Commit Graph

6695 Commits

Author SHA1 Message Date
0084b8635f Fix T101398: Transfer Attribute node still defined in menu
Removing this item was missed in 837144b457.
2022-09-27 07:49:21 -05:00
78952518e7 Cleanup: format 2022-09-27 16:36:27 +10:00
84ddb8b3cc UI: add preference to disable touchpad multitouch gestures
Available on Windows and macOS, where such gestures are supported.
For Windows, disabling this option restores touchpad behavior to
match Blender 3.2.

Ref T97925

Differential Revision: https://developer.blender.org/D16005
2022-09-26 22:59:35 +02:00
837144b457 Nodes: Use plain menus for geometry nodes add menu
At the cost of slightly more boilerplate code, we can avoid the `NodeItem`
and `NodeCategory` abstractions used to build the node add menu.
This makes the menus more flexible and more obvious, which will
make them easier to extend with assets.

The identifiers for the new menu types are inconsistent with regular
class naming for backwards compatibility with the old "category"
menu naming.

Also adds an item for the "Self Object" node missed in dd5131bd70.

Differential Revision: https://developer.blender.org/D15973
2022-09-26 13:10:42 -05:00
392855ce50 GPencil: Improve Fill Tool Extend lines
* Improve how the extend lines collision is calculated.
* Added `S` key to switch between modes.
*  Now extend factor does not disable visual aids (thi sis done with checkbox).
* Reduce the use of linked list and now memory array is used.
* Refactor Radius functions.
* Fixed bug of Radius mode when object is rotated.
* Cleanup code.

Differential Revision: https://developer.blender.org/D16022
2022-09-23 19:29:02 +02:00
a8a454287a Mesh: Move edge crease out of MEdge
This is very similar to D14077. There are two differences though.
First is that vertex creases are already stored in a separate layer,
and second is that we can now completely remove use of `Mesh.cd_flag`,
since that information is now inherent to whether the layers exist.

There are two functional differences here:
 * Operators are used to add and remove layers instead of a property.
 * The "crease" attribute can be created and removed by geometry nodes.

The second change should make various geometry nodes slightly faster,
since the "crease" attribute was always processed before. Creases are
now interpolated generically in the CustomData API too, which should
help maintain the values across edits better.

Meshes get an `edge_creases` RNA property like the existing vertex
property, to provide more efficient access to the data in Cycles.

One test failure is expected, where different rounding between float
the old char storage means that 5 additional points are scattered in
a geometry nodes test.

Differential Revision: https://developer.blender.org/D15927
2022-09-23 09:02:28 -05:00
187d8ba362 Cleanup: avoid unnecessary access to context.space_data 2022-09-23 14:33:46 +10:00
c50335b359 UV: add toggle to show the grid over the image
In UV editor, previously unable to see grid and image at same time.

Maniphest Tasks: T78391

Differential Revision: https://developer.blender.org/D16038
2022-09-22 17:20:11 +12:00
RedMser
1f828a5a06 Animation: Add redo panel to Dopesheet and NLA
Add the Redo panel to the dopesheet & NLA editors. This also implicitly
adds it to the timeline editor, since it's a kind of action editor
internally.

This feature is needed for changing advanced properties of animation
operators, such as select grouped (see D14811). But it can also be
useful for existing operators, like precise keyframe position tweaking.

Changes are basically the same as in D6286 (which added the redo panel
for Graph Editor).

Some operators have internal properties that should be hidden. A full
list can be found in T98195. These will be fixed in a follow-up patch.

Reviewed By: sybren

Differential Revision: https://developer.blender.org/D14960
2022-09-20 14:37:16 +02:00
22efaa2e7b Fix T101201: Missing filter from outliner header
This was missing in Blender File & Orphan Data view.

Typo in rBb5fc8f611e39.

Maniphest Tasks: T101201

Differential Revision: https://developer.blender.org/D16016
2022-09-20 12:20:14 +02:00
a24fc6bbc1 UV: extend custom grid sizes to set each axis separately
For example, allows a custom UV grid size of 4 x 12.

TODO: Fix snapping with custom UV grid sizes.

