Commit Graph

60145 Commits

Author SHA1 Message Date
a3c80615d5 Fix stubs 2018-04-16 14:57:23 +02:00
b31ebd8c5c Fix T54609: Erros in precise BBox extraction algorithm 2018-04-16 09:22:42 -03:00
6a75a1a669 Depsgraph: Tag scene after changing cursor location
While 3d cursor is mainly an UI thing and isn't needed for scene evaluation,
it is stored in scene DNA. This means, operator is inform depsgraph that data
has changed, so all copies of that scene can copy new values.

Fixes lack of visual feedback when changing cursor location in viewport
with copy-on-write enabled.
2018-04-16 12:59:21 +02:00
cab5dd5ea0 Fix incorrect scene used for building freestyle stroke depsgraph. 2018-04-16 10:39:13 +02:00
8ad93dd009 Merge branch 'master' into blender2.8 2018-04-16 10:19:03 +02:00
6617818c7a Make ID icons safe for deletion from threads
Added a lock-free deferred queue for deletion. Now if ID icon
is requested to be freed from non-main thread, it will be added
to the deferred list. Actual deletion will happen later from main
thread.

Currently actual deletion only happens next time BKE_icon_id_delete()
is called, which might not be enough. But it's easy to enforce
deferred deletion.

Icons for preview images are not covered by deferred deletion yet.

Reviewers: mont29

Differential Revision: https://developer.blender.org/D3146
2018-04-16 10:18:43 +02:00
5bfe6126f8 Added lock-free single linked list implementation
Only supports lock-free insertion for now, can not delete element
or traverse the list at the same time.
2018-04-16 10:18:43 +02:00
bfb633087b Fix object/bone select buffer big-endian sorting 2018-04-16 08:51:41 +02:00
9777cd2b1e Cleanup: unused function 2018-04-16 07:40:40 +02:00
55939bf219 Merge branch 'master' into blender2.8 2018-04-16 07:27:53 +02:00
61a22262d1 Eevee: Cleanup remaining shadow geometry references. 2018-04-15 22:23:51 +02:00
d8d1f637b1 Eevee: Shadows: Transition to individual face rendering.
This gets rid of the need of a geom shader and instancing.

Both are pretty slow compared to the new method.
The only moment the old method could be better is when scene is filled
with lots of objects and most of the objects in the shadow map appear
on every layer.

But even then, we could optimize the culling and minimize the overhead.
2018-04-15 22:23:51 +02:00
dd6fcd2f21 DRW: Fix culling algorithm for cascade shadow maps.
draw_frustum_boundbox_calc does not work properly it seems in this case.
2018-04-15 22:23:51 +02:00
728816dbdc DRW: Override matrices: fix const correctness. 2018-04-15 22:23:51 +02:00
80f7249d09 Cleanup: skip redundant edit-bone select lookups 2018-04-15 21:46:25 +02:00
Julian Eisel
4b080ff18f Cleanup: Make access to widget triangle defines explicit
E.g. the vertices created for each of the defines would require a
certain offset. If you don't know what to look for, finding out about
this is pretty difficult. Make them easily searchable instead.
2018-04-15 21:36:21 +02:00
Julian Eisel
7c02008e74 Fix button triangle for "hold action" not working
There is quite some mess going on in that most of the old triangle
drawing code is still there, but does almost nothing effectively.
Instead values are hardcoded in the shader, however it doesn't support
the drawing options the triangle functions expose.
E.g. the 'where' variable to set triangle direction doesn't work.
2018-04-15 21:24:24 +02:00
35ff9e44ca Missed from last merge 2018-04-15 17:41:11 +02:00
ebe3361181 Merge branch 'master' into blender2.8 2018-04-15 12:48:39 +02:00
7bccd21afa Cleanup: remove redundant args from ebone picking
Make this match editmesh picking more closely
2018-04-15 12:45:39 +02:00
9e2ea6c500 Merge branch 'master' into blender2.8 2018-04-15 12:03:09 +02:00
0f2efce6c5 Cleanup: remove bad casts 2018-04-15 11:57:49 +02:00
c12d976020 Cleanup: ED_armature naming
- Wasn't clear which functions handle edit-bones.
- Mixed both ebone and edit_bone in names.
- Didn't use ED_armature_* prefix for public API.

See P655 to apply to branches.
2018-04-15 11:50:53 +02:00
f3a8f97fcf Merge branch 'master' into blender2.8 2018-04-15 10:52:14 +02:00
d0e3fbc06b Cleanup: remove undoing access, minor formatting
Access to undoing state isn't needed,
some text insert code was overly compacted.
2018-04-15 10:48:50 +02:00
fb3528d088 Fix T54593: Py text edits crash (undo regression) 2018-04-15 10:34:41 +02:00
2666e77c22 Fix T54527: Misleading Tooltip on Snap Target Menu 2018-04-14 18:26:27 -04:00
3a10f8e1b1 Cleanup: style 2018-04-14 22:26:12 +02:00
36152afa76 Merge branch 'master' into blender2.8 2018-04-14 14:34:21 +02:00
5ab77ab4ee Cleanup: use const for BKE_object args 2018-04-14 14:27:38 +02:00
35785ee7cb Merge branch 'master' into blender2.8 2018-04-14 14:10:27 +02:00
1c23b5c6ff Cleanup: rename WriteData struct members.
Relationship between tot/count/buf wasn't clear.

