Commit Graph

1050 Commits

Author SHA1 Message Date
7ba30d35d1 Fix T80727: Drivers: deleting all keyframes leaves an uneditable f-curve.
A NULL bezier pointer does not mean that the fcurve is not editable, it
only is if it actually has some baked sample points too.
2020-09-24 14:05:42 +02:00
1f9e3d44a0 Cleanup: Doxygen sections 2020-09-17 13:14:47 -05:00
65fd005312 Cleanup: Extract "draw_fcurve" as a separate function
This is reasonable to do by itself, but it also enables drawing fcurves
outside of this loop, which is useful for D7737.
2020-09-17 11:30:41 -05:00
5b7a35ddfb Cleanup: Use "r_" prefix for return arguments 2020-09-17 11:06:41 -05:00
6432fa488a Cleanup: Remove GLEW dependencies outside of GL module 2020-09-12 15:51:21 +02:00
63916f5941 Cleanup: reduce variable scope 2020-09-09 18:41:07 +02:00
e6f0b60c2e UI Code Quality: Use derived struct for number buttons
For the man rationale behind this design, see 49f088e2d0. Further,
this removes users of uiBut.a1/uiBut.a2, which is a very ugly design
choice (hard to reason about).

Note that I had to do rather ugly, specific exceptions for the number
buttons in `ui_def_but_rna()`. But once all users of a1/a2 are removed,
this special handling shouldn't be needed anymore.
I also had to move a sanity check out of the button definition. It's now
moved into a new debug only sanity checking function executed when
finishing the layout definition (block end).
2020-09-04 21:26:31 +02:00
2115232a16 Cleanup: Clang-Tidy readability-inconsistent-declaration-parameter-name fix
No functional changes
2020-09-04 21:04:16 +02:00
fb5e2f5610 Cleanup: Clang-Tidy bugprone-incorrect-roundings fixes
Should cause no noticeable difference.
2020-09-04 16:23:08 +02:00
f5e55c3337 Cleanup: use bool instead of int in various places 2020-09-02 19:10:40 +02:00
f18e537451 Cleanup: GPU: Use explicit clear value in GPU_clear* commands
This replace `GPU_clear()` by `GPU_clear_color()` and `GPU_clear_depth()`.
Since we always set the clear value before clearing, it is unecessary
to track the clear color state.
Moreover, it makes it clearer what we clear the framebuffer to.
2020-08-23 12:04:24 +02:00
298329554a Cleanup: GPUState: remove double GPU_blend calls 2020-08-18 21:30:10 +02:00
bf1b622dd9 GPUState: GPU_blend final API renaming
We now use GPU_blend for enabling / disabling blending and explicitly
set the blend equation.
2020-08-18 21:30:10 +02:00
969bcf0793 Cleanup: GPUState: Replace blend func separate by enum 2020-08-18 21:30:10 +02:00
171e77c3c2 Cleanup: use array syntax for sizeof with fixed values
Also order sizeof(..) first to promote other values to size_t.
2020-08-08 13:38:00 +10:00
7283e6fb73 Merge branch 'blender-v2.90-release' into master 2020-08-07 10:04:57 +02:00
91694b9b58 Code Style: use "#pragma once" in source directory
This replaces header include guards with `#pragma once`.
A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`),
because they are used in other places.

This patch has been generated by P1561 followed by `make format`.

Differential Revision: https://developer.blender.org/D8466
2020-08-07 09:50:34 +02:00
675fa2ee13 Refactor: rename SpaceType->new to SpaceType->create
The data member `new` was conflicting with the `new` keyword
when `BKE_screen.h` was included in C++ files.

Reviewers: sergey

Differential Revision: https://developer.blender.org/D8459
2020-08-04 14:40:15 +02:00
6119f3cad1 Cleanup: spelling (initialized) 2020-08-01 13:57:27 +10:00
cfa788cf9a GPU: clear color with 1.0 alpha
This impacts GHOST/Wayland which draws windows using alpha.
2020-07-22 10:57:41 +10:00
Sybren A. Stüvel
686ab4c940 T77086 Animation: Passing Dependency Graph to Drivers
Custom driver functions need access to the dependency graph that is
triggering the evaluation of the driver. This patch passes the
dependency graph pointer through all the animation-related calls.