Manifest Tasks: T78391

Differential Revision: https://developer.blender.org/D16000
2022-09-20 10:00:41 +12:00
742268c50b GPencil: Move Gap Closure option to separated subpanel
Also removed leak size
2022-09-17 12:30:13 +02:00
Dave Pagurek
468f2ccc0e GPencil: Add more types of stroke extensions when filling
The motivation for this change: while working on an animation recently, I found that there are some gaps that won't close easily via stroke extension or leak size checking. In D14698, I attempted to address this by changing the algorithm of the raster-space flood fill. This patch attempts to address the same issue in vector space by adding two new cases where stroke extensions are added, as suggested by @frogstomp:

  # **Points of high curvature:** when the curvature at a point is high enough that it's hard to visually distinguish between it and an endpoint, add a stroke extension out along the normal (pointing in the opposite direction of the stroke's acceleration.) This addresses cases where technically the endpoint points up, but there's a sharp corner right below it that should extend to connect.

  # **Stroke endpoints within a radius**: when two endpoints are close together, regardless of the angle they make, connect them if they are within a radius. This addresses cases like where the two endpoints have effectively parallel tangents, so extensions won't close the gap.

Reviewed By: antoniov, mendio, frogstomp

Differential Revision: https://developer.blender.org/D14809
2022-09-17 12:30:13 +02:00
b5115ed80f UV: rename "Pixel Snap Mode" to "Pixel Round Mode"
Maniphest Tasks: T78391

Differential Revision: https://developer.blender.org/D15952
2022-09-15 10:36:13 +12:00
39c341bf4a Cleanup: remove redundant braces from assert & raise
autopep8 v1.7 added a space after assert & raise,
remove the braces as they aren't needed.
2022-09-14 16:18:59 +10:00
Jeroen Bakker
8068b89a68 EEVEE-Next: Cryptomatte render passes.
This change adds cryptomatte render passes to EEVEE-Next. Due to the upcoming viewport
compositor we also improved cryptomatte so it will be real-time. This also allows viewing
the cryptomatte passes in the viewport directly.

{F13482749}

A surface shader would store any active cryptomatte layer to a texture. Object hash is stored
as R, Asset hash as G and Material hash as B. Hashes are only calculated when the cryptomatte
layer is active to reduce any unneeded work.

During film accumulation the hashes are separated and stored in a texture array that matches
the cryptomatte standard. For the real-time use case sorting is skipped. For final rendering
the samples are sorted and normalized.

NOTE: Eventually we should also do sample normalization in the viewport in order to extract the correct
mask when using the viewport compositor.

Reviewed By: fclem

Maniphest Tasks: T99390

Differential Revision: https://developer.blender.org/D15753
2022-09-13 11:07:38 +02:00
33abb68cf2 UI: add a Custom Properties panel to the View Layer tab of properties.
Although view layers aren't ID, they do support custom properties,
so not providing the UI to access them seems to be a simple oversight.
2022-09-12 10:31:53 +03:00
8b612c6496 GPencil: Add new Set Start Point operator to context menu 2022-09-10 16:12:18 +02:00
98c4e1e590 GPencil: New Set Start point operator
This operator allows to set the start point for any cyclic stroke.

This is very handy to fit interpolation issues or
use thickness modifier.

Note: There is small change in this commit to fix
a typo error in the name of the operator.

Reviewed By: mendio, frogstomp

Maniphest Tasks: T100827

Differential Revision: https://developer.blender.org/D15881
2022-09-10 15:43:20 +02:00
eae081f8fd Cleanup: format, spelling 2022-09-10 14:17:32 +10:00
291c313f80 Mesh: Move bevel weight out of MVert and MEdge
As described in T95966, the goal is to move to a "struct of arrays"
approach rather than gathering an arbitrary set of data in hard-coded
structs. This has performance benefits, but also code complexity
benefits (this patch removes plenty of code, though the boilerplate
for the new operators outweighs that here).

To mirror the internal change, the options for storing mesh bevel
weights are converted into operators that add or remove the layer,
like for some other layers.

The most complex change is to the solidify modifier, where bevel
weights had special handling. Other than that, most changes are
removing clearing of the weights, boilerplate for the add/remove
operators, and removing the manual transfer of bevel weights
in bmesh - mesh conversion.

Eventually bevel weights can become a fully generic attribute,
but for now this patch aims to avoid most functional changes.

