Commit Graph

22640 Commits

Author SHA1 Message Date
de1a2d7988 Cleanup: pass notifiers as const 2022-08-27 12:54:26 +10:00
cc9c4e2744 CustomData: Add function to get name of default layer
Used by D14365
2022-08-26 11:16:10 -05:00
167e2fda15 Merge branch 'blender-v3.3-release' 2022-08-26 18:09:05 +02:00
8181494ffe Fix assert in id remapper tests.
Was using uninitialized ID name, leading to unknown ID type.

Thanks at Ray molenkamp (@LazyDodo) for noting the issue.
2022-08-26 18:08:46 +02:00
aaea263be4 Cleanup: Fix const correctness in CustomData set name function
The function does modify the object since it changes the name of a layer
it owns. Ideally this wouldn't be possible, but raw pointers don't have
ownership semantics so this is a common problem with CustomData.
2022-08-26 10:57:43 -05:00
054cec404b Cleanup: use booleans 2022-08-26 15:58:32 +10:00
6bf2c73249 Cleanup: quiet GCC array bounds warning 2022-08-26 15:06:33 +10:00
6fc7b37583 Cleanup: reduce variable scope 2022-08-26 12:51:46 +10:00
a3e1a9e2aa Cleanup: spelling in comments, format 2022-08-26 12:47:21 +10:00
047d0e6c4a Merge branch 'blender-v3.3-release' 2022-08-25 17:26:58 +02:00
Bastien Montagne
500d815478 Fix T100255: Make RigidBodyWorld (and effector_weights) collections refcounted.
Those collections were so far mainly just tagged as fake user (even
though a few places in code already incremented usercount on them).

Since we now clear the fakeuser flag when linking/appending data, ensure
that these collections are preserved by making these usages regular ID
refcounting ones.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D15783
2022-08-25 17:21:39 +02:00
9b41ac6251 Revert "LibOverride: Preserve viewlayers when creating overrides of collecitons."
Commit is not working as expected in some cases, as revealed by
liboverride testcase entering infinite loop.

Code needs some more thinking.

This reverts commit ee7bd79b54.
2022-08-25 16:17:34 +02:00
ee7bd79b54 LibOverride: Preserve viewlayers when creating overrides of collecitons.
Usually, when overriding collections, the linked reference ones are
removed from the ViewLayer, and the overrides replace them.

This change to `layer_collection_sync` code makes it so that in case
there is a free viewlayer hierarchy matching the linked collection, it
gets re-used for the override one, instead of re-creating everything
from scratch.

To achieve this, resync process is split into two steps, first regular
collections are processed, then the override ones. This should ensure
an override does not steal the layers of its reference if the later is
still instantiated in the view layer.
2022-08-25 12:22:38 +02:00
fcecbc5610 Cleanup: rename mat3_to_quat_is_ok to mat3_to_quat_legacy
Update comment, noting why this is kept.
2022-08-25 14:33:01 +10:00
Mattias Fredriksson
87e8810dd0 Cleanup: Add asserts to curves data-block creation
Ref D14481
2022-08-24 18:22:39 -04:00
Mattias Fredriksson
1dae11ccb5 Cleanup: Improve comments
Add to comments in curves header, fix typo in attribute header.

