Commit Graph

1489 Commits

Author SHA1 Message Date
e684e0ec95 Cleanup: fix warnings, removed unused code. 2018-05-03 16:33:12 +02:00
bb92edd1c8 Depsgraph: Keep edit bones around, fixes missing edit mode with copy on write 2018-05-03 16:23:16 +02:00
d8b43a8066 Depsgraph: Make sure evaluated pose channels are pointing to evaluated bones 2018-05-03 16:11:07 +02:00
95b388c3df Depsgraph: Fix missing action re-map with node tree update
After copying animation data we need to re-map action, otherwise
our original DNA values will go out of symc, causing flickering
when tweaking values on animated node tree.
2018-05-03 14:16:12 +02:00
5975d6581c Depsgraph: Tag IDs for animation update on visible update
Without this it's quite unpredictable what state of unkeyed changes
datablock will end up with.
2018-05-03 12:55:01 +02:00
ef94415060 Depsgraph: Fix threading conflict between node animation and shading update 2018-05-03 12:55:01 +02:00
98ac0188ed Depsgraph: Fix wrong debug message 2018-05-03 12:55:00 +02:00
3fa6b6ed4c Depsgraph: Add function to iterate over all original IDs 2018-05-02 17:09:44 +02:00
6560a96232 Depsgraph: Show log message when tagging specific depsgraph ID 2018-05-02 17:09:44 +02:00
b6aa8a71fd Depsgraph: Add per-depsgraph debug name which is shown in the logs
This way we can see for which depsgraph datablock is being evaluated for.
2018-05-02 17:09:44 +02:00
651a255931 Depsgraph: Cleanup, naming conventions 2018-05-02 17:09:44 +02:00
bb75c4cbe9 Depsgraph: Make all print messages to respect per-depsgraph debug flags 2018-05-02 17:09:44 +02:00
65e6654c85 Depsgraph: Allow per-depsgraph debug flags
Currently only affects EVALUATION debug messages, rest are to be
supported on per-depsgraph level.
2018-05-02 17:09:44 +02:00
2f4dea0ef9 Depsgraph: Use utility function to print CoW update function 2018-05-02 17:09:44 +02:00
c7e0bb0b90 Depsgraph: Make bAction a part of dependency graph
There are various values which depends on context in there, for example
current driver value and original DNA value f-curve is applied for.

This partially fixes issue with not being able to tweak keyed values
when material preview is open.

The material preview is not being currently updated against non-keyed
changes since every tweak of material property does full preview scene
depsgraph evaluation.
2018-05-02 17:09:44 +02:00
008a5d9106 Depsgraph: Add missing relations needed for nested datablock relations 2018-05-01 13:22:55 +02:00
2bd2a2ac03 Depsgraph: Extra sanity checks for copy-on-write tagging 2018-05-01 09:17:17 +02:00
8cf9c58906 Depsgraph: Put original and evaluated ID node pointers to graphviz 2018-05-01 09:17:17 +02:00
04ee606383 Depsgraph: use human readable node type for graphviz debug output 2018-05-01 09:17:17 +02:00
2daab40717 Depsgraph: Cleanup, simplify operation code stringification 2018-05-01 09:17:17 +02:00
2a89ef3da7 Depsgraph: Cleanup, remove unused code 2018-05-01 09:17:17 +02:00
e52dce6408 Animation: Don't user-copunter copy-on-written action block 2018-05-01 09:17:17 +02:00
b5f5e6ce29 Depsgraph: Fix missing node tree update when adding keyframes
Need to make sure animation data is copied from original tree to a copy,
it is NOT enough to only copy node socket values.
2018-04-30 15:16:51 +02:00
54aa834b7d Cleanup: fix compiler warnings on macOS / clang. 2018-04-28 16:28:19 +02:00
617534327a Cleanup: style, duplicate includes 2018-04-28 09:02:22 +02:00
46a256b5d1 Depsgraph: Make it possible to check for ID directly tagged for animation recalc 2018-04-26 17:22:17 +02:00
67b014af48 Workspaces: active view layer now always comes from workspace, not scene.
Both the scene and workspace had an active view layer, and it was confusing
which settings were being used or displayed where. Now we always have one,
so there is no mismatch.

The "View Layers" tab in the properties editor is now "View Layer", no longer
showing a list of layers. Instead view layers can be added and removed with
the workspace view layer selector. They are also listed and selectable in the
outliner.

Single layer rendering uses the active view layer from the workspace.

This fixes bugs where the wrong active view layer was used, but more places
remain that are wrong and are now using the first view layer in the scene.
These are all marked with BKE_view_layer_context_active_PLACEHOLDER.
2018-04-26 17:06:14 +02:00
d60be68100 Fix crash with depsgraph iterator and empty scene.
This causes crashes in the view layer tests.
2018-04-26 16:37:59 +02:00
e584f3d8d2 Depsgraph: Don;t use copy actions flag
Is useless without main.
2018-04-25 17:00:41 +02:00
a153acde1d Depsgraph: Introduce flag top indicate scene is evaluating for a new frame 2018-04-25 16:34:55 +02:00
e5633114cd Depsgraph: Preserve CoW ID recalc flags
Previously they would have been replaced with flag from original
datablock, which is not what we want.
2018-04-25 16:34:55 +02:00
29631ff013 Depsgraph: Ensure we only expand scene datablock on evaluation
Previously it could have happened on every request to evaluated scene
or view layer.

