Commit Graph

294 Commits

Author SHA1 Message Date
3a08153d7a DRW: Refactor to support draw call batching
Reviewers: brecht

Differential Revision: D4997
2019-09-17 15:16:43 +02:00
fd5c1972cd Revert "DRW: Refactor to support draw call batching"
This reverts commit ce34a6b0d7.
2019-09-13 23:03:10 +02:00
ce34a6b0d7 DRW: Refactor to support draw call batching
Reviewers: brecht

Differential Revision: D4997
2019-09-13 17:32:18 +02:00
0b2d1badec Cleanup: use post increment/decrement
When the result isn't used, prefer post increment/decrement
(already used nearly everywhere in Blender).
2019-09-08 00:23:25 +10:00
d8aaf25c23 Eevee: Shadow map refactor
Reviewed By: brecht

Differential Revision: http://developer.blender.org/D5659
2019-09-05 17:37:50 +02:00
13d469e6f0 Eevee: Remove Additive & Multiply Blend mode
This commit also provide a compatibility code that will convert old
materials using Additive or Multiply Blend mode to their node equivalent.

This conversion is only done on outputs that are enabled for eevee.
2019-08-14 13:36:56 +02:00
d5002f007e Eevee: Improve Transparent BSDF behavior
Alpha blended Transparency is now using dual source blending making it
fully compatible with cycles Transparent BSDF.

Multiply and additive blend mode can be achieved using some nodes and are
going to be removed.
2019-08-14 13:36:56 +02:00
d5c0a02f86 Fix T67033 EEVEE: Random Flickering Materials
This was a read after free error. This only fix the undefined behavior.
The result is still not correct in certain cases (see T67226).

We want to include this for 2.80
2019-07-19 14:38:09 +02:00
80fb263aa9 DRW: Make stencil state clearer and distinct
Write and test states are now separate and need to be explicit.

Also add asserts when trying to write without test enabled.
2019-06-17 16:13:28 +02:00
0707177ab8 Fix T64913 Eevee: shader compilation does not reset TAA
This tracks the number of compiling shaders and just reset the TAA
if previous number mismatch.
2019-06-14 19:17:06 +02:00
95f5272bda Cleanup: style, use braces in draw 2019-06-04 00:14:05 +10:00
d5f6e573ed Cleanup: use const arguments 2019-06-03 23:58:10 +10:00
692891f69e Fix sculpt mode drawing with modifiers still being wrong in some cases
Centralize logic for when to use the PBVH for drawing, fix missing tests in
mask drawing, fix missing tests for multiple windows, only do more expensive
update for all viewports at end of the stroke.
2019-05-31 17:17:03 +02:00
596492e639 DRW: Refactor to use object pointer for drawcall by default
This cleans up a bit of duplicated code and some confusion about
what was culled and what wasn't.

Now everything is culled based on the given object pointer.

If the object pointer is NULL there is no culling performed.
2019-05-30 13:43:33 +02:00
e0c1116ce3 Cleanup: DRW: Rename DRW_STATE_BLEND_* for API clarity 2019-05-28 14:22:22 +02:00
b3601a4687 Eevee: Make lookdev shader use common_view_lib 2019-05-22 13:29:05 +02:00
800641a77f Eevee: Make Planar reflections work with the new DRWView system
Also get rid of clip_block which did the same as clipplanes inside
common_view_lib.glsl.
2019-05-22 13:29:05 +02:00
925b5823cc Eevee: Use DRW_view_* API instead of DRW_viewport_matrix_* 2019-05-22 13:29:05 +02:00
45c085a171 DRW: Add DRWView to improve different view handling
This will have multiple benefit.

TODO detail benefits (culling, more explicit, handling of clipping planes)

For now the view usage is wrapped to make changes needed more progressive.
2019-05-22 13:29:04 +02:00
60a4342557 Cleanup: Eevee: Use dummy texture for GTAO when not enabled 2019-05-17 19:25:01 +02:00
ec3940ab0a Cleanup: Eevee: Use DRW_PASS_CREATE macro when possible 2019-05-17 18:17:23 +02:00
97d22e12b5 Cleanup: DRW: Remove uneeded DRWState values
This removes:
- DRW_STATE_TRANS_FEEDBACK
- DRW_STATE_WIRE
- DRW_STATE_POINT
2019-05-17 18:17:23 +02:00
52669dda80 Eevee: Remove the Volumetric Render checkbox
This is to simplify the usage of Volumetrics.

