Commit Graph

170 Commits

Author SHA1 Message Date
3a6f6c87e0 Fix T65671: Armature X-Mirror inconsistencies
Apparently the `rna_Armature_editbone_transform_update` function was incomplete because it didn't copy all mirrored transform values.

I also noticed that the same logic seen in `rna_Armature_editbone_transform_update` is also seen in `ED_armature_edit_transform_mirror_update`.
So the solution is expose and use that logic that updates a mirrored bone. Thus deduplicating and fixing T65671.

Reviewers: brecht, zeddb

Differential Revision: https://developer.blender.org/D5058
2019-06-11 09:41:18 -03:00
ae054af14f Cleanup: rename the curveInX etc bbone DNA fields to curve_in_x etc. 2019-04-23 13:45:04 +03:00
624e93bbef B-Bones: split the Scale In/Out properties into X and Y values.
As far as I can tell, there is no technical reason why the B-Bone
segment thickness scaling can't be separated into two axes. The
only downside is the increase in complexity of the B-Bone settings,
but this is inevitable due to the increase in flexibility.

Updating the file is somewhat complicated though, because F-Curves
and drivers have to be duplicated and updated to the new names.

Reviewers: campbellbarton

Subscribers: icappiello, jpbouza

Differential Revision: https://developer.blender.org/D4716
2019-04-23 13:45:03 +03:00
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
40f8ddf829 3D View: move deselect all logic into an option
This removes `VIEW3D_OT_select_or_deselect_all`, adding a
deselect_all option to the `VIEW3D_OT_select` operator.

- Add utility functions to simplify de-selecting all.

- Return true from selection functions when they change the selection
  to avoid redundant updates.

- Use arrays of bases when passing objects between selection utility
  functions since some users require bases.

- Fix logical error in box selection that updated all objects after
  the first hit.
2019-03-26 20:25:25 +11:00
de13d0a80c doxygen: add newline after \file
While \file doesn't need an argument, it can't have another doxy
command after it.
2019-02-18 08:22:12 +11:00
eef4077f18 Cleanup: remove redundant doxygen \file argument
Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
2019-02-06 15:45:22 +11:00
65ec7ec524 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 01:36:28 +11:00
c0f88ed8a8 Cleanup: sort forward declarations of enum & struct
Done using:
  source/tools/utils_maintenance/c_sort_blocks.py
2019-01-28 21:17:58 +11:00
45042f6a03 Fix uninitialized cursor w/ setting object origin 2019-01-16 19:57:58 +11:00
b8e8c0e325 Cleanup: comment line length (editors)
Prevents clang-format wrapping text before comments.
2019-01-15 23:30:31 +11:00
cef2a25518 Armature Edit Mode: improve box/lasso select
Mostly rewrite logic which now matches (de)select picking,
share between both operators.

- Support all selection operations (eSelectOp), fixes T59255.

- Add function that selects using 'BONESEL_*' flags & eSelectOp.
  This avoids lasso & box select having to handle selection flushing.

- Fix strange behavior with lasso where selecting a bone in a chain
  would only select the tip (from 2.7x).
2018-12-13 21:11:21 +11:00
989fbff16f Cleanup/refactor binding code for MeshDeform modifier.
We had two different ways of doing it, SurfaceDeform and LaplacianDeform
would do it through a special modifier stack evaluation triggered from
binding operator, while MeshDeform would do it through a regular
depsgraph update/eval (also triggered from its binding op).

This enforces the later to search back for orig modifier data inside
modifier code (to apply binding on that one, and not on useless CoW
one).

Besides the question of safety about modifying orig data from threaded
despgraph (that was *probably* OK, but think it's bad idea in general),
it's much better to have a common way of doing that kind of things.

For now it remains rather dodgy, but at least it's reasonably consistent
and safe now.

This commit also fixes a potential memleak from binding process of
MeshDeform, and does some general cleanup a bit.
2018-12-07 11:22:31 +01:00
Dalai Felinto
4c3ed98ca2 Local View
Bring back per-viewport localview. This is based on Blender 2.79.
We have a limit of 16 different local view viewports.

We are using both the numpad /, as well as the regular /.

Missing features:
* Hack to make sure lights are always visible.
* Make rendered mode with external engines to support this as well
  (probably just need to support this in the RNA iterators).
* Support over 16 viewports by taking existing viewports out of local view.

The code can use a cleanup pass in the future to unify the test to see
if an object is visible (or we can use TESTBASE in more places).
2018-11-25 09:50:34 -02:00
55e719ec35 Merge branch 'master' into blender2.8 2018-11-14 17:21:34 +11:00
d7f55c4ff5 Cleanup: comment block tabs 2018-11-14 17:10:56 +11:00
65f77ccea1 Fix T56268: display the correct rest shape for B-Bones in Edit Mode.
The rest shape of B-Bones is actually affected by custom handles or
the default connected parent/child mechanism. Ignoring these effects
thus leads to the edit mode shape being different from the actual
rest pose.

