Commit Graph

10 Commits

Author SHA1 Message Date
5af67129f8 * theme save script now saves iconThemes and supports string types.
* added .iconTheme variable
* bugfix. drawType was not being saved because Py_BuildValue and __members__ was missing an "s"
* added Blender.Get('icondir')
2006-12-30 07:32:58 +00:00
af3f454cd8 ==Sequencer==
Added patch by Matt Ebb, that enhances the sequencer GUI in several ways:
- It looks a lot better
- Strip colours are themeable.
- The drawing code is more readable.
- The background of the timeline makes now distinguishing the channels easier
  by alternating between different shades of gray.
- Handle-scaling is clamped to min and max-values, making it possible to
  grab strips at large zooming levels more easily.
- Preview-images can be panned by dragging it with the middle mouse button.
  Home-Key resets the position.
- Since some people can't grab the meaning of "C 0", it is renamed to "Chan: 0"
- Effect strips have slightly different colors to distinguish them better.

Additionally:
- fixed an off by one error in Matt's patch
- Scene-rendering saves CFRA to avoid jumping current-scene on scrub
  (might be academic fix, since most likely it only happens if you add
  the sequencer-scene to the timeline... But nevertheless it bugs you on
  testing the GUI ;-)
2006-06-08 19:05:58 +00:00
bb9cadbb77 BPython:
- minor: added missing theme options (bone_solid, bone_pose, strip,
strip_select) to Blender.Window.Theme and also updated accordingly
(version info) the script that saves themes as scripts and the module's
doc.
2006-01-16 03:51:32 +00:00
Ken Hughes
44c581644a -- fix indentation to make epydoc happy 2005-11-20 18:41:41 +00:00
77332fa698 Patch by Matt Ebb: upgraded usablitiy of text button.
Textbuttons now allow a selection too (like any textbutton in other UIs).
By default, on activating a textbutton, the entire button text is selected
when you enter the button. A single arrowkey or LMB click reveils the
cursor then. Here's more user notes:

LMB click: If inside the button, places the text cursor at the clicked
position. If outside the button, confirms/finishes editing

LMB drag: Selects the text between the start and end point of the drag.

Backspace: Deletes selected text, or backspaces a character

Shift Backspace: Deletes all, as before.

Delete: Deletes selected text or forward deletes a character

Shift LeftArrow: Extends the selection left

Shift RightArrow: Extends the selection right

LeftArrow: If there's a selection, move the cursor to the left edge of the
selection, otherwise move the cursor left a character.

RightArrow: If there's a selection, move the cursor to the right edge of
the selection, otherwise move the cursor right a character.

UpArrow/Home: Move the cursor to the beginning of the line

DownArrow/End: Move the cursor to the end of the line

Ctrl Left arrow and Ctrl Right arrow to jump between directory separators
2005-11-20 10:04:45 +00:00
Stephen Swaney
cf620b95d5 Updates and corrections to the BPy doc. Patch #2975
A large chunk of documentation goodness from Campbell Barton (ideasman).
Thanks!

Note that any mispellings, errors, or inconsistencies are due to
my ham-fisted editing.
2005-10-11 15:11:39 +00:00
Stephen Swaney
401dfba305 Changes to Documentation Format ONLY.
no executable code.

Martin noticed many of our bpy instance variables were
incorrectly marked as class variables in the doc.  This
commit essentially changes the title of sections of the doc
from Class Variables to Instance Variables.  Now that we are
adding class or module dictionaries for constants, etc. this is
a distinction worth making.  Plus it is right.
2005-06-15 06:22:26 +00:00
6cec51b259 BPython bug fixes:
- #2646 reported by Campbell: Python/Fileselector (moving from fileselector called by script to another space caused script to hang around open but not accessible)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2646&group_id=9

- #2676 reported by Wim Van Hoydonck: 2.37 python scripts gui: event 8 ignored (thanks Ton for discussing / pointing what to do, Ken Hughes for also working on a fix)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2676&group_id=9

- gui-less scripts with calls to progress bar inside fileselector callbacks didn't return to the previous space on exit (staying on Scripts win), requiring an event to do so (mouse movement, for example).  Quick fix for now, will rework a little after 2.37a for a better alternative, not needing to move to the Scripts win at all.

- added syntax colors access to Window.Theme module.