This commit also removes expansion of view layer and scene from iterator.
Iterator is not to be used before depsgraph is evaluated.
2018-04-25 16:34:55 +02:00
09da47b67a Depsgraph: Avoid hash lookup for every evaluated scene query
Cache pointer to evaluated scene datablock on relations build time,
that pointer never changes after that.
2018-04-25 16:34:55 +02:00
fc9624e485 Merge branch 'master' into blender2.8 2018-04-23 16:44:09 +02:00
53d69e6d04 Depsgraph: Add relation flag to avoid flush across it
This way we can avoid re-evaluation of certain parts of datablock
when something unrelated has changed.
2018-04-23 16:42:37 +02:00
054d7038cc Merge branch 'master' into blender2.8 2018-04-23 14:55:38 +02:00
0ca7a78f20 Depsgraph: Fix missing update with animated curve path 2018-04-23 14:53:54 +02:00
2183f93dbe Merge branch 'master' into blender2.8 2018-04-23 14:35:46 +02:00
41cf2d9042 Depsgraph: Cleanup, remove unused relation tag 2018-04-23 14:34:56 +02:00
d68f7c8e11 Depsgraph: Make update flags debug print more useful
Will print list of human-readable update flags, not the combined bitfield
printed as a number.
2018-04-23 12:53:43 +02:00
f19e8eaa4b Depsgraph: Avoid redundant copy-on-write relations
Was adding some relations twice. Harmless, but means extra stuff to do
when evaluating the scene.
2018-04-23 12:18:59 +02:00
3aa75ba452 Merge branch 'master' into blender2.8 2018-04-23 09:35:20 +02:00
fa7e19bca4 Depsgraph: Add missing relations builder
Was possible to miss some relations from being built
when parent object is linked to the scene graph indirectly.
2018-04-23 09:33:33 +02:00
3b100c5a2a Depsgraph: Add utility functions to go from evaluated to original datablock 2018-04-20 11:02:21 +02:00
51b796ff15 Remove Blender Internal and legacy viewport from Blender 2.8.
Brecht authored this commit, but he gave me the honours to actually
do it. Here it goes; Blender Internal. Bye bye, you did great!

* Point density, voxel data, ocean, environment map textures were removed,
  as these only worked within BI rendering. Note that the ocean modifier
  and the Cycles point density shader node continue to work.
* Dynamic paint using material shading was removed, as this only worked
  with BI. If we ever wanted to support this again probably it should go
  through the baking API.
* GPU shader export through the Python API was removed. This only worked
  for the old BI GLSL shaders, which no longer exists. Doing something
  similar for Eevee would be significantly more complicated because it
  uses a lot of multiplass rendering and logic outside the shader, it's
  probably impractical.
* Collada material import / export code is mostly gone, as it only worked
  for BI materials. We need to add Cycles / Eevee material support at some
  point.
* The mesh noise operator was removed since it only worked with BI
  material texture slots. A displacement modifier can be used instead.
* The delete texture paint slot operator was removed since it only worked
  for BI material texture slots. Could be added back with node support.

* Not all legacy viewport features are supported in the new viewport, but
  their code was removed. If we need to bring anything back we can look at
  older git revisions.
* There is some legacy viewport code that I could not remove yet, and some
  that I probably missed.
* Shader node execution code was left mostly intact, even though it is not
  used anywhere now. We may eventually use this to replace the texture
  nodes with Cycles / Eevee shader nodes.

* The Cycles Bake panel now includes settings for baking multires normal
  and displacement maps. The underlying code needs to be merged properly,
  and we plan to add back support for multires AO baking and add support
  to Cycles baking for features like vertex color, displacement, and other
  missing baking features.

* This commit removes DNA and the Python API for BI material, lamp, world
  and scene settings. This breaks a lot of addons.
* There is more DNA that can be removed or renamed, where Cycles or Eevee
  are reusing some old BI properties but the names are not really correct
  anymore.
* Texture slots for materials, lamps and world were removed. They remain
  for brushes, particles and freestyle linestyles.
* 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and
  other renderers use this to find all panels to show, minus a few panels
  that they have their own replacement for.
2018-04-19 17:35:25 +02:00
b352d2705d Depsgraph: Fix crash with copy-on-write enabled
Was caused by ec0756af6c, once again, we can't pass view layer,
need to pass index.

The sad part is that currently we don't have quick way to look up
view layer by index. Can do similar thing as we do for bones and
bases.
2018-04-19 12:05:17 +02:00
ec0756af6c Depsgraph: Fix base flag flush for objects from set scene
Fixes view_layer_background_set regression test.

This makes Dalai happy! :)
2018-04-18 18:05:37 +02:00
3701cf785c Depsgraph; Correct assert for depsgraph scene
We can not do it from builder, since builder will pull set scenes.
2018-04-18 17:43:15 +02:00
3c7254ffb6 Depsgraph: Fix missing bases array update
view_layer_object_copy test was broken.

This is a quick fix for now, can be optimized further later.
2018-04-18 17:35:05 +02:00
287d1924fa Remove irrelevant print statement
This statement is only relevant in 2.8, but causes confusion in master.
I kept the 'default' label to prevent compiler warnings about unhandled
cases. The break is needed because there should be at least one statement
after 'default'.
2018-04-18 12:26:40 +02:00