Use a shorter/simpler license convention, stops the header taking so
much space.
Follow the SPDX license specification: https://spdx.org/licenses
- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile
While most of the source tree has been included
- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
use different header conventions.
doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.
See P2788 for the script that automated these edits.
Reviewed By: brecht, mont29, sergey
Ref D14069
From a strict language point of view the code required a braces around
`trgba` initialization. But it is easier to rely on the fact that fields
which are not specified are zero-initialized.
Currently there are many function declarations in `BKE_node.h` that
don't actually have implementations in blenkernel. This commit moves
the declarations to `NOD_composite.h`, `NOD_texture.h`, and
`NOD_shader.h` instead. This helps to clarify the purpose of the
different modules.
Differential Revision: https://developer.blender.org/D13869
The crash was caused by allocating an uninitialized amount of memory.
This fix initializes a bunch of variables that could cause the error.
It should be possible to also fix this in the function that actually uses
the uninitialized memory, but that could cause unknown consequences
that are a bit too risky for 3.0. Just initializing some variables should
be safe though. For more details see D13369.
Differential Revision: https://developer.blender.org/D13369
This commit adds functionality for operations that require pixel
translation or resizing on "Full Frame" mode, allowing to adjust
their canvas. It fixes most cropping issues in translate, scale,
rotate and transform nodes by adjusting their canvas to the result,
instead of the input canvas.
Operations output buffer is still always on (0,0) position for
easier image algorithm implementation, even when the
canvas is not.
Current limitations (will be addressed on bcon2):
- Displayed translation in Viewer node is limited to 6000px.
- When scaling up the canvas size is limited to the
scene resolution size x 1.5 . From that point it crops.
If none of these limitations are hit, the Viewer node displays
the full input with any translation.
Differential Revision: https://developer.blender.org/D12466
This is a code refactor in preparation of supporting canvas
compositing. See {D12466}.
No functional changes, all canvases are at (0,0) position matching
tiled implementation.
Differential Revision: https://developer.blender.org/D12465
Changes introduced in commit rBe9f2f17e8518
can create different render results when there is
a Math or Mix operation after TextureOperation
on tiled execution model.
This is due to WriteBufferOperation forcing a single pixel
resolution when these operations use a preferred
resolution of 0 to check if their inputs have resolution.
Fixing this behaviour creates different renders too.
This patch keeps previous tiled implementation and
adds the new implementation only for full frame execution.
Reviewed By: Jeroen Bakker (jbakker)
Differential Revision: https://developer.blender.org/D11546
When compositor node tree has a texture node, TextureOperation vector inputs has always {0, 0} resolution instead of having same resolution as TextureOperation which is the expected behaviour for resolutions propagation.
Current TextureOperation determineResolution implementation doesn't determine inputs resolution, breaking propagation of preferred resolution and that's the reason why they are always 0. Setting scene resolution always would mean it is its own resolution and could make sense, but setting it only when preferred resolution is 0, breaks preferred resolution logic affecting other operations as explained in D10972. In any case scene resolution is already the default preferred resolution on viewer and compositor nodes.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D11381