Commit Graph

131 Commits

Author SHA1 Message Date
29aa531e51 Merge branch 'master' into blender2.8 2018-05-05 14:42:15 +02:00
d3b3df0371 IDProp API: add native C repr function
Was using Python which wasn't very efficient (even for logging).
2018-05-05 14:41:25 +02:00
f91e9529da Merge branch 'master' into blender2.8 2018-05-05 09:57:45 +02:00
86c2c4d513 IDProp API: Avoid redundant group replace lookup 2018-05-05 09:31:17 +02:00
b3545ae373 Merge branch 'master' into blender2.8 2018-05-04 07:30:14 +02:00
f3c5b0394f IDProp API: expose repr utility function
Useful for logging properties passed to operators.
2018-05-04 07:29:05 +02:00
9009622b54 Merge branch 'master' into blender2.8 2018-03-14 18:10:31 +01:00
b0823962e9 Style cleanup. 2018-03-14 18:05:09 +01:00
d34b1b35bf Fix (unreported) broken IDarray case in IDP_EqualsProperties_ex.
For IDProps IDarray, IDP_EqualsProperties was called for each item,
instead of IDP_EqualsProperties_ex, discarding value of `is_strict`
option.

Probably not an issue with current code, though.
2018-03-14 17:53:29 +01:00
56a336196d Add utility function to reset ID property value to a given one
This is similar to idproperty_reset() defined in layer.c, but it does not
re-alloc property itself.

We should replace idproperty_reset() with IDP_Reset() now.
2018-01-24 15:04:46 +01:00
c8b3f13c9e Bring new IDP_MergeGroup() on par with other copying logic.
We now have to support more complex copying types, which are controlled
by flags, so all copying logic will need to take those at some point (at
least, all potentially dealing with IDs).
2017-08-15 16:42:20 +02:00
41830cc432 Refactor ID copying (and to some extent, ID freeing).
This will allow much finer controll over how we copy data-blocks, from
full copy in Main database, to "lighter" ones (out of Main, inside an
already allocated datablock, etc.).

This commit also transfers a llot of what was previously handled by
per-ID-type custom code to generic ID handling code in BKE_library.
Hopefully will avoid in future inconsistencies and missing bits we had
all over the codebase in the past.

It also adds missing copying handling for a few types, most notably
Scene (which where using a fully customized handling previously).

Note that the type of allocation used during copying (regular in Main,
allocated but outside of Main, or not allocated by ID handling code at
all) is stored in ID's, which allows to handle them correctly when
freeing. This needs to be taken care of with caution when doing 'weird'
unusual things with ID copying and/or allocation!

As a final note, while rather noisy, this commit will hopefully not
break too much existing branches, old 'API' has been kept for the main
part, as a wrapper around new code. Cleaning it up will happen later.

Design task : T51804
Phab Diff: D2714
2017-08-07 20:34:36 +02:00
9da7dfa158 Refactor ID copying (and to some extent, ID freeing).
This will allow much finer controll over how we copy data-blocks, from
full copy in Main database, to "lighter" ones (out of Main, inside an
already allocated datablock, etc.).

This commit also transfers a llot of what was previously handled by
per-ID-type custom code to generic ID handling code in BKE_library.
Hopefully will avoid in future inconsistencies and missing bits we had
all over the codebase in the past.

It also adds missing copying handling for a few types, most notably
Scene (which where using a fully customized handling previously).

Note that the type of allocation used during copying (regular in Main,
allocated but outside of Main, or not allocated by ID handling code at
all) is stored in ID's, which allows to handle them correctly when
freeing. This needs to be taken care of with caution when doing 'weird'
unusual things with ID copying and/or allocation!

As a final note, while rather noisy, this commit will hopefully not
break too much existing branches, old 'API' has been kept for the main
part, as a wrapper around new code. Cleaning it up will happen later.

Design task : T51804
Phab Diff: D2714
2017-08-07 16:39:55 +02:00
Dalai Felinto
66c74242bb Make IDP_MergeGroup recursive
With this we also do not need IDP_MergeGroupValues anymore.
If this causes problems in the future we can always make recursion an
option (like overwrite is).
2017-05-03 11:51:49 +02:00
2010dbe8a5 Merge branch 'master' into blender2.8 2017-04-24 22:11:05 +10:00
aff30aaf2d Cleanup: style 2017-04-24 22:00:46 +10:00
Dalai Felinto
3cb0e8e1af IDProperty: New util function to merge groups recursively 2017-04-20 11:00:32 +02:00
6f268ac55d Merge branch 'master' into blender2.8 2017-04-13 13:02:39 +03:00
a7b3047cef Datablock ID Properties
The absence of datablock properties "will certainly be resolved soon as the need for them is becoming obvious" said the [[http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.67/Python_Nodes|Python Nodes release notes]]. So this patch allows Python scripts to create ID Properties which reference datablocks.
This functionality is implemented for `PointerProperty` and now such properties can be created with Python.

In addition to the standard update callback, `PointerProperty` can have a `poll` callback (standard RNA) which is useful for search menus. For details see the test included in this patch.

