PupStrInput, a wrapper for the Blender String popup (thanks!)
- Fixed bug #1374 reported by Gabriel Beloin (gabio, thanks too):
http://projects.blender.org/tracker/?func=detail&atid=125&aid=1374&group_id=9
There was a minor mistake in the import menu: vrml called dxf and vice-versa and shortcuts were wrong (removed them).
- Doc updates, minor updates elsewhere.
Wim Van Hoydonck contributed the famous Knife script (put under Modifiers group) developed by Stefano Selleri and himself (thank to both!)
- Added helper function Blender.sys.makename, updated docs and script ac3d_export to use it (shall update other exporters too):
this function is just a simple helper to format a filename as needed (change extension, strip dirname, it defaults to use G.sce as path).
- Added a test method: Blender.Scene.getScriptlinks(eventName):
just testing, if this path proves useful other functions will be added and made general, for objects, etc.
- added function Blender.sys.exists(path) to check if a given file exists;
- forgot to mention: in my previous commit the blender.html file was also updated slightly.
- New module + doc: Blender.Library:
It's like File->Append, loads datablocks from .blend files.
- small updates to fix warnings and accomodate for the new module, in readfile.[ch]
- New Blender.sys module function: time, a wrapper of the PIL get time function.
- Updated original makefile and scons builds.
- G.f's G_DEBUG flag was being erased in blenkernel/intern/blender.c's
setup_app_data:
G.f= bfd->globalf
// added a line above it to fix this:
if (G.f & G_DEBUG) bfd->globalf |=G_DEBUG;
G.f= bfd->globalf;
BPython:
- debug info now only shown if Blender is started with '-d' option
- added ~/.blender/scripts to modules sys.path
- added two new functions to Blender.sys: basename and splitext
- added doc for Blender.sys, updated other docs