Commit Graph

6 Commits

Author SHA1 Message Date
43dcfcb27a Fix T49201: Mesh with OpenSubdiv subsurf and a texture disappears in Material viewport mode 2016-08-30 12:12:46 +02:00
9c63878085 OpenSubdiv: Initial support of UV maps in material shading mode 2016-07-22 16:12:03 +02:00
7424ded9c7 Cleanup: glsl style 2016-05-26 18:53:09 +10:00
e6fff424db OpenGL: set geometry shader input length implicitly
Input array length is implicitly set at link time, based on the geometry
shader's layout. Specifying the wrong value here is an error; specifying
no value is the same as getting it right. (inspired by a recent codegen
change)
2015-11-25 01:49:07 -05:00
076e2ff2aa OpenGL: update geometry shaders, fixes T46838 2015-11-23 00:08:09 -05:00
2466c4f8ce OpenSubdiv: Add OpenSubdiv files which are related on the CCGSubSurf and GPU
Those files are still not in use (SCons will tyr to compile new CCGSubSurf files
but no code will be in use at all because those new files are fully wrapped by
ifdef WITH_OPENSUBDIV check).
2015-07-20 22:29:25 +02:00