Commit Graph

6 Commits

Author SHA1 Message Date
b4bb377ae5 - this probably fixes export to vrml 1.0 output for textures (UV coords)
it needs tests... just a simple cube with sides texmapped. and then
  import to whatever vrml viewer or importer you have around.

  the trick lies in adding textureCoordIndex nodes to file.
2003-06-30 18:09:08 +00:00
76fe6daa15 - another series of translated c files.
-Ton-
2003-04-26 11:56:44 +00:00
d0e346d544 updated .c files to include:
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

Just need to finish cpp files now :)

Kent
--
mein@cs.umn.edu
2002-11-25 12:02:15 +00:00
b4c622d4ba bug fix in vrml (inventor) import.
Maarten
2002-11-12 20:12:40 +00:00
f6c7a89357 some small optimizations 2002-10-30 00:37:19 +00:00
Hans Lambermont
12315f4d0e Initial revision 2002-10-12 11:37:38 +00:00