Bevel weights are still written and read from the mesh in the old way,
so neither forward nor backward compatibility are affected. As described
in T95965, writing in the old format will be done until 4.0.

Differential Revision: https://developer.blender.org/D14077
2022-09-09 08:29:47 -05:00
e254d8867d Outliner: Hide library overrdies context menu when no IDs are selected
The library overrides context menu operators only make sense when at
least one ID is selected in the Outliner. So don't show them unless
that's the case. This also means the menu items don't show up anymore
for things like RNA properties, or the overridden properties in the
Library Overrides Properties view.

Also see 7eda9d8dda and the previous commit.
2022-09-09 14:04:27 +02:00
860c3dce1b Outliner: Don't show asset context menu when no IDs are selected
The asset context menu operators only make sense when at least one ID is
selected in the Outliner. So don't show them unless that's the case.
This also means the menu items don't show up anymore for things like RNA
properties, or the overridden properties in the Library Overrides
Properties view.

Also see 7eda9d8dda.
2022-09-09 14:04:27 +02:00
b5fc8f611e Outliner: Hide ID type filter for library overrides
a) There were two filter icons next to each other in the header which
isn't exactly professional, b) the filter was redundant since IDs are
now grouped under an ID type element ("Objects", "Collection", ...)
anyway.
In the hierarchies view it was already hidden (because the whole point
of it is to show relationships between IDs, you wouldn't want to have
any parts of the hierarchy hidden).
2022-09-08 14:19:59 +02:00
2a769e76a0 Outliner: Hide search options for library overrides hierarchies view
Searching isn't possible in the hierarchies view anymore, so the options
for it shouldn't be displayed either.
Followup to 21b92a5f31, forgot to remove these.
2022-09-08 14:10:58 +02:00
21b92a5f31 Outliner: Hide search button for library overrides hierarchies view
c9a9967903 added a workaround for performance issues in heavy
production scenes in the library overrides hierarchies view, reducing
the amounts of elements to be built. Searching for elements would still
have to build the entire tree, so Blender would essentially freeze when
searching in mentioned heavy scenes. Removing the search functionality
works around this issue for now.
2022-09-08 12:54:49 +02:00
20daaeffce UV: add new operator, uvcalc_align_rotation
Adds a new operator to automatically rotate UV Islands into alignment.

Modes:
* Auto (All edges)
* Geometry (V direction will point in geometry direction) [1]
* Edge (Rotate until selected edge is in V direction)

Also adds uv_sync_selection support to UV Randomize Transform.

Resolves: T78399
Differential Revision: https://developer.blender.org/D15820

[1] Listed as "World" in Task description.
2022-09-07 16:26:32 +12:00
141d5cac3a GPencil: Move Outline operator in menu
Reviewed by: Matias Mendiola
2022-09-05 15:20:20 +02:00
fbf875a3da GPencil: Move Scale Thickness option in menu
The option is more logic in the Normalize group

Reviewed by: Matias Mendiola
2022-09-05 15:16:42 +02:00
Clément Foucault
65ad36f5fd DRWManager: New implementation.
This is a new implementation of the draw manager using modern
rendering practices and GPU driven culling.

This only ports features that are not considered deprecated or to be
removed.

The old DRW API is kept working along side this new one, and does not
interfeer with it. However this needed some more hacking inside the
draw_view_lib.glsl. At least the create info are well separated.

The reviewer might start by looking at `draw_pass_test.cc` to see the
API in usage.

Important files are `draw_pass.hh`, `draw_command.hh`,
`draw_command_shared.hh`.

In a nutshell (for a developper used to old DRW API):
- `DRWShadingGroups` are replaced by `Pass<T>::Sub`.
- Contrary to DRWShadingGroups, all commands recorded inside a pass or
   sub-pass (even binds / push_constant / uniforms) will be executed in order.
- All memory is managed per object (except for Sub-Pass which are managed
   by their parent pass) and not from draw manager pools. So passes "can"
   potentially be recorded once and submitted multiple time (but this is
   not really encouraged for now). The only implicit link is between resource
   lifetime and `ResourceHandles`
- Sub passes can be any level deep.
- IMPORTANT: All state propagate from sub pass to subpass. There is no
   state stack concept anymore. Ensure the correct render state is set before
   drawing anything using `Pass::state_set()`.
- The drawcalls now needs a `ResourceHandle` instead of an `Object *`.
   This is to remove any implicit dependency between `Pass` and `Manager`.
   This was a huge problem in old implementation since the manager did not
   know what to pull from the object. Now it is explicitly requested by the
   engine.
- The pases need to be submitted to a `draw::Manager` instance which can
   be retrieved using `DRW_manager_get()` (for now).

