b889e9c573
There was no way to remove mesh data layers from the interface - add a panel that works in object an editmode.
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currently can remove sticky/mask/skin vertex layers.
regarding the skin layer - while adding and removing the modifier normally works fine, its not 100% reliable since the mesh may be linked into another scene, or be a linked duplicate and the object with the modifier deleted.
2012-09-21 03:41:59 +00:00
aaafa0c2fe
code cleanup: move file string defines into BLI_path_utils.h, BKE_utildefines is now unused but keep incase we want to add defines there later.
2012-09-03 22:04:14 +00:00
c63602286c
Fix for customdata layer copying. Issue was caused by mixing up of destination and source in copy function. Also fixed an error in Py API, check to see if layers were different should be check to see if they're the same.
2012-05-22 12:03:56 +00:00
c91cee2bb9
code cleanup: naming - BKE_mesh_*
2012-05-05 21:28:12 +00:00
6292fb4cbd
code cleanup: BKE_libblock_find_name() now takes an ID constant rather then a string.
2012-05-05 17:00:11 +00:00
1dccd4c98a
code cleanup: naming - pose/armature/image
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also use ..._find_name(..., name) rather then ..._find_named(..., name) --- both were used.
2012-05-05 16:03:57 +00:00
34b18fcbc1
code cleanup: BKE_ naming, also make bpy.data.images.load() always load a new image. (not use existing one)
2012-05-05 14:52:04 +00:00
5da2135eef
code cleanup: double promotion & some style cleanup
2012-05-03 21:35:04 +00:00
1d743d11dc
bmesh - python api
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- bm.*.layers.*.verify()
- bm.*.layers.*.is_singleton
- bm.*.layers.*.copy_from(other)
also added api functons
- BM_data_layer_copy(...)
- CustomData_layertype_is_singleton(type)
2012-04-30 18:54:14 +00:00
e57d258169
- fix memory leak in mesh_strip_loose_polysloops(), occurred during 3ds import.
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- updating normals in py/api's mesh.transform() wasn't working and gave annoying print, disable this, script authors can call calc_normals explicitly if they need.
2012-04-22 00:27:38 +00:00
475ecbb0ce
remove BM_ITER, BM_ITER_INDEX macros, use ELEM or MESH variants only (the maceros had unused args in both cases).
2012-04-19 13:47:58 +00:00
75b869e428
style cleanup: BM_ITER / BM_ITER_INDEX / BMO_ITER
2012-04-19 11:44:12 +00:00
ddbb4db1d3
fix [ #30995 ] Wavefront obj. file export/import issue with splited edge
2012-04-18 09:04:07 +00:00
20e2330434
added Mesh.calc_tessface(), needed to update mesh tessface after bmesh edits.
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also add py api BMDeformVert.clear()
2012-03-29 13:44:30 +00:00
42076f0a1f
skip using bmesh operators for converting to/from undo meshes (gives some speedup)
2012-03-29 01:41:56 +00:00
e8a226b38c
Fix #30658 : add new uv layer in object mode did not copy coordinates from
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existing layer as it does in edit mode.
2012-03-27 18:35:49 +00:00
09f29c0b70
style/name cleanup: have EDBM_* functions match our style guide and also match BM_ function naming conventions
2012-03-27 04:46:52 +00:00
f83a93e454
bmesh todo, unlikly but possible - entering editmode with faces and no polys.
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rather then printing a warning and failing - convert them to polys.
2012-03-27 01:28:25 +00:00
5c209c76a1
fix [ #30658 ] existing uv mesh coordinates not copied to new created uv map
2012-03-26 05:28:00 +00:00
c9c66720c8
disallow adding tessfaces to a mesh with polygons (only allowed case is creating a new mesh with tessfaces and later converting to polygons, which wont work if polygons exist)
2012-03-26 04:32:04 +00:00
48f0444760
style cleanup: editors/mesh - mostly whitespace around operators
2012-03-26 02:56:48 +00:00
44010fb659
fix [ #30657 ] New UV layers created with Mesh.uv_textures.new reset previous ones.
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adding UV's from python was resetting the active UV layer but not setting the new layer to active, resetting existing UV's.
2012-03-26 02:39:05 +00:00
6378606d64
fix for error adding vertex colors in editmode.
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also correct delete_customdata_layer having invalid 'tot' in editmode, seems harmless for now but better assign correct value.
2012-03-24 11:02:28 +00:00
d7b9127e5f
fix for crash removing vertex colors in editmode.
2012-03-24 10:41:42 +00:00
ab4a2aaf4a
style cleanup: follow style guide for formatting of if/for/while loops, and else if's
2012-03-24 06:38:07 +00:00
88d0918fe2
code cleanup: more consistent naming for mesh operator functions.
