7d4adbdfab
GLTexture: Add validation for empty slots before drawing
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This is to have better error detection in debug builds.
This is not a replacement for a full check like in renderdoc but it
might catch some issues early on.
2020-09-05 17:49:14 +02:00
53a806f6df
GPU: Move UBO binding validation to GL backend
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This also make the validation quicker by tracking the currently
bound slots.
2020-09-01 12:03:52 +02:00
661ba642f2
Cleanup: spelling
2020-08-22 00:10:52 +10:00
3a6e981bcd
Cleanup: GPU: Update classes comments
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This should avoid confusion about what is a class and what is an opaque
pointer.
2020-08-21 14:16:42 +02:00
19d72175ba
GPUShaderInterface: GL backend isolation
2020-08-20 16:11:14 +02:00