Shader and compositor curve nodes change their inputs even if they are
at identity settings.
That is because shader and compositor curve nodes evaluate their curve
map texture samplers at the normalized input directly, disregarding the
fact that the samplers are evaluated using linear interpolation. This
causes the output to be slightly different that it should be.
This patch remaps the evaluation parameters such that the texture
sampler is evaluated at the center of the pixels.
Differential Revision: https://developer.blender.org/D15811
Reviewed By: Clement Foucault
This patches rewrites the GPU shaders of curve nodes for easier future
development. This is a non-functional change. The new code avoids code
duplication by moving common code into BKE curve mapping functions. It
also avoids ambiguous data embedding into the gradient vectors that are
passed to vectors and reduces the size of uniforms uploaded to the
shader by avoiding redundancies.
This is needed in preparation for the viewport compositor, which will
utilize and extend this implementation.
Reviewed By: fclem
Differential Revision: https://developer.blender.org/D14689