Internally:
- All object data are stored in contiguous storage buffers. Removing a lot
   of complexity in the pass submission.
- Draw calls are sorted and visibility tested on GPU. Making more modern
   culling and better instancing usage possible in the future.
- Unit Tests have been added for regression testing and avoid most API
   breakage.
- `draw::View` now contains culling data for all objects in the scene
   allowing caching for multiple views.
- Bounding box and sphere final setup is moved to GPU.
- Some global resources locations have been hardcoded to reduce complexity.

What is missing:
- ~~Workaround for lack of gl_BaseInstanceARB.~~ Done
- ~~Object Uniform Attributes.~~ Done (Not in this patch)
- Workaround for hardware supporting a maximum of 8 SSBO.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D15817
2022-09-02 18:45:14 +02:00
ae79bc490a GPencil: Apply Brush Size to Outline thickness while drawing
The new factor allows to apply the current brush size to the
external stroke perimeter conversion done in draw mode.
2022-08-31 16:18:08 +02:00
f1c0249f34 Mesh: Move material indices to a generic attribute
This patch moves material indices from the mesh `MPoly` struct to a
generic integer attribute. The builtin material index was already
exposed in geometry nodes, but this makes it a "proper" attribute
accessible with Python and visible in the "Attributes" panel.

The goals of the refactor are code simplification and memory and
performance improvements, mainly because the attribute doesn't have
to be stored and processed if there are no materials. However, until
4.0, material indices will still be read and written in the old
format, meaning there may be a temporary increase in memory usage.

Further notes:
* Completely removing the `MPoly.mat_nr` after 4.0 may require
  changes to DNA or introducing a new `MPoly` type.
* Geometry nodes regression tests didn't look at material indices,
  so the change reveals a bug in the realize instances node that I fixed.
* Access to material indices from the RNA `MeshPolygon` type is slower
  with this patch. The `material_index` attribute can be used instead.
* Cycles is changed to read from the attribute instead.
* BMesh isn't changed in this patch. Theoretically it could be though,
  to save 2 bytes per face when less than two materials are used.
* Eventually we could use a 16 bit integer attribute type instead.

Ref T95967

Differential Revision: https://developer.blender.org/D15675
2022-08-31 09:09:01 -05:00
4d107041ec Merge branch 'blender-v3.3-release' 2022-08-30 10:43:36 -05:00
002f339aed Fix: Alphabetical order in duplicate data preferences panel 2022-08-30 08:22:31 -05:00
24b8ccaa94 Cleanup: format 2022-08-30 16:22:49 +10:00
Damien Picard
9120c86c3f I18n: disambiguate and make a few more strings translatable
Those strings were at least partly disambiguated:
- Area
  - Zone
  - Measurement
- Ease
  - BBone Ease In / Out
- Back
  - Camera BG image depth
  - GP interpolate sequence
- Edge Crease
  - Theme
- Jitter
  - Brush
  - GPencil
  - Lens distorsion compositing node
- Cineon color management
  - Black
  - Gamma
  - White

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D15791
2022-08-29 16:04:03 +02:00
Damien Picard
73bfd8058f I18n: make add-ons' info translatable
The info provided by add-ons is very valuable to users, yet it wasn’t translatable yet.

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D15747
2022-08-29 14:12:21 +02:00
613b6ad9e5 GPencil: New conversion to outline in draw mode
This new option converts the stroke to outline perimeter as soon as is drawn.

If no alternative material is set, the actual material is used.

