Commit Graph

27 Commits

Author SHA1 Message Date
Campbell Barton 1642e2888c rename Mesh.uv_loop_layers --> uv_layers
add filtering for document generator to support --partial bpy.types.SomeType
2012-04-22 23:51:50 +00:00
Sergey Sharybin 54e648d114 Move "From Cursor" operator which sets dupli group offset to own operator
Previously it used to use cursor location from time when panel was drawn,
which in some cases lead to using previous cursor location instead of current.
2012-04-13 12:14:20 +00:00
Bastien Montagne 388d8153c2 BMesh TODOs: use loops/polys instead of tessfaces. 2012-03-27 13:52:30 +00:00
Sergey Sharybin 730e2f582f MakeDupliFaces was using mesh.faces which was renamed to mesh.tessfaces.
TODO about porting it to polys is still relevant.
2012-03-27 08:59:36 +00:00
Campbell Barton 385c11d92c last commit broke cycles, also add BMESH_TODO's for python scripts that need upgrading. 2012-03-23 00:56:22 +00:00
Bastien Montagne b3a0a33791 "Fix" [#30431] UI string spelling & similar fixes.
All suggested changes looked good to me, thx to Michael Färber for this list of changes!
2012-03-02 21:14:37 +00:00
Campbell Barton ea13ec1699 Spelling Cleanup 2012-03-01 12:20:18 +00:00
Campbell Barton 1f74789d12 Correct mathutils documentation, also correct some python spelling errors and add makefile target check_spelling 2012-02-08 04:37:37 +00:00
Campbell Barton 637bc0ddea Code Cleanup: pep8 edits 2012-02-04 11:10:41 +00:00
Campbell Barton d8c4e59f67 * fix for error in shape transfer (wrong var name).
* fix for error alligning object to the view when no space was set.

also added blenderplayer start to CTest operator blacklist.
2012-02-02 05:11:42 +00:00
Campbell Barton 56fe01c3fb fix [#30017] Make Dupli-Face needs active mesh object 2012-01-29 21:28:04 +00:00
Bastien Montagne daf51fe6cd A big set of UI messages fixes and tweaks! No functional changes. 2011-10-20 07:56:04 +00:00
Campbell Barton fda2045150 correct spelling errors in comments 2011-10-17 06:58:07 +00:00
Bastien Montagne 712e434a5f /release/scripts: Removed final points in UI strings and messages. 2011-09-19 14:00:42 +00:00
Campbell Barton b20c9b0ba3 minor edits, pep8 - also correct float -> double promotion for blf. 2011-08-30 10:49:58 +00:00
Joerg Mueller f0d5abfcb2 Merging trunk up to r39637. 2011-08-22 20:31:46 +00:00
Campbell Barton 90d19ad883 py style change only - make property definitions consistent 2011-08-19 19:25:20 +00:00
Joerg Mueller 23807d1fb4 Merging trunk up to r39447. 2011-08-16 14:11:58 +00:00
Campbell Barton b374ab919a import common classes from bpy.types, saves ~1000 python getattrs on startup. 2011-08-12 06:57:00 +00:00
Joerg Mueller 29f214f7f3 Merging up to trunk r38834. 2011-07-29 21:28:18 +00:00
Campbell Barton 722474a7ea fix [#28095] Select Pattern don't select all the bone in edit mode
& some style changes.
2011-07-28 07:55:09 +00:00
Campbell Barton e882925b49 more vector order switching. 2011-07-25 09:31:39 +00:00
Campbell Barton 4f4eeb826a style changes for operator scripts & some pep8 edits. 2011-07-25 06:40:16 +00:00
Joshua Leung a5b07c0934 == Animated Transforms to Deltas ==
Added operator to convert animation for standard object transforms
(i.e. loc/rot/scale) to delta transforms.
This can be accessed from the Object -> Transform -> Animated
Transforms To Deltas menu entry in the 3D View.

Since the situation which causes this is quite common (especially for
motion-graphics type applications), where users animate some object
first and then decide to duplicate this and place it around the place
in different locations, it's probably important that we have some
support for this kind of thing. Newbies with the "help, all my anmated
duplicates disappear" problem are recommended to use this operator
from hereon in.

For reference of rationale, see:
http://blenderartists.org/forum/showthread.php?219126-Move-Existing-f
-Curve-to-delta-equivalent
2011-05-24 11:15:21 +00:00
Campbell Barton bd80f19c22 fix [#27140] Negative Subdiv level in the operator panel.
when relative option is disabled, don't allow setting the subdiv value to a negative number.
2011-04-25 06:44:43 +00:00
Campbell Barton 0c03fa78c1 fix [#26601] Python error when use of autocomplete
Was a naming collision with 'keys' python method, reserve keys/items/values/get for python.
Updated animsys_update.py for shapekey data paths.

renamed:
  Particle.hair --> hair_keys
  Particle.keys --> particle_keys
  Key.keys --> key_blocks
  EnumProperty.items --> enum_items
  KeyMap.items --> keymap_items 

noted:
  http://wiki.blender.org/index.php/Dev:2.5/Py/API/Updates#Since_2.56a
2011-03-25 02:12:44 +00:00
Campbell Barton 2e6a02438e move script directories for internal blender scripts.
ui/ --> startup/bl_ui
op/ --> startup/bl_operators

scripts/startup/ is now the only auto-loading script dir which gives some speedup for blender loading too.

~/.blender/2.56/scripts/startup works for auto-loading scripts too.
2011-03-21 12:35:49 +00:00