Commit Graph

53 Commits

Author SHA1 Message Date
0fd96b4128 Cleanup: spelling 2019-06-15 09:24:38 +10:00
db5120603f Refactor: Simplify ID Property freeing
This also makes `IDP_CopyProperty` the "opposite"
of `IDP_FreeProperty`, which is what I'd expect.

Two refactoring steps:
* rename IDP_FreeProperty to IDP_FreePropertyContent
* new IDP_FreeProperty function that actually frees the property

Reviewers: brecht

Differential Revision: https://developer.blender.org/D4872
2019-05-16 14:11:11 +02:00
7f8f362e01 Tool System: avoid redundant refresh
Workspaces refreshes tools multiple times when used by multiple windows.

Also improve comments.
2019-05-15 08:48:20 +10:00
ded8f5cc19 Cleanup: use doxy sections for workspace
Also move function in wrong category.
2019-05-15 08:48:20 +10:00
aa42da0385 Cleanup: comments (long lines) in blenkernel 2019-04-27 12:07:07 +10:00
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
1abd909a92 Cleanup: remove DNA_PRIVATE_WORKSPACE hacks.
This is just not practical to do for the code as a whole, and having it as an
exception for one specific data structure is not that helpful. This has only
been in the way for me when refactoring code.
2019-04-02 13:32:25 +02:00
6470056a0d Cleanup: empty expression statement warning 2019-04-02 17:54:04 +11:00
8f817de0cb Cleanup: use plural names for Main lists
Convention was not to but after discussion on 918941483f we agree its
best to change the convention.

Names now mostly follow RNA.

Some exceptions:

- Use 'nodetrees' instead of 'nodegroups'
  since the struct is called NodeTree.
- Use 'gpencils' instead of 'grease_pencil'
  since 'gpencil' is a common abbreviation in the C code.

Other exceptions:

- Leave 'wm' as it's a list of one.
- Leave 'ipo' as is for versioning.
2019-03-08 09:50:00 +11:00
918941483f Cleanup: Main struct member names
Rename latt to lattice and don't use plural names.
2019-02-27 11:14:41 +11:00
de13d0a80c doxygen: add newline after \file
While \file doesn't need an argument, it can't have another doxy
command after it.
2019-02-18 08:22:12 +11:00
eef4077f18 Cleanup: remove redundant doxygen \file argument
Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
2019-02-06 15:45:22 +11:00
65ec7ec524 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 01:36:28 +11:00
1e4aab36c2 Cleanup: remove redundant BKE/BLI/BIF headers 2019-01-26 21:20:25 +11:00
6af97b84df Cleanup: replace usages of deprecated BKE_libblock_free by BKE_id_free. 2019-01-15 11:09:16 +01:00
ed83075402 Tool System: set a default tool for each mode
Also clear tools for the default startup file
so changes to defaults apply to new files.
2018-09-27 11:20:27 +10:00
e082fc7c77 Workspaces: reference count screens, otherwise they are never freed.
They are not directly accessible in the UI anymore, it's the workspaces
that we always keep until they are manually deleted now.
2018-09-13 14:44:36 +02:00
521f188af6 Fix workspace not freeing tool properties 2018-07-10 07:10:28 +02:00
c43443d530 Workspaces: store view layer per main window, instead of per workspace.
It was a bit odd that the scene was stored per window but not the view
layer. The reasoning was that you would use different view layers for
different tasks. This is still possible, but it's more predictable to
switch them both explicitly, and with child window support manually
syncing the view layers between multiple windows is no longer needed
as often.
2018-07-04 18:40:33 +02:00
18d87e79e9 Merge branch 'master' into blender2.8 2018-06-29 09:25:40 +02:00
df02675e21 UI: move modal operator text from headers to status bar.
Python API is context.workspace.status_text_set()
2018-06-26 19:45:55 +02:00
Dalai Felinto
1099ac1ed9 Silence warning for release builds 2018-06-25 11:02:19 +02:00
3e4bf31327 Cleanup: G.main removal from 2.8-only code. 2018-06-15 17:33:24 +02:00
b5b1f9d11c Depsgraph: Consider depsgraphs used by workspace as active
Will cause some bad behavior when object is shared across multiple
visible view layers with different overrides. Accept it for now,
and possibly force single view layer later.
2018-05-31 18:07:55 +02:00
6ebcf98943 Cleanup: whitespace, long lines, duplicate include 2018-05-26 11:05:23 +02:00
40638e1970 Fix T55062: crash with workspace scene relations.
List of relations was saved with wrong struct type.
2018-05-25 15:06:40 +02:00
03a80facfc Fix T55183, fix T55174: crashes with workspace / view layer relation.
Don't store pointers to ViewLayer in the workspace, only names. Add specific
relation type since the generic mechanism makes the code hard to follow.
Integrate with pointer restore for undo and library remapping code to avoid
data going out of sync.