Ref D14481
2022-08-24 18:22:29 -04:00
fc26e3fe19 Cleanup: Fix typo in comment
Added by mistake in 6718afdc8a.
2022-08-24 11:25:04 -04:00
e36ced1dce Fix: Write hide status attributes for undo steps
We don't convert to the old mesh format when writing undo steps to
avoid overhead. So we can't skip writing the hide attributes then.
2022-08-23 13:50:47 -04:00
35c601269b Fix T100482: Face Set visibility reset after saving
The face hide attribute wasn't created in order to store the visiblity
from the face sets, it was only updated if it already existed.
2022-08-23 12:17:16 -04:00
486d27d32a Cleanup: Move paint.c to C++ 2022-08-23 12:01:37 -04:00
59aef1d717 Cleanup: Use utility to write palette color list 2022-08-23 11:19:07 -04:00
b649fc13ed Cleanup: Avoid using invalid attribute domain
The number of attribute domains isn't an attribute domain, so storing
ATTR_DOMAIN_NUM in a variable with an eAttrDomain type isn't correct.
In the cases it was used, the value wouldn't be accessed anyway.
2022-08-23 10:44:10 -04:00
c32bb58e5b Depsgraph: use more fine grained update tags for scenes
Ref D15710, this avoids unnecessary sequencer updates for some operations.
2022-08-23 15:27:16 +02:00
Jeroen Bakker
37533cd6cb ImBuf: Optimize GPU memory by using 1 component format for grayscale images
This is done by checking the number of bitplanes from the image buffer.
We assume that for float buffer to use the same bitplanes as it was a
byte buffer.

Then, the data of the image buffer is packed at the start of the `rect` or
`float_rect` before upload.

**Statistics - einar.v004.blend **

Note that not all grayscale textures have been stored as BW images so the
amount of memory that can be reduced would be more.

Without patch
```
104 Textures - 3294.99 MB (3294.47 MB over 32x32), 37 RTs - 192.52 MB.
Avg. tex dimension: 2201.88x1253.51 (2283.53x2202.13 over 32x32)
464 Buffers - 25.01 MB total 1.24 MB IBs 23.50 MB VBs.
3512.52 MB - Grand total GPU buffer + texture load
```

Patch applied
```
104 Textures - 2917.66 MB (2917.14 MB over 32x32), 39 RTs - 215.45 MB.
Avg. tex dimension: 2221.38x1252.75 (2323.28x2253.47 over 32x32)
467 Buffers - 25.01 MB total 1.24 MB IBs 23.51 MB VBs.
3158.13 MB - Grand total GPU buffer + texture load.
```

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D15484
2022-08-23 14:35:39 +02:00
511ff898da Merge branch 'blender-v3.3-release' 2022-08-23 12:40:58 +02:00
1663530408 Fix T100318: handle custom nodes in field inferencing more gracefully
Custom nodes are not supported, but it shouldn't crash here.
2022-08-23 12:40:26 +02:00
65c6886284 Merge branch 'blender-v3.3-release' 2022-08-23 11:55:57 +02:00
95464a842c Fix T99932: video in node group does not play 2022-08-23 11:54:51 +02:00
655e9eabc3 Cleanup: Turn filter node methods into an Enum
This patch turns the filter node methods into an enum and renames the
members from FILT into FILTER for easier writing.
2022-08-23 09:24:25 +02:00
7694678025 Cleanup: remove unnecessary NULL check 2022-08-23 12:18:01 +10:00
ee60aa9d01 Cleanup: match names between functions & declarations 2022-08-23 11:05:50 +10:00
500e4d540a Merge branch 'blender-v3.3-release'
Conflicts:
	release/scripts/startup/bl_ui/space_userpref.py
2022-08-22 15:44:44 +02:00
Damien Picard
ee985fa925 I18n: disambiguate a few translations
- Keying (keyframe insertion)
- Roughness (particle children)
- New image, collection, text (in menus)
- Parents (particles)
- Wrap (text)
- Light (add menu)
- Empty (volume add menu)
- Empty (empty add menu)
- Cycles (f-curve modifier)
- Drag (workspace tool type)
- Power (light intensity)
- Power (math nodes)

This last change also moves all math operations in nodes to the
ID_nodetree context. It's needed only for some operations, but we
can't be more granular here.

Also...