This splits the b_bone_spline_setup function that is used to compute
the correct rest and pose shape from pose channels into two parts,
and applies the data structure independent half to edit mode.

In order to access the custom handle settings in Edit Mode, they are
moved to Bone and EditBone, while the bPoseChannel fields are downgraded
in status to a cache for performance. Also, instead of flags, introduce
an enum to specify the handle operation modes, so that new ones could
be added later.

Reviewers: aligorith, brecht

Differential Revision: https://developer.blender.org/D3588
2018-10-04 19:55:44 +03:00
61a24c799b Move B-Bone custom handle settings to Edit mode.
Custom handle settings actually affect the B-Bone rest shape,
so they should be changed in Edit mode rather than Pose mode.
This is necessary to be able to display the correct rest shape
of the bone in Edit Mode.

Also, instead of flags, introduce an enum to specify the handle
operation modes, so that new ones could be added later.

Differential Revision: https://developer.blender.org/D3588
2018-10-04 19:55:44 +03:00
5feb03c3ae Motion Paths: interactively update current frame location while dragging. 2018-09-14 17:42:58 +02:00
f0c4d92533 3D View: split object/pose box & lasso select
Also fix error in lasso select with multiple pose objects.
2018-08-28 19:53:36 +10:00
b88e51dd55 Cleanup: use bool for poll functions 2018-07-02 11:51:31 +02:00
2788202417 Cleanup: moar G.main removal from BKE area. 2018-06-12 17:57:24 +02:00
508e34d0bf Merge branch 'master' into blender2.8
Conflicts:
	source/blender/editors/animation/anim_deps.c
	source/blender/editors/animation/keyframing.c
	source/blender/editors/animation/keyingsets.c
	source/blender/editors/armature/pose_edit.c
	source/blender/editors/armature/pose_transform.c
	source/blender/editors/gpencil/gpencil_convert.c
	source/blender/editors/include/ED_anim_api.h
	source/blender/editors/include/ED_keyframing.h
	source/blender/editors/interface/interface_anim.c
	source/blender/editors/space_action/action_edit.c
	source/blender/editors/space_graph/graph_edit.c
	source/blender/editors/space_outliner/outliner_draw.c
	source/blender/editors/transform/transform_conversions.c
	source/blender/makesrna/intern/rna_armature.c
	source/blender/makesrna/intern/rna_pose.c
	source/blender/python/intern/bpy_rna_anim.c
	source/blenderplayer/bad_level_call_stubs/stubs.c
	source/gameengine/Converter/KX_BlenderSceneConverter.cpp
2018-06-07 13:04:16 +02:00
b3a7a75a26 Cleanup: remove moar G.main usages.
Notes:
* Really need to address RNA setters case, end up adding way too much
G.main here these days... :/
* Added Main pointer into bAnimContext, helps a lot in anim code ;)
2018-06-07 12:48:29 +02:00
54f9cd5283 Cleanup: Nuke moar G.main usages... 2018-06-07 11:11:46 +02:00
bb7202495a Merge branch 'master' into blender2.8
Conflicts:
	source/blender/collada/ArmatureExporter.cpp
	source/blender/collada/ArmatureExporter.h
	source/blender/collada/DocumentExporter.cpp
	source/blender/collada/DocumentExporter.h
	source/blender/collada/SceneExporter.cpp
	source/blender/collada/SceneExporter.h
	source/blender/collada/collada.cpp
	source/blender/collada/collada.h
	source/blender/editors/armature/armature_edit.c
	source/blender/editors/armature/editarmature_retarget.c
	source/blender/editors/armature/pose_transform.c
	source/blender/editors/include/ED_armature.h
	source/blender/editors/include/ED_object.h
	source/blender/editors/include/ED_screen.h
	source/blender/editors/io/io_collada.c
	source/blender/editors/object/object_transform.c
	source/blender/editors/screen/screen_edit.c
	source/blender/editors/screen/screen_ops.c
	source/blender/windowmanager/intern/wm.c
	source/blender/windowmanager/intern/wm_files.c
	source/blender/windowmanager/intern/wm_window.c
	source/blenderplayer/bad_level_call_stubs/stubs.c
2018-06-06 16:25:28 +02:00
48e871ab1d Cleanup: Nuke moar G.main usages... 2018-06-06 15:50:24 +02:00
95011f6d48 Merge branch 'master' into blender2.8 2018-06-04 09:39:04 +02:00
44505b38df Cleanup: strip trailing space in editors 2018-06-04 09:31:30 +02:00
1c0be0e90f Ported Mesh Deform modifier
This modifier still has issues that are not related to this port:

- While editing the deformation mesh, the deformed mesh doesn't update.
  This update only happens after exiting edit mode, making editing
  cumbersome.
- Binding doesn't work yet. It works fine when binding in master and
  loading pre-bound in 2.8. This was also an issue before this port, and
  will be investigated separately.
2018-05-08 11:46:28 +02:00
36773e35f6 Remove Armature Sketching & Retarget
While the feature is interesting, it's not much from what we can tell.