Also add relation automatically if there doesn't exists one yet in
BKE_workspace_view_layer_get, because in general it's really hard to ensure
it will exist when making arbitrary scene changes.

Differential Revision: https://developer.blender.org/D3432
2018-05-25 11:16:58 +02:00
96a7ed8a15 Tool System: store operator properties in the tool
This replaces last-used property use which wasn't reliable since
properties were not considered 'set' - causing them to be ignored.
2018-05-22 15:31:06 +02:00
edf6676a77 Tool System: per space/mode tool support
This patch adds support for:

- Per space-type tools (3D view and edit).
- Per mode tools (object, edit, weight-paint .. etc).

The top-bar shows the last activated tools options, this is a design
issue with using a global topbar to show per-space settings.

See D3395
2018-05-17 15:57:33 +02:00
5876856f7b Properties: remove redundant settings from workspaces tab.
Use render settings and active view layer will be handled elsewhere.
Also change icon to not be confusing with render layers.

Probably we should get rid of the workspace tab entirely and do it in
the user preferences, but that's for later.
2018-04-26 16:37:59 +02:00
f9cf2e2f6c Workspaces: remove workspace engine, use 3D viewport draw mode instead.
ViewRender was removed, which means we can't get the render engine for files
saved in 2.8. We assume that any files saved in 2.8 were intended to use Eevee
and set the engine to that.

A fix included with this is that .blend thumbails now draw with Clay mode,
and never Eevee or Cycles. These were drawn with solid mode in 2.7, and should
be very fast and not e.g. load heavy image textures.

Differential Revision: https://developer.blender.org/D3156
2018-04-18 16:35:38 +02:00
7d055da327 Move transform orientation to scene
This was stored in the workspace, selected from the view.
Move both to scene since custom orientations are closely related to your
scene data.
2018-04-18 09:16:15 +02:00
a1e2415ed5 Depsgraph: don't pass evaluation context to update functions.
The depsgraph now contains all the state needed to evaluate it.

Differential Revision: https://developer.blender.org/D3147
2018-04-13 14:17:37 +02:00
1c24c04e60 Remove workspace object mode, reverts changes w/ 2.8
This caused too many problems syncing object modes
with multiple objects/windows/workspaces, see: D3130 for details.
2018-04-05 18:21:14 +02:00
d937d06c02 WorkSpace: UI filtering for add-ons
Allows for each workspace to have it's own add-ons on display.

Filtering for: Panels, Menus, Keymaps & Manipulators.
Automatically applies to add-ons at the moment.

Access from workspace, toggled off by default
once enabled, add-ons can be white-listed.

See D3076
2018-03-01 01:31:07 +11:00
df1c88b652 Merge branch 'master' into blender2.8 2018-02-15 14:15:55 +01:00
c8597a465f Object Mode: remove Scene.obedit
Add ED_screen_window_find, BKE_workspace_edit_object
2018-02-13 20:55:12 +11:00
345c6298e9 Object Mode: move to workspace struct
- Read-only access can often use EvaluationContext.object_mode
- Write access to go to WorkSpace.object_mode.
- Some TODO's remain (marked as "TODO/OBMODE")
- Add-ons will need updating
  (context.active_object.mode -> context.workspace.object_mode)
- There will be small/medium issues that still need resolving
  this does work on a basic level though.

See D3037
2018-02-08 21:14:26 +11:00
da128c12b5 Fix error with Main.eval_ctx.object_mode being unset
This made vertex/weight/sculpt crash.

Add BKE_workspace_update_object_mode which sets the object mode from the
workspace.

We may want to re-visit exactly when this is set, for now call within
wm_event_do_refresh_wm_and_depsgraph.
2018-02-07 18:35:05 +11:00
Julian Eisel
108c4bd502 Fix crash reading 2.8 files with workspace.view_layer set
Stupid error from e8c15e0ed1.