The algorithm is similar to the new operator in D15664

Reviewed By: pepeland

Differential Revision: https://developer.blender.org/D15738
2022-08-29 09:47:08 +02:00
de570dc87e Fix T78406: create uv randomize islands operator
Implement a new operator to randomize the scale, rotation and offset
of selected UV islands.
2022-08-25 18:09:32 +12:00
a77a1bcae7 Merge branch 'blender-v3.3-release' 2022-08-23 15:09:50 +02:00
ffb6cc263f Cleanup: format 2022-08-23 22:55:48 +10:00
500e4d540a Merge branch 'blender-v3.3-release'
Conflicts:
	release/scripts/startup/bl_ui/space_userpref.py
2022-08-22 15:44:44 +02:00
Damien Picard
0b2be4fbc3 I18n: Fix lighting preferences error messages
While the current situation sort of works, a proper translation cannot
be achieved in every language. Separate messages for each lighting
type.
2022-08-22 15:34:27 +02:00
4ad471d67f I18n: systematically tag all messages in RNA_ENUM_ITEM_HEADING.
Add missing labels, and also add tooltips.

Unfortunately there is no way currently to extract two messages from a
single 'function' call, so unless those type of macros become very
widely used, would keep it as manual tagging.

Also disambiguate `case` in text context, pretty sure English is one of
the very rare languages to use this word for character case too.
2022-08-22 15:24:21 +02:00
Damien Picard
ee985fa925 I18n: disambiguate a few translations
- Keying (keyframe insertion)
- Roughness (particle children)
- New image, collection, text (in menus)
- Parents (particles)
- Wrap (text)
- Light (add menu)
- Empty (volume add menu)
- Empty (empty add menu)
- Cycles (f-curve modifier)
- Drag (workspace tool type)
- Power (light intensity)
- Power (math nodes)

This last change also moves all math operations in nodes to the
ID_nodetree context. It's needed only for some operations, but we
can't be more granular here.

Also...

- Fix context extraction for interpolation mode headers in F-Curves
  and GPencil interpolation operator
- Enable new translation: "Slot %d" in image editor
- Fix an English message in the node editor:
  "Replace the input image's alpha channels by..." -> channel

Ref. T43295

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D15694
2022-08-22 14:33:07 +02:00
aa7b2f1dd9 GPencil: New operator to convert strokes to perimeter.
This operator converts any stroke of gpencil with a center line into a stroke with the perimeter.

It's possible to assign the active material, keep current or create a new material for all perimeters.

The conversion is only done for strokes with a material using `Stroke`. Only `Fill` strokes are not converted.

Known issues: As the perimter has not boolean implementation, some perimeters can be overlaped. This could be solved in the future when a new 2D boolean library will be developed.

Reviewed By: mendio, pepeland, frogstomp

Differential Revision: https://developer.blender.org/D15664
2022-08-18 16:30:27 +02:00
9a65dca37c Merge branch 'blender-v3.3-release' 2022-08-18 15:26:30 +02:00
8a799b00f8 Fix T100423: Addon's custom context menu entries get overridden by other addons
This introduces a new `UI_MT_button_context_menu` class which is
registered at startup. Addons can append/prepend draw functions to this
class, in order to add their custom context menu entries.

The new class replaces the old `WM_MT_button_context` class, thus
requiring a small change in addons using this feature. This is done
because addons were previously required to register the class
themselves, which caused addons to override each other's context menu
entries.

Now the class registration is handled by Blender, and addons need only
append their draw functions. The new class name ensures that addons
using the old method don't override menu entries made using the new
class.

Menu entries added with the legacy `WM_MT_button_context` class are
still drawn for backwards compatibility, but this class must not be used
going forward, as any addon using it still runs the risk of having its
menu entries overridden, and support for the legacy class is subject to
removal in a future version.

Reviewed By: campbellbarton

Maniphest Tasks: T100423

Differential Revision: https://developer.blender.org/D15702
2022-08-18 14:46:30 +02:00
f60b47f2c8 UI: Fix inconsistency use of uppercase/capitalization
Since VBO stands for vertex buffer object it should always be uppercase.

"Vertex" in "vertex buffer object" should only be capitalized at the
beginning of a sentence.
2022-08-17 22:23:48 +02:00
646ef6e157 UI: Avoid the word "Use" in checkbox labels
As per the writing styles guidelines.
https://wiki.blender.org/wiki/Human_Interface_Guidelines/Writing_Style
2022-08-17 22:14:28 +02:00