- Fix context extraction for interpolation mode headers in F-Curves
  and GPencil interpolation operator
- Enable new translation: "Slot %d" in image editor
- Fix an English message in the node editor:
  "Replace the input image's alpha channels by..." -> channel

Ref. T43295

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D15694
2022-08-22 14:33:07 +02:00
0aeae0d0b9 Revert "Fix T99259: Python API: ViewLayer.aovs.remove isn't available"
This reverts commit ae7909010f.
2022-08-22 08:40:36 +02:00
Mangal Kushwah
ae7909010f Fix T99259: Python API: ViewLayer.aovs.remove isn't available
Imeplemented **ViewLayer.aovs.remove** by Adding a new rna function to call the internal **BKE_view_layer_remove_aov**, removed assert from **BKE_view_layer_remove_aov**.

Reviewed By: jbakker

Maniphest Tasks: T99259

Differential Revision: https://developer.blender.org/D15341
2022-08-22 08:36:19 +02:00
2a43c9bb08 Cleanup: move inline unit system search into a function
Improved readability and remove redundant NULL checks.
Also remove redundant assignment.
2022-08-22 12:42:23 +10:00
8115d31248 Outliner: (Refactor) Use C++ map instead of GHash
This container is type safe and contains a few nice optimizations,
although they shouldn't make a big difference here in practice. The
hashing now uses our default hashing method which reduces code
complexity and seems to perform slightly better in my tests.

For a Heist shot with a highly complex library overrides hierarchy in
the Outliner this reduces the tree building time from around 25 to 23.6
seconds here. However the main design change for performance is yet to
come, all this is just general code refactoring (which at least
shouldn't make performance worse).
2022-08-19 22:21:04 +02:00
78e0c936c1 Merge branch 'blender-v3.3-release' 2022-08-19 17:32:55 +02:00
8f9b812d79 Fix build error on i386 due to wrong use of float_t
Was supposed to be float, likely copy paste error from int32_t.
2022-08-19 17:29:02 +02:00
35a41a49a8 Merge branch 'blender-v3.3-release' 2022-08-19 16:25:41 +02:00
1608406600 Fix: nurbs basis cache not computed before it is used 2022-08-19 16:24:24 +02:00
1a3bc09e89 Cleanup: spelling in comments 2022-08-19 13:49:13 +10:00
529f0427fc Cleanup: spelling in comments 2022-08-19 11:29:32 +10:00
d2255aa4ed Outliner: Refactor outliner tree-hash interfaces with C++
- Turn storage into an object with "automatic" memory management (RAII)
  so freeing is implicit and reliable.
- Turn functions into member functions, to have the data and its
  functions close together with controlled access that increases
  encapsulation and hiding implementation details.
- Use references to indicate null is not an expected value.
- Related minor cleanup (comments, use const etc.)

Couldn't spot any changes in performance.
2022-08-18 20:22:55 +02:00
de794adc0c Outliner: Use C++ container for tree hash element storage
Simplifies code quite a bit, since this was doing the typical work of
such a container. I may remove this vector entirely as I'm working on
performance fixes, not sure, but simplifying this helps reason about the
design.

Couldn't spot performance differences in some benchmarks, and I wouldn't
expect any. Maybe some minor onces thanks to the small buffer
optimization of `blender::Vector`.
2022-08-18 20:22:55 +02:00
5148e1c60c Cleanup: General style improvements for Outliner tree hashing code
- Use C++ nullptr instead of C's NULL (clang-tidy warns otherwise)
- Use early exit/continue to avoid indentation (helps readability
  because visual scope of no-op branches is minimized).
- Use const for local variables, to separate them clearly from the
  mutable ones.
- Avoid struct typedef, this is not needed in C++
2022-08-18 20:22:55 +02:00
4d4a84bbeb Merge branch 'blender-v3.3-release' 2022-08-18 15:50:05 +02:00
582704a758 LibOverride: Preserve active object when creating overrides. 2022-08-18 15:49:50 +02:00
cfe5bf4b22 Cleanup: spelling, format 2022-08-18 08:46:24 +10:00
0a84cc691d Cleanup: Move subdiv_mesh.c to C++ 2022-08-17 18:11:01 -04:00