-08 02:22:37 +00:00
d9c60da9b7 -> Moving Pooling Alloctor to BlenLib
Bmesh's pooling allocator is probably usefull for other parts of blender as
well, so I am moving it to BlenLib.
2008-07-04 17:32:55 +00:00