Also removed WorkSpace.view_layer usage and marked as deprecated.
2017-12-01 18:14:24 +01:00
Julian Eisel
e8c15e0ed1 Workspaces: Store an active view-layer per scene
Instead of storing a single active view-layer in the workspace, one is
stored for each scene the workspace showed before.
With this, some things become possible:
* Multiple windows in the same workspace but showing different scenes.
* Toggling back and forth scene keeps same active view-layer for each scene.
* Activating workspace which didn't show current scene before, the current view-layer is kept.

A necessary evil for this is that accessing view-layer and object mode
from .py can't be done via workspace directly anymore. It has to be done
through the window, so RNA can use the correct scene.
So instead of `workspace.view_layer`, it's `window.view_layer` now (same
with mode) even though it's still workspace data.

Fixes T53432.
2017-12-01 16:15:30 +01:00
Julian Eisel
974ffaa39d Get workspace mode from the workspace view-layer
While this probably isn't the final solution we'll go with, it's nicer
as current one, which was basically broken. So consider this as
temporary solution.

It also allows testing how changing workspace changes mode & active
object, but only by having the workspaces use different view-layers.

Decided to remove WorkSpace.mode for now. If we need to bring it back,
we'll have to version patch it anyway.
2017-11-25 03:42:49 +01:00
Dalai Felinto
3abe8b3292 Rename any instance of scene layer or render layer in code with view layer
The RenderResult struct still has a listbase of RenderLayer, but that's ok
since this is strictly for rendering.

* Subversion bump (to 2.80.2)
* DNA low level doversion (renames) - only for .blend created since 2.80 started

Note: We can't use DNA_struct_elem_find or get file version in init_structDNA,
so we are manually iterating over the array of the SDNA elements instead.

Note 2: This doversion change with renames can be reverted in a few months. But
so far it's required for 2.8 files created between October 2016 and now.

Reviewers: campbellbarton, sergey

Differential Revision: https://developer.blender.org/D2927
2017-11-23 07:48:23 -02:00
d325e6f0e8 Depsgraph: Make dependency graph to be built from scene layer
This is a final step of having proper ownership. Now selecting different
layers in the "top bar" will actually do what this is expected to do.

Surely, there are still things to be done under the hood, that will happen
in a less intrusive way.
2017-11-09 11:20:17 +01:00
20988ed5dc Depsgraph: Move storage from single per-scene depsgraph to a hash storage
Depsgraph itself is still created fer the whole scene rather than for a
single layer, this is to be addressed next.

The storage for those dependency graphs is in scene, but now it is a hash
indexed by layer. In the future we can extend hash key to include extra
information (workspace? window?).
2017-11-08 15:02:19 +01:00
0ffa64a45f Merge branch 'master' into blender2.8 2017-10-17 14:06:49 +11:00
Julian Eisel
3b6d7b5152 Docs: Add comments on workspace removal functions 2017-10-16 23:19:15 +02:00
Dalai Felinto
eae622d2dd Workspace: Call BKE_viewrender_free from the right place
We should call it when we free the workspace, not when removing it.
Patch by Julian Eisel.
2017-10-16 17:52:49 -02:00
Dalai Felinto
e4f2b2be26 Workspace: Move engines to workspace and Properties Editor cleanup
Engine is not stored in WorkSpaces. That defines the "context" engine, which
is used for the entire UI.

The engine used for the poll of nodes (add node menu, new nodes when "Use Nodes")
is obtained from context.

Introduce a ViewRender struct for viewport settings that are defined for
workspaces and scene. This struct will be populated with the hand-picked
settings that can be defined per workspace as per the 2.8 design.

* use_scene_settings
* properties editor: workshop + organize context path

Use Scene Settings
==================
For viewport drawing, Workspaces have an option to use the Scene render
settings (F12) instead of the viewport settings.

This way users can quickly preview the final render settings, engine and
View Layer. This will affect all the editors in that workspace, and it will be
clearly indicated in the top-bar.

Properties Editor: Add Workspace and organize context path
==========================================================

We now have the properties of:

Scene, Scene > Layer, Scene > World, Workspace

[Scene | Workspace] > Render Layer > Object
[Scene | Workspace] > Render Layer > Object > Data
(...)

Reviewers: Campbell Barton, Julian Eisel
Differential Revision: https://developer.blender.org/D2842
2017-10-16 17:29:04 -02:00
adfbf276a1 Cleanup: style, duplicate includes 2017-10-07 15:57:14 +11:00