Retargeting is an important feature but needs
to fit in better with typical animation work-flows.

See: T52809
2018-04-20 10:34:48 +02:00
34ab90f546 Depsgraph: remove EvaluationContext, pass Depsgraph instead.
The depsgraph was always created within a fixed evaluation context. Passing
both risks the depsgraph and evaluation context not matching, and it
complicates the Python API where we'd have to expose both which is not so
easy to understand.

This also removes the global evaluation context in main, which assumed there
to be a single active scene and view layer.

Differential Revision: https://developer.blender.org/D3152
2018-04-16 19:55:33 +02:00
bfc9d426bb Multi-Object Editing
This adds initial multi-object editing support.

- Selected objects are used when entering edit & pose modes.
- Selection & tools work on all objects however many tools need porting
  See: T54641 for remaining tasks.

Indentation will be done separately.

See patch: D3101
2018-04-16 17:56:50 +02:00
9e2ea6c500 Merge branch 'master' into blender2.8 2018-04-15 12:03:09 +02:00
0f2efce6c5 Cleanup: remove bad casts 2018-04-15 11:57:49 +02:00
c12d976020 Cleanup: ED_armature naming
- Wasn't clear which functions handle edit-bones.
- Mixed both ebone and edit_bone in names.
- Didn't use ED_armature_* prefix for public API.

See P655 to apply to branches.
2018-04-15 11:50:53 +02:00
ce3adc090d Merge branch 'master' into blender2.8 2018-04-11 09:41:49 +02:00
c963488b5e Pose Mode: pass object to mode enter/exit
Also add lower level mode exit function
2018-04-11 09:21:01 +02:00
debe3011f6 Merge branch 'master' into blender2.8 2018-04-11 09:02:32 +02:00
32339a56f1 Cleanup: minor changes to pose-mode switching API
Prepare for multi-object pose mode
2018-04-11 08:53:59 +02:00
1c24c04e60 Remove workspace object mode, reverts changes w/ 2.8
This caused too many problems syncing object modes
with multiple objects/windows/workspaces, see: D3130 for details.
2018-04-05 18:21:14 +02:00
b65ea517eb Merge branch 'master' into blender2.8
- Undo that changes modes currently asserts,
  since undo is now screen data.

  Most likely we will change how object mode and workspaces work
  since it's not practical/maintainable at the moment.

- Removed view_layer from particle settings
  (wasn't needed and complicated undo).
2018-04-01 11:03:25 +02:00
651b8fb14e Undo: unified undo system w/ linear history
- Use a single undo history for all operations.
- UndoType's are registered and poll the context to check if they
  should be used when performing an undo push.
- Mode switching is used to ensure the state is correct before
  undo data is restored.
- Some undo types accumulate changes (image & text editing)
  others store the state multiple times (with de-duplication).
  This is supported by checking UndoStack.mode `ACCUMULATE` / `STORE`.
- Each undo step stores ID datablocks they use with utilities to help
  manage restoring correct ID's.
  Needed since global undo is now mixed with other modes undo.
- Currently performs each undo step when going up/down history
  Previously this wasn't done, making history fail in some cases.
  This can be optimized to skip some combinations of undo steps.

grease-pencil is an exception which has not been updated
since it integrates undo into the draw-session.

See D3113
2018-03-31 20:40:37 +02:00
18e2a5df1a Merge branch 'master' into blender2.8 2018-03-22 16:41:37 +01:00
865fbe343a Fix T54348: Bone dissolve gives invalid hierarchy
Disconnected bones weren't handled correctly.
2018-03-22 07:50:58 +01:00
5e81d993af Merge branch 'master' into blender2.8 2018-03-19 18:14:05 +01:00
a5fc0ae150 Cleanup: move armature undo into own file 2018-03-19 17:45:20 +01:00
33b6f944c6 Merge branch 'master' into blender2.8 2018-02-28 21:34:09 +01:00
4762c099d7 Fix T52685, part II: Add option to strip numbers from flipped bone names again.
While doing so with Bone_R.001, Bone_R.003, Bone_R.003 etc. is doomed to
issues, doing that on duplicates of actually correctly named bones can
be handy, and safe.

So adding back as an option (was removed in rB702bc5ba26d5).
2018-02-28 17:13:31 +01:00
754d3a2fe6 Object Mode: remove Scene.obedit for 3D View 2018-02-13 19:44:21 +11:00