Changing the brush size for example,
was adding redundant undo steps in paint-modes.
For now, don't store undo steps for property changes
in paint & edit modes.
While not ideal, this is similar to 2.7x behavior.
This reverts part of commit b7eba20236. Polling
is causing issues in scripts, and the minor usability improvements are not worth
the extra work this may cause at this point in the release cycle.
Fixes T65149
This patch updates the polling that enable/disables Edit Menu items. Slight Undo History menu changes
Differential Revision: https://developer.blender.org/D4846
Reviewed by Brecht Van Lommel
No functional change, this adds LIB definition and args to cmake files.
Without this it's difficult to migrate away from 'BLENDER_SORTED_LIBS'
since there are many platforms/configurations that could break when
changing linking order.
Manually add and enable WITHOUT_SORTED_LIBS to try building
without sorted libs (currently fails since all variables are empty).
This check will eventually be removed.
See T46725.
Some developers were using undo for their scripts, this allows for undo
pushes in background mode, however - as with 2.7x, undo isn't
initialized at startup in background mode.
See replies to T60934
This complicated handling of undo steps in a generic way
especially switching between undo systems that stored data to ones
that accumulated changes.
Now each undo system must treat it's steps as check-point,
internally it can apply/rewind changes.
This commit also fixes projection paint where the object mode wasn't
following the undo steps.
BF-admins agree to remove header information that isn't useful,
to reduce noise.
- BEGIN/END license blocks
Developers should add non license comments as separate comment blocks.
No need for separator text.
- Contributors
This is often invalid, outdated or misleading
especially when splitting files.
It's more useful to git-blame to find out who has developed the code.
See P901 for script to perform these edits.
Does not make sense to keep that with BLO_writefile.h, this can also be
used by read code, and some other parts of Blender (like ed_undo.c
currently)...
Memfile undo isn't compatible with sculpt or edit-mode.
This didn't work in 2.7x, so best disable memfile undo for now in
situations where it's going to loose data or crash.
Exiting modes shouldn't be needed since loading the new memfile
will free the old data.
Sculpt mode dynamic topology was adding undo data on exiting the mode
which isn't logical in this case and can be avoided altogether.
There are serious suspicions that weird corruptions faced by studio
artists may happen in undo/redo code, so let's see whether that's the
case.
With this, and when --debug-io arg is passed on startup, the whole lib
data are checked at every undo. This makes undo slower (from two to
three times slower), but it could help us spot better what happens...
While the crash is in 2.8, it's possible undo operates on data
which isn't only owned by the current scene (any object for eg).
Thanks to @mont29 for suggesting the fix.
For now, that flag is only used in redo code, since after undo step
depsgraph is totally empty... We *may* want to add at least an assert in
op calling code too, though?
This commit merge the full development done in greasepencil-object branch and include mainly the following features.
- New grease pencil object.
- New drawing engine.
- New grease pencil modes Draw/Sculpt/Edit and Weight Paint.
- New brushes for grease pencil.
- New modifiers for grease pencil.
- New shaders FX.
- New material system (replace old palettes and colors).
- Split of annotations (old grease pencil) and new grease pencil object.
- UI adapted to blender 2.8.
You can get more info here:
https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/https://code.blender.org/2018/07/grease-pencil-status-update/
This is the result of nearly two years of development and I want thanks firstly the other members of the grease pencil team: Daniel M. Lara, Matias Mendiola and Joshua Leung for their support, ideas and to keep working in the project all the time, without them this project had been impossible.
Also, I want thanks other Blender developers for their help, advices and to be there always to help me, and specially to Clément Foucault, Dalai Felinto, Pablo Vázquez and Campbell Barton.