Now it automatically detect if there is any Volumetric material in the
view and allocate the needed buffer if any.
2019-05-17 13:38:42 +02:00
b526221315 Eevee: Remove the Subsurface Render checkbox
This is to simplify the usage of SSS.

Now it automatically detect if there is any SSS material in the view and
allocate the needed buffer if any.
2019-05-17 13:38:42 +02:00
26beaa2d90 Cleanup: Eevee: Use SET_FLAG_FROM_TEST 2019-05-17 13:38:42 +02:00
0819013eb4 Eevee: Add per material option to cull backfaces
This is in order to have more flexibility and to have an explicit option
for final renders.
2019-05-15 12:03:49 +02:00
be5192bbb9 Cleanup: DRW: Remove uneeded _add suffix from DRW_shgroup_call_add 2019-05-14 10:57:03 +02:00
ad0e95688d Cleanup: DRW: Remove pointers to materials 2019-05-14 10:57:03 +02:00
a298dde5d7 Eevee: Update matrices operations to not use combined matrices 2019-05-10 12:14:41 +02:00
8b6afcb67b Cleanup: Eevee: Remove comment about vcol support in sculpt mode 2019-05-06 22:33:05 +02:00
f302224e16 Cleanup: Eevee: Remove Flat normal shader variation
Was use by sculpt mode but that's not used anymore.
2019-05-04 14:11:04 +02:00
b2f1a65874 Sculpt: Refactor draw manager sculpt drawing mechanism
Workbench/Eevee now displays multiple multi-materials correctly.

Iterate over pbvh nodes when doing object iteration. This makes the
rendering process more streamlined and allow for using different materials.

This change will make possible to:
- Add culling pass of each pbvh leaf node. (speedup if zoomed on a small
area)
- Reduce number of lead node iteration.
- Reduce code complexity
2019-05-04 14:11:04 +02:00
95e052f830 Fix T63997 Weird z-fight during weight paint
PBVH drawing was used even in weightpaint/vertexpaint because both uses
the sculpt session.
2019-05-02 16:51:45 +02:00
7f366c048a Fix T63435 Incorrect fresnel and normals for hair strands on EEVEE 2019-05-02 14:32:41 +02:00
e66629c128 Eevee: Lookdev: Cleanup implementation & support for Bloom and TAA
Make Lookdev works with bloom and TAA by rendering it before TAA and fixing
the motion vectors of the lookdev balls.

Rework Lookdev to remove much of its complexity. Use simpler matrices with
more understandable setup code.
2019-05-01 12:09:18 +02:00
63f0e150ed Cleanup: comments (long lines) in draw 2019-05-01 10:51:10 +10:00
2445d5abc2 Fix T63393 Eevee: Specular Shader's Clear Coat does not function 2019-04-30 14:07:22 +02:00
fd1dd1134b Cleanup: unused vars 2019-04-27 10:00:43 +10:00
d4827cfa81 Fix T58966 Sculpted changes dissapear visually when selecting a second object
Display sculpt mesh if there is a sculpt session.
2019-04-26 16:17:35 +02:00
333cdbb410 Cleanup: comment blocks 2019-04-18 07:59:28 +02:00
41d4a19865 ClangFormat: format '#if 0' code in source/ 2019-04-17 08:24:14 +02:00
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
55c152164f Cleanup: order simple check before function call 2019-04-10 09:05:39 +02:00
01d0903f1e EEVEE+Workbench: Show partsys in final rendering
In final rendering mode the display type was tested for
visibility flag. This should only occus when doing viewport
rendering

Reviewed By: fclem

Maniphest Tasks: T63056

Differential Revision: https://developer.blender.org/D4643
2019-04-04 16:44:10 +02:00
d6747f310f Eevee: Material: Decouple transparent shadows from blend mode
This makes it easier to exclude a surface from casting shadows and can be
used to manipulate the shadows even for opaque surfaces.

Versionning ensure that old behavior is transfered to new rendering logic.
2019-03-29 19:18:19 +01:00
73b55a5508 Cleanup: style, use braces for draw 2019-03-28 01:14:03 +11:00
16694ed408 Cleanup: redundant use of string formatting functions 2019-03-24 16:09:46 +11:00
7b3e114975 Fix T57617 Volumetrics doesn't work on the Orthographic Camera
common_data.view_vecs were not updated before use.
2019-03-22 19:43:08 +01:00
f391362f8c Fix T60190 Z-fighting with (Culled) Backface
Create a separate pass for backface culled objects.
2019-03-20 14:51:06 +01:00
4fa904e91c Cleanup: use lowercase for dimensions in function names
Most API's already use this convention.
2019-03-20 18:25:27 +11:00