Instead of passing the evaluation time to functions, the code now passes
an `AnimationEvalContext` pointer:

```
typedef struct AnimationEvalContext {
  struct Depsgraph *const depsgraph;
  const float eval_time;
} AnimationEvalContext;
```

These structs are read-only, meaning that the code cannot change the
evaluation time. Note that the `depsgraph` pointer itself is const, but
it points to a non-const depsgraph.

FCurves and Drivers can be evaluated at a different time than the
current scene time, for example when evaluating NLA strips. This means
that, even though the current time is stored in the dependency graph, we
need an explicit evaluation time.

There are two functions that allow creation of `AnimationEvalContext`
objects:

- `BKE_animsys_eval_context_construct(Depsgraph *depsgraph, float
  eval_time)`, which creates a new context object from scratch, and
- `BKE_animsys_eval_context_construct_at(AnimationEvalContext
  *anim_eval_context, float eval_time)`, which can be used to create a
  `AnimationEvalContext` with the same depsgraph, but at a different
  time. This makes it possible to later add fields without changing any
  of the code that just want to change the eval time.

This also provides a fix for T75553, although it does require a change
to the custom driver function. The driver should call
`custom_function(depsgraph)`, and the function should use that depsgraph
instead of information from `bpy.context`.

Reviewed By: brecht, sergey

Differential Revision: https://developer.blender.org/D8047
2020-07-20 11:51:09 +02:00
651db1b26f Cleanup: spelling 2020-07-11 15:32:59 +10:00
33a74941c5 Cleanup: Editors, Clang-Tidy else-after-return fixes
This addresses warnings from Clang-Tidy's `readability-else-after-return`
rule in the `source/blender/editors` module.

No functional changes.
2020-07-03 17:42:46 +02:00
Jeroen Bakker
bbb2e0614f Performance: Draw play head as an overlay
When playing back animations a playhead is updated in all the animation editors.
The drawing of the playhead is part of the drawing of the main region
`RGN_TYPE_WINDOW` that redraws the whole region.

This change will draw the play head and window scrollers when updating the
screen. This affects the Action editor, Timeline, Graph editor, NLA editor and
Sequence editor. There is noticeable speedup when using complex animation files.

Spring 02_020_A.anim.blend fps went from 11.8 to 12.5 when showing a timeline
and a action editor on a Ryzen 1700.

* When playing back animation the markers don't jump up/down when near the
  frame. This could be added back.

Reviewed By: Brecht van Lommel

Differential Revision: https://developer.blender.org/D8066
2020-06-23 12:03:17 +02:00
Jeroen Bakker
2fdca5bd19 Refactoring: View2DScrollers memory allocation
View2DScrollers used the memory manager to allocate memory. This isn't a
problem but in a upcoming change the scrollers will be drawn more often
than it used to (See {D8066}). To limit the number of allocations and
frees this patch will use the stack for allocation.

Reviewed By: Campbell Barton

Differential Revision: https://developer.blender.org/D8076
2020-06-22 21:46:04 +02:00
dea2c3f256 Cleanup: spelling 2020-06-13 12:50:07 +10:00
e8b8e16b24 Code Cleanup: fcurve function naming 2020-06-05 09:30:15 +02:00
fe6be70875 CleanUp: Introduce BKE_fcurve_create 2020-06-05 08:41:35 +02:00
946ae26349 UI: use term current frame instead of playhead
Avoid mixing different terminologies up,
current frame is used in a majority of Blender.
2020-06-01 15:00:25 +10:00
813ff8913b UI: Small Changes to Graph Editor Active Vertex Panel
- X / Y value orders are all consistent, between handles and the keyframe.
  - Values are labeled consistently, with just "Frame" and "Value"
  - The more important type property that can affect the others comes first.
  - The "type" property provides nice visual separation between the
    handle properties.

Reviewed By: sybren, billreynish

Differential Revision: https://developer.blender.org/D7738
2020-05-19 10:27:07 -04:00
eaf7d36d66 UI: Graph Editor: Draw Handles Lines With Smoothing
Enabling "Use High Quality Display" in the graph editor enables
AA for the curves, this enables it for bezier handles too.