Also use doxy sections.
2018-04-14 13:35:20 +02:00
cbd4a79c6d Undo: refactor memfile writing
- Move static undo variable into 'WriteData',
  'memfile_chunk_add' used arguments in a confusing way,
  sometimes to set/clear static var.

- Replace checks for 'wd->current' with 'wd->use_memfile'
  move memfile vars into 'wd->mem' struct.
2018-04-14 13:03:41 +02:00
2e9b92b5cc Fix T54568: Undo memory de-duplication failed
Error in 651b8fb14e caused de-duplication to fail.
2018-04-14 12:30:14 +02:00
b107e77e46 BGL: Expose OpenGL API for FrameBuffers and RenderBuffers. 2018-04-14 02:25:18 -03:00
8245c4fd66 PyAPI: Gawain: Checks the member data instead vbo_id.
After recent changes in gawain, `vbo_id` is now assigned in VertBuf creation.
2018-04-13 10:47:49 -03:00
3765653b38 RNA: Fix crash with select_mode_update.
`bpy.context.tool_settings.mesh_select_mode = (True, True, True)` was crashing because `wmn->window` was not being passed.
2018-04-13 10:41:44 -03:00
ce114a307d DRW: Deferred Shader Compilation: Optimize shaders compilation.
`glFinish()` that was causing bad perf issue on `Intel(R) HD Graphics 4000`.
2018-04-13 10:38:13 -03:00
7d8f35b471 CLAY: Fix prepass shader on certain compiler.
`Intel(R) HD Graphics 4000` driver sometimes does stupid things.
2018-04-13 10:36:05 -03:00
7b9fb32591 Python API: remove preview/render resolution settings from API functions.
For correct results these must have been set already when the depsgraph was
created and evaluated, so all dependencies have appropriate resolutions too.

For particle we no longer backup and restore the viewport particles to avoid
overwriting them during render, as copy-on-write solves this for us. Even
without COW particles seem to work ok.

This also removes the particle simplification options based on camera. This
was never used much and only available in Blender Internal.

Differential Revision: https://developer.blender.org/D3148
2018-04-13 14:38:59 +02:00
a1e2415ed5 Depsgraph: don't pass evaluation context to update functions.
The depsgraph now contains all the state needed to evaluate it.

Differential Revision: https://developer.blender.org/D3147
2018-04-13 14:17:37 +02:00
eec5d3a8a8 Depsgraph: remove engine type from evaluation context.
This was only used for viewport rendering, where we can just pass the engine
type directly. There is no technical reason why we can't draw the same depsgrpah
with different render engines.

It also led to some weird things like requiring a render engine for snapping
and raycast API functions.

Differential Revision: https://developer.blender.org/D3145
2018-04-13 14:17:32 +02:00
340bfdef2e Depsgraph: store mode and time in depsgraph, add view layer / scene accessors.
Scene, view layer and mode are now set in the constructor and never changed.
Time is updated on frame changes to indicate which frame is being or has been
evaluated last.

This is a step towards making EvaluationContext obsolete.

Differential Revision: https://developer.blender.org/D3144
2018-04-13 14:17:22 +02:00
5d7952d9c7 Python API: remove object.dupli_list_create and dupli_list_clear.
Cycles is no longer using this. There are still addons using it but for
correct results with the new depsgraph this API should not be used.

Differential Revision: https://developer.blender.org/D3143
2018-04-13 14:16:59 +02:00
f0a4c631bb Fix incorrect object in editmode tests in depsgraph eval.
These cases should not depend on the view layer.
2018-04-13 13:04:19 +02:00
1c85fb95b1 Fix incomplete evaluation context in depsgraph iter. 2018-04-13 13:04:19 +02:00
07fc6c9224 Merge branch 'master' into blender2.8 2018-04-13 12:19:31 +02:00
199715eabc Point cache: stop using general object dupli system.
We now only look into dupli groups to find point caches to edit. This
feature is a leftover from the old proxy system, and evaluating the
full dupli list and all transforms was overkill. With static overrides
we may want to get rid of using duplis entirely, and just let users
select the objects directly.
2018-04-13 11:47:29 +02:00
d8bdd7b261 Cleanup: add utility function to find a single point cache ID. 2018-04-13 11:31:19 +02:00
b92d78553b Cleanup: don't use Blender structs in iTaSC module. 2018-04-13 11:31:19 +02:00