Original author: @artfunkel

Alexander (Blend4Web Team)

Reviewers: brecht, artfunkel, mont29, campbellbarton

Reviewed By: mont29, campbellbarton

Subscribers: jta, sergey, campbellbarton, wisaac, poseidon4o, mont29, homyachetser, Evgeny_Rodygin, AlexKowel, yurikovelenov, fjuhec, sharlybg, cardboard, duarteframos, blueprintrandom, a.romanov, BYOB, disnel, aditiapratama, bliblubli, dfelinto, lukastoenne

Maniphest Tasks: T37754

Differential Revision: https://developer.blender.org/D113
2017-04-13 12:33:05 +03:00
346964eb3f Merge branch 'master' into blender2.8
Conflicts:
	source/blender/editors/gpencil/drawgpencil.c
2017-04-10 16:53:12 +02:00
73a9ff0d2d PyAPI: Fast buffer access to id property arrays
Support Python's buffer protocol for ID-properties.
2017-04-10 21:12:02 +10:00
Julian Eisel
15bcfaa36b Merge branch 'master' into blender2.8 2017-04-09 22:51:38 +02:00
5b873c8c24 Cleanup: use doxy code block 2017-04-09 16:26:04 +10:00
c800ee6bfe Merge branch 'master' into blender2.8 2017-04-09 16:09:12 +10:00
162e184ffd ListBase: Add insert-replace function
Handy to replace an existing link
(without having to store before/after links)

Use for id-props
2017-04-09 16:07:09 +10:00
70fdf0fe37 Merge branch 'master' into blender2.8 2017-03-31 23:52:22 +11:00
4cfac9edab Cleanup/fix bad code in IDP_SetIndexArray()
Mainly, using index before checking for its validity...
2017-03-30 22:52:53 +02:00
Dalai Felinto
ce3c7e8ff5 Layers: use IDProperty and override collection properties system
First this replace a custom data struct with IDProperty, and use
IDProperty group merge and copying functions. Which means that a collection
property setting is only created if necessary.

This implements the "Layer Collection settings" override system, as
suggested in the "Override Manifesto" document.

The core is working, with Scene, LayerCollection and Object using a
single IDProperty to store all the render settings data. Next step is to
migrate this to depsgraph.

Note: Clay engine "ssao_samples" was hardcoded to 32 for now. It will come
back as part of "Workspace Settings" later.

Many thanks for Bastien Montagne for the help with the UI template
nightmare ;)

Differential Revision: https://developer.blender.org/D2563
2017-03-30 17:01:23 +02:00
2dfc954c4a PyAPI: Add PyC_UnicodeAsByteAndSize
Read the string length from Python directly when assigning id-properties
2016-07-31 16:52:44 +10:00
865796375b Cleanup: avoid incrementing/decrementing id->us outside of BKE_library.
We have callbacks for that, they also do some checks and help ensure things are done
correctly. Only place where this is assumed not true is blenloader (since here we
may affect refcount of library IDs as well...).
2015-11-09 21:00:53 +01:00
fca515838e Cleanup: strcmp/strncmp -> STREQ/STREQLEN (in boolean usage).
Makes usage of those funcs much more clear, we even had mixed '!strcmp(foo, bar)'
and 'strcmp(foo, bar) == 0' in several places...
2015-01-26 16:59:24 +01:00
c1d3532d2c Fix for idproperty comparison
comparing arrays had flipped logic
2014-12-14 18:24:13 +01:00
28a0e1dae5 Fix T42883: ID-Prop arrays longer than 'shot' fail 2014-12-12 16:25:32 +01:00
46e2d5ee41 Cleanup: typo 2014-11-21 14:16:35 +01:00
32c9146a09 Cleanup (mostly 0/1 -> false/true). 2014-11-15 21:30:05 +01:00
3346ab0348 Fix/workaround T37073: Crash updating custom props visible in the UI 2014-11-10 17:10:58 +01:00
4b3f1b7540 Cleanup: remove rarely used IDProp iterator 2014-11-03 17:06:14 +01:00
b6df448176 Cleanup 2014-08-15 19:59:31 +10:00
3e41c8ad6f Fix compilation error with debug scons
The issue is that we've got hell with DEBUG and _DEBUG,
theu're defined really inconsistent acros CMake and SCons.

Used more reliable NDEBUG definition for IDP_spit.
2014-08-11 20:58:42 +06:00
7f32cf4605 Prevent macros hiding casts from const pointers 2014-08-01 22:03:03 +10:00
10af70cef8 Support for building without Python 2014-06-17 22:00:13 +10:00
030ae5cadf Quiet warnings 2014-04-25 03:21:13 +10:00
258a9b5fc1 Fix T39867: Hotkey is not displayed in the node editor's menu.
Making both keymap and menu values the same, and adding a (debug only) check in
IDP_EqualsProperties_ex() warning when comparing two floats with nearly the same value.
2014-04-24 16:48:43 +02:00
617557b08e Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT define 2014-04-01 15:22:28 +11:00
77a15aba38 IDProp API: change IDP_NewString so sizeof() can be passed in. 2014-02-15 12:31:58 +11:00
2195dd32cc Fix T37595: Switching modal transform broke with trackball rotation.
Id properties may have different sized "values" array depending on the
transform operator
2013-12-13 00:35:12 +11:00
8a7f2b24c1 Code Cleanup: use const's and bools for idprops 2013-12-13 00:35:11 +11:00
089d0ad8f9 add IDP_FreeFromGroup(), replaces IDP_RemFromGroup(), IDP_FreeProperty(), MEM_freeN(). 2013-10-16 05:29:28 +00:00
78a8b2a883 add asserts for id property functions (ensure invalid types aren't passed) 2013-09-30 11:27:03 +00:00
6fce374637 simplify idprop reallocation with MEM_recallocN 2013-09-05 04:26:08 +00:00