Differential Revision: https://developer.blender.org/D7740
2020-05-15 15:12:58 -04:00
998e26704b Merge branch 'blender-v2.83-release' 2020-05-15 23:16:39 +10:00
fe0036c586 Fix T76563: Transforming an auto-aligned point won't set it aligned
When local origins are used or a single control point is selected,
change the handle types from auto to aligned.
2020-05-15 23:13:57 +10:00
82e8df01ac UI: Rename 'View All' operator to 'Frame All'
This change was done time ago but it was still missing in some operators.
2020-05-12 15:44:59 +02:00
9eb46d6c29 Cleanup: rename mcords to mcoords
- 'coords' is an abbreviation for coordinates, not 'cords'.
- Rename 'moves' to 'coords_len'.
2020-05-04 19:50:06 +10:00
aa72e3abf9 Cleanup: moved drivers to BKE_fcurve_driver.h / fcurve_driver.c
All the driver-specific code in `fcurve.c` has been moved into a new file
`fcurve_driver.c`. The corresponding declarations have been moved from
`BKE_fcurve.h` to `BKE_fcurve_driver.h`.

All the `#include "BKE_fcurve.h"` statements have been investigated and
replaced with `BKE_fcurve_driver.h` where necessary.

No functional changes.
2020-05-01 13:08:22 +02:00
6fa904765a Cleanup: Rename Panel * variables from pa to panel 2020-04-03 22:20:25 -05:00
3208454aa8 Cleanup: Animation, move AnimData API to anim_data.c/BKE_anim_data.h
The `BKE_animsys.h` and `anim_sys.c` files already had a an "AnimData
API" section. The code in that section has now been split off, and
placed into `BKE_anim_data.h` and `anim_data.c`.

All files that used to include `BKE_animsys.h` have been adjusted to
only include the animation headers they need (sometimes none).

No functional changes.
2020-04-03 16:46:48 +02:00
ad85989a3f Cleanup: Rename bScreen variables from sc/scr to screen
Part of T74432.

Mostly a careful batch rename but had to do few smaller fixes.

Also ran clang-format on affected files.
2020-04-03 14:42:24 +02:00
905c0269f3 Cleanup: Rename ScrArea variables from sa to area
Follow up of b2ee1770d4 and 10c2254d41, part of T74432.
Now the area and region naming conventions should be less confusing.

Mostly a careful batch rename but had to do few smaller fixes.

Also ran clang-format on affected files.
2020-04-03 13:34:50 +02:00
10c2254d41 Cleanup: Continue renaming ARegion variables from ar to region
Continuation of b2ee1770d4, now non-single word variables are also
renamed.
Part of T74432.

Also ran clang-format on affected files.
2020-04-03 12:54:28 +02:00
600a627f6e Cleanup: use abbreviated names for unsigned types in editors 2020-04-03 16:21:24 +11:00
2d1cce8331 Cleanup: make format after SortedIncludes change 2020-03-19 09:33:58 +01:00
b88ca3e6d1 Cleanup: Resolve HKEY conflict
Both the MS headers and blender headers define the HKEY
which gives all kind of inclusion order issues.

This diff renames all *KEY constants to EVT_*KEY to resolve
this conflict.

Reviewed By: brecht , dfelinto

Differential Revision: http://developer.blender.org/D7164
2020-03-18 10:38:37 -06:00
b2ee1770d4 Cleanup: Rename ARegion variables from ar to region
The old convention was easy to confuse with ScrArea.
Part of https://developer.blender.org/T74432.

This is mostly a batch rename with some manual fixing. Only single word
variable names are changed, no prefixed/suffixed names.

Brecht van Lommel and Campbell Barton both gave me a green light for
this convention change.

Also ran clan clang format on affected files.
2020-03-06 17:19:23 +01:00
73ef27f156 Cleanup: keyframing return arguments
- Use 'int' for counters instead of short.
- Use 'bool' instead of a counter when only a change is being detected.
- Use typed enum for keying set flags.
- Include in comments when a negate error code may be returned.
2020-03-06 17:05:18 +11:00
1da8ed2a97 Cleanup: redundant casts 2020-03-05 08:38:41 +11:00
6706ae5712 Cleanup: spelling 2020-03-04 21:46:16 +11:00
Asad-ullah Khan
e4eede8318 UI: rename View Selected" to "Frame Selected"
Addresses T74331
2020-03-04 21:38:23 +11:00
c64cea14ed Keymap: minor tweaks so box-select shortcuts show in the menu 2020-02-17 21:03:56 +11:00