Scripts:

- updates by Jean-Michel Soler: svg2obj (svg paths import), tex2uvbaker, fixfromarmature;
- updates by Campbell Barton: obj import / export, console;
- tiny: converted vrml97 export to unix line endings;
- updates in ac3d exporter, help browser, save theme.

Thanks all mentioned above.
2005-06-11 05:30:14 +00:00
09fb5d6b8d BPython:
- Made Blender.event var (previously only used by script links) hold ascii value -- where it applies -- of current event during events callback registered with Draw.Register(gui, events, button_events).  Useful for gui scripts like Campbell's Python console. No problem using this var to hold the value, since in gui scripts it was not used (always None).

- Updated Window and Window.Theme with new theme vars and the Time space.

- Script links:

-- Added "Render" event for script links (runs twice, second time as "PostEvent", for clean-up actions). Now FrameChanged links don't run when a single pic is rendered.

-- Added "Enable Script Links" button in the script buttons tab.  Now this bit gets saved in .blends along with the rest of G.f, so users can define per .blend if they are on or off by default.  "blender -y" also disables all slinks as happened before with OnLoad ones only.

-- Other small changes in the script buttons tab:
  When a link is added (button "new"), it becomes the active one for the window, no need to press a button to reach it.
  Also, a pupmenu showing all available texts is shown when "new" is pressed, so users can choose a text w/o having to type.  Cancel the popup to leave the string button empty (link exists, but has no script assigned).  A pulldown would be better UI-wise, but it's kinda weird to show both scripts and normal texts (Blender doesn't differentiate them) in a script links pulldown.  With a popup we can show only texts ending in ".py" (not done in this commit, need opinions) and if the script has no or another extension, case of many in old and current .blend's, there's still the string box for writing its name.

-- Implemented Ton's space handler script links:

Right now only for the 3d View,  but it's trivial to add for others.  There are two types: EVENT, to receive 3d View events from a chosen window and DRAW, to draw on the window.  Ton's idea was to give scripts a controlled way to integrate better within Blender.

Here's how it works:

- scripts must have a proper header, like:
# SPACEHANDLER.VIEW3D.EVENT

and then they are shown in 3d View's View menu, "Space Handler Scripts" submenu.  Check (mark, click on it) a script to make it active.

EVENT handlers should consult the Blender.event var to get the current event, which can be compared with values from the Draw module:

import Blender
from Blender import Draw

evt = Blender.event
if evt == Draw.AKEY:
  print "a"
elif evt == Draw.LEFTMOUSE:
  print "left mouse button"
else:
  return # ignore, pass event back to Blender

Blender.event = None # tell Blender not to process itself the event

DRAW handlers are free to draw to their owner 3D View. OpenGL attributes and modelview and projection matrices are pushed before running the handler and poped when it finishes.

To communicate between EVENT and DRAW handler scripts we have the Blender.Registry module, as always.

Still need to code some nice example, which should also serve to test properly space handlers.  Simple tests went fine.

- doc updates about the additions.

=======

Note: the UI part of the space handlers and script links is of course open for changes, I just tried to make it understandable.  Probably we won't use the scriptlinks icon for "None Available" (check 3d View -> View -> Space Handler Scripts), though it hints at what space handlers are.  The tooltips may not be accepted either, since other menus don't use them.  Opinions welcomed.
2005-05-08 21:20:34 +00:00
fa9135385a BPython:
- Blender.Window: added function GetPerspMatrix() (Tom Musgrave's patch, thanks);
- added Chris Want's patch to tell argc, argv to the Python interpreter (thanks, Hos);
- Blender.Image: added image.glFree() to free textures bound by the recently added
  image.glLoad() (both suggested by Campbell Barton -- thanks, with these Blender can
  be used to load textures for scripts);
- Blender.Sound: removed for now at least a few get/set methods of vars that can't be
  accessed via interface;
- renamed Get/makeActive to Get/setCurrent in Blender.World (actually added alias for
  now), same in Blender.Sound: renamed makeActive to setCurrent.  Stephen Swaney
  pointed this some weeks ago, we should stick to one naming convention.
- added documentation for Sound and Window.Theme modules and the other added
  functions, made other small updates.
- Blender.Object: made 'worldspace' become the default output of .getMatrix and .mat/.matrix:
  after reading a discussion on blender.org's Python forum where eeshlo mentioned the
  pre 2.34 default was worldspace, I took a better look at Blender's relevant code,
  confirmed, talked to Theeth about this and as he suggested am changing the default
  back to 'worldspace'.
2004-10-20 05:51:24 +00:00