2012-03-23 21:25:07 +00:00
4c3bb77012
style cleanup: spaces aroudn operators for operator definitions.
2012-03-22 07:26:09 +00:00
4f19c1a995
spelling cleanup
2012-03-18 07:38:51 +00:00
b40386a3e3
fixes for vertex color (found when brining X3D import back)
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- tessface vertex color had the wrong sized array passing to rna_iterator_array_begin
- re-calculating tessface's would clear them if they were already created (own mistake)
- ED_mesh_color_add initialized tessface vertex colors from the loop color array
also made rna's mesh.tessface_vertex_colors.new() work like tessface_uv_textures.new()
where layers can be added as long as polygons are not present.
2012-03-15 05:40:33 +00:00
f6ddb79e20
fix [ #30457 ] Smooth normals wrongly exported to wavefront
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mesh.calc_normals() wasnt calculating vertex normals (only face normals),
now only calculate vertex normals.
added a define incase we want to have poly normals back again.
2012-03-05 11:49:24 +00:00
e583aa8e34
changes to ED_mesh_update() to work with OBJ import.
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* calculate vertex normals (previously was calculating face normals only)
* clear tessfaces unless theres an argument to build them. since no tessfaces is the default state right now.
* if convert_mfaces_to_mpolys() runs, dont calculate edges, since it already does that.
2012-03-04 00:16:50 +00:00
a2c182e923
style cleanup - use aligned * prefixed blocks for descriptive comments (was already used a lot and part of proposed style guide).
2012-03-03 16:31:46 +00:00
63f5b96fe3
mesh.update() now has option to calculate tessellation faces.
2012-03-02 14:46:14 +00:00
ea13ec1699
Spelling Cleanup
2012-03-01 12:20:18 +00:00
6ca7d82932
code cleanup: white space, spelling & ';;' end of lines.
2012-02-25 16:04:03 +00:00
a368e6771a
- remove some unused editmesh functions.
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- copy & rename EditMesh stricts for use with scanfill (remove unused members)
2012-02-19 22:17:30 +00:00
2d1a05874b
svn merge ^/trunk/blender -r44024:44076
2012-02-13 04:14:35 +00:00
59d45d0ea6
* remove the MFace parts of join (we only need polygon data)
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* other minor cleanups
2012-02-12 19:11:09 +00:00
6afa4da928
Fix #30152 : Several drag and drop of image on mesh crashes
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Issue was caused by making and loading editMesh in drop_named_image_invoke,
which lead to freeing/changing pointers used by CustomData layers. Some of
this pointers might be used by DerivedMesh, so we need to update DerivedMesh
after loading EditMesh.
2012-02-12 11:21:35 +00:00
b6dcdb065d
code refactor, function renaming for bmesh.
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These changes are to make the bmesh api more consistent and easier to learn, grouping similar functions which is convenient for autocomplete.
This uses similar convention to RNA.
* use face/loop/edge/vert as a prefix for functions.
* use 'elem' as a prefix too for functions that can take any type with a BMHeader.
* changed from camel case to underscore separated (like RNA).
2012-02-12 10:51:45 +00:00
8b43813b69
rename BM_ flags for BMHeader->hflag to BM_ELEM_ to be more clear that these flags apply to bmesh elements.
2012-02-12 06:24:12 +00:00
1d21e2386e
ensure tessface's are available while sculpting.
2012-02-05 07:12:46 +00:00
8926cbd0a7
svn merge ^/trunk/blender -r43819:43830
2012-02-02 00:04:47 +00:00
5adcf774ba
Fix #30045 : mesh.uv_textures.new() not returning correct layer when a layer with
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the requested name already exists.
2012-02-01 18:25:13 +00:00
c8037fb56a
svn merge ^/trunk/blender -r43530:43554
2012-01-20 12:34:00 +00:00
8817aaef3e
- Fix for commit 43551 which caused a linking error in blenderplayer.
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- Minor clean up for commit 43551.
2012-01-20 05:11:42 +00:00
62ac943e31
- Added functions to remove mesh vertices, edges and faces. These functions remove a specified number of elements from the end of their respective arrays. For example, removing two vertices removes the last two vertices of the mesh.
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- Minor fixes to descriptions of add edge and add face functions.
2012-01-20 02:10:09 +00:00
bc745a32d3
argument to mesh_recalcTesselation to skip copying normals from polygons.
2012-01-19 17:51:52 +00:00
705f23064e
svn merge ^/trunk/blender -r43294:43338
2012-01-13 01:39:57 +00:00
f66f33cefc
rename RNA_property_is_set() --> RNA_struct_property_is_set() in preperation to add a second version of the function which takes the property rather then its name.
2012-01-11 16:32:12 +00:00