Commit Graph

997 Commits

Author SHA1 Message Date
b2c92d90c8 Cleanup: fix compiler warnings 2019-06-27 19:11:19 +02:00
2a22b8af04 Eevee: Make use of dual source blending for volumetric resolve
This simplify the code and add an example use of dual source
blending.
2019-06-27 14:41:35 +02:00
82f569d75e Fix T65631 Eevee: Translucent shader broken in Eevee when AO is enabled 2019-06-18 22:28:31 +02:00
80fb263aa9 DRW: Make stencil state clearer and distinct
Write and test states are now separate and need to be explicit.

Also add asserts when trying to write without test enabled.
2019-06-17 16:13:28 +02:00
0707177ab8 Fix T64913 Eevee: shader compilation does not reset TAA
This tracks the number of compiling shaders and just reset the TAA
if previous number mismatch.
2019-06-14 19:17:06 +02:00
88cce6faea Fix T65569 Eevee: Volumetrics on alphablend surf. not working in renders
The wrong volume buffer was used one frame out of two.
2019-06-14 19:17:06 +02:00
a5a0f158e3 Eevee: Fix Contact shadows with Translucent BSDF 2019-06-14 16:20:29 +02:00
6e414b2910 Fix T65647 EEVEE: Contact shadows "Softness" settings darkens objects
This was commited by mistake.
2019-06-14 16:20:29 +02:00
6529d20d79 Cleanup: spelling in comments 2019-06-12 09:43:49 +10:00
23df1a774b Fix/Cleanup: I18N: Bad usage of IFACE_ instead of TIP_.
Cheap tip: anything that is not "Camel Case" and/or that is more than
a few words long should use `TIP_` translation, not `IFACE_` one.

Also added several missing strings (including the one reported in D5056
by Jean First (@robbott), thanks).
2019-06-11 22:25:01 +02:00
0cfdc8d182 Eevee: Try to fix NaN caused by normal maps + bentnormals
Should help with T65118.
2019-06-07 13:53:30 +02:00
73252d3f60 Fix T63701 Eevee: High Volumetric end distance darkens the image 2019-06-06 18:47:36 +02:00
3abb1695cf Fix T64742 Eevee: SSRefract broken with planar reflections 2019-06-06 16:52:21 +02:00
095df1ac21 Python API: allow external render engines to use Eevee for LookDev shading
This is enabled with bl_use_eevee_viewport = True. It allows external engines
to generate an Cycles/Eevee shader node setup to emulate their materials in
the realtime viewport, or to leave it to users to do manually.

Removed bl_use_exclude_layers and bl_use_shading_nodes that did nothing
anymore. This should not break API compatibility, any scripts setting those
should continue to work the same as before.

Also adds descriptions for some RenderEngine settings.
2019-06-06 15:07:09 +02:00
8fa65ed31b Fix T65118 Eevee: NaN when using bent normals 2019-06-05 21:33:08 +02:00
98cea7edce Fix T65298 Eevee: Principled BSDF doesn't use specular with metals
This does add some more register pressure as it passes a new vec3 down
the shading function. But for now we care more about accuracy than
efficiency.
2019-06-05 12:20:49 +02:00
4ddc840314 Fix T65378 Eevee: Glitches in ESM shadowmapping
This happen to be a NaN caused by an infinite sum in the shadow
copy shader.
2019-06-04 18:42:50 +02:00
942a748d5d Eevee: Merge shadow map processing into one drawcall per light
This removes a lot of framebuffer configuration and binding.
2019-06-04 18:42:50 +02:00
95f5272bda Cleanup: style, use braces in draw 2019-06-04 00:14:05 +10:00
d5f6e573ed Cleanup: use const arguments 2019-06-03 23:58:10 +10:00
Tomoaki Kawada
62fe7e9a9d GPU: support default framebuffer with ID not equal to 0 2019-06-02 12:50:50 +02:00
692891f69e Fix sculpt mode drawing with modifiers still being wrong in some cases
Centralize logic for when to use the PBVH for drawing, fix missing tests in
mask drawing, fix missing tests for multiple windows, only do more expensive
update for all viewports at end of the stroke.
2019-05-31 17:17:03 +02:00
aa55581776 EEVEE: Baking + Volumetrics
Missing init cache call to volumetrics during light baking

Reviewed By: fclem

Maniphest Tasks: T65206

Differential Revision: https://developer.blender.org/D4984
2019-05-31 12:12:09 +02:00
9f2e154e02 Eevee: Fix crash caused by visibility calculation 2019-05-30 13:43:34 +02:00
596492e639 DRW: Refactor to use object pointer for drawcall by default
This cleans up a bit of duplicated code and some confusion about
what was culled and what wasn't.

Now everything is culled based on the given object pointer.

If the object pointer is NULL there is no culling performed.
2019-05-30 13:43:33 +02:00
092962cf72 GPU: Enforce Uniform buffer alignment to 16bytes
This seems to be a requirement and remove some errors in
renderdoc.
2019-05-30 13:42:21 +02:00
574e790340 Fix T64123 Eevee: Reflections Not Visible On Alpha Clip Materials 2019-05-28 20:33:19 +02:00
2783945b1b Eevee: Fix assert when displaying transparent film checker 2019-05-28 20:20:09 +02:00
40207d656b Eevee: Render alpha blended objects when rendering probes
This fix T64553 EEVEE: Emission material not lighting
other objects when blend mode set to alpha blend
2019-05-28 20:06:22 +02:00
e0c1116ce3 Cleanup: DRW: Rename DRW_STATE_BLEND_* for API clarity 2019-05-28 14:22:22 +02:00
Adam Nydahl
7353e0563e Eevee: Fix Aliasing in Light Probes
Differential Revision: https://developer.blender.org/D4869
2019-05-27 17:13:09 +02:00
a74041c96c Eevee/GPencil: Fix depth reading after render 2019-05-27 16:14:58 +02:00
af4feee61c Eevee: Fix render z-depth for orthographic camera
Fix last commit
2019-05-27 13:29:29 +02:00
24ac970624 Eevee: Fix render depth pass being negative 2019-05-27 13:18:47 +02:00
5986160dd0 EEVEE: Volumetrics
When viewport samples are set to 1 simple scenes with volumetrics crash.
EEVEE volumetrics needs to init the post processing buffers. With recent
changes the need for post processing buffers are known after the cache
init. But they are constructed before the cache init. This lead to null
pointers.

Reviewed By: fclem

Maniphest Tasks: T64922

Differential Revision: https://developer.blender.org/D4942
2019-05-24 16:33:59 +02:00
08dd51a7bb Eevee: Ignore COW tag when deciding on auto-bake
This is too generic flag, and it might be used by anything, starting from
changes in transform ending with changes in ID properties.

The check here is to be as specific as possible. If that is not possible
the decision must be documented.

Related on T63111.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D4923
2019-05-23 16:45:58 +02:00
07c48c9112 Cleanup: Remove debug print 2019-05-23 14:14:36 +02:00
04fa0511ca DrawEngines: Depth Of Field Units
The unit system is designed for displaying and editing and not for
rendering. Eevee, Workbench and GPencil used these settings to convert
the focal length and sensor size to world units. Making depth of field
render differently with Cycles.

For now we will remove the scale in the draw engines to match cycles,
until we implemented a camera parameters specific scale.

Reviewed By: brecht, fclem

Maniphest Tasks: T64988

Differential Revision: https://developer.blender.org/D4925
2019-05-22 16:16:20 +02:00
8b52619ff8 DRW/Eevee: Fix camera texture coordinates in renders
This patch fix the issue introduced by recent refactor and fixes
computation when using overscans.
2019-05-22 16:09:10 +02:00
f7c9a33446 Fix T64806 Missing sss_blur pass in EEVEE crashing indirect light bake 2019-05-22 13:29:05 +02:00
9f3010e1c0 DRW: DRWView: Finish refactor 2019-05-22 13:29:05 +02:00
b3601a4687 Eevee: Make lookdev shader use common_view_lib 2019-05-22 13:29:05 +02:00
2d2ff27ce8 Eevee: Make lightprobes work with new DRWView system 2019-05-22 13:29:05 +02:00
800641a77f Eevee: Make Planar reflections work with the new DRWView system
Also get rid of clip_block which did the same as clipplanes inside
common_view_lib.glsl.
2019-05-22 13:29:05 +02:00
742848843d DRW: Add view param to DRW_culling_* functions 2019-05-22 13:29:05 +02:00
925b5823cc Eevee: Use DRW_view_* API instead of DRW_viewport_matrix_* 2019-05-22 13:29:05 +02:00
e1153c6a1a DRW: Remove DRW_state_clip_planes_reset 2019-05-22 13:29:04 +02:00
45c085a171 DRW: Add DRWView to improve different view handling
This will have multiple benefit.

TODO detail benefits (culling, more explicit, handling of clipping planes)

For now the view usage is wrapped to make changes needed more progressive.
2019-05-22 13:29:04 +02:00
88a725eff8 Eevee: Lookdev: Make winmat point to negative Z 2019-05-22 13:29:04 +02:00
60a4342557 Cleanup: Eevee: Use dummy texture for GTAO when not enabled 2019-05-17 19:25:01 +02:00