Commit Graph

583 Commits

Author SHA1 Message Date
00c4f49a6d Cleanup: indentation, long lines 2017-06-12 13:38:21 +10:00
Julian Eisel
7f564d74f9 Main Workspace Integration
This commit does the main integration of workspaces, which is a design we agreed on during the 2.8 UI workshop (see https://wiki.blender.org/index.php/Dev:2.8/UI/Workshop_Writeup)

Workspaces should generally be stable, I'm not aware of any remaining bugs (or I've forgotten them :) ). If you find any, let me know!
(Exception: mode switching button might get out of sync with actual mode in some cases, would consider that a limitation/ToDo. Needs to be resolved at some point.)

== Main Changes/Features
* Introduces the new Workspaces as data-blocks.
* Allow storing a number of custom workspaces as part of the user configuration. Needs further work to allow adding and deleting individual workspaces.
* Bundle a default workspace configuration with Blender (current screen-layouts converted to workspaces).
* Pressing button to add a workspace spawns a menu to select between "Duplicate Current" and the workspaces from the user configuration. If no workspaces are stored in the user configuration, the default workspaces are listed instead.
* Store screen-layouts (`bScreen`) per workspace.
* Store an active screen-layout per workspace. Changing the workspace will enable this layout.
* Store active mode in workspace. Changing the workspace will also enter the mode of the new workspace. (Note that we still store the active mode in the object, moving this completely to workspaces is a separate project.)
* Store an active render layer per workspace.
* Moved mode switch from 3D View header to Info Editor header.
* Store active scene in window (not directly workspace related, but overlaps quite a bit).
* Removed 'Use Global Scene' User Preference option.
* Compatibility with old files - a new workspace is created for every screen-layout of old files. Old Blender versions should be able to read files saved with workspace support as well.
* Default .blend only contains one workspace ("General").
* Support appending workspaces.

Opening files without UI and commandline rendering should work fine.

Note that the UI is temporary! We plan to introduce a new global topbar
that contains the workspace options and tabs for switching workspaces.

== Technical Notes
* Workspaces are data-blocks.
* Adding and removing `bScreen`s should be done through `ED_workspace_layout` API now.
* A workspace can be active in multiple windows at the same time.
* The mode menu (which is now in the Info Editor header) doesn't display "Grease Pencil Edit" mode anymore since its availability depends on the active editor. Will be fixed by making Grease Pencil an own object type (as planned).
* The button to change the active workspace object mode may get out of sync with the mode of the active object. Will either be resolved by moving mode out of object data, or we'll disable workspace modes again (there's a `#define USE_WORKSPACE_MODE` for that).
* Screen-layouts (`bScreen`) are IDs and thus stored in a main list-base. Had to add a wrapper `WorkSpaceLayout` so we can store them in a list-base within workspaces, too. On the long run we could completely replace `bScreen` by workspace structs.
* `WorkSpace` types use some special compiler trickery to allow marking structs and struct members as private. BKE_workspace API should be used for accessing those.
* Added scene operators `SCENE_OT_`. Was previously done through screen operators.

== BPY API Changes
* Removed `Screen.scene`, added `Window.scene`
* Removed `UserPreferencesView.use_global_scene`
* Added `Context.workspace`, `Window.workspace` and `BlendData.workspaces`
* Added `bpy.types.WorkSpace` containing `screens`, `object_mode` and `render_layer`
* Added Screen.layout_name for the layout name that'll be displayed in the UI (may differ from internal name)

== What's left?
* There are a few open design questions (T50521). We should find the needed answers and implement them.
* Allow adding and removing individual workspaces from workspace configuration (needs UI design).
* Get the override system ready and support overrides per workspace.
* Support custom UI setups as part of workspaces (hidden panels, hidden buttons, customizable toolbars, etc).
* Allow enabling add-ons per workspace.
* Support custom workspace keymaps.
* Remove special exception for workspaces in linking code (so they're always appended, never linked). Depends on a few things, so best to solve later.
* Get the topbar done.
* Workspaces need a proper icon, current one is just a placeholder :)

Reviewed By: campbellbarton, mont29

Tags: #user_interface, #bf_blender_2.8

Maniphest Tasks: T50521

Differential Revision: https://developer.blender.org/D2451
2017-06-01 19:59:37 +02:00
6822e353ff Merge branch 'master' into blender2.8 2017-04-25 17:04:17 +02:00
7398b3b71b WM: don't search for app-template when its empty
Changing from a loaded app-template back to Default (none set)
would scan paths for a file with no name. Harmless but silly.
2017-04-25 17:15:23 +10:00
035b340f48 Depsgraph: Remove old depsgraph header from window manager 2017-04-06 16:44:32 +02:00
5884c9f1ba Merge branch 'master' into blender2.8 2017-04-03 15:15:56 +02:00
e1fb080743 Cleanup: style 2017-04-01 12:09:17 +11:00
70fdf0fe37 Merge branch 'master' into blender2.8 2017-03-31 23:52:22 +11:00
ff693959d8 WM: Previous commit broke common-case loading new file
Handle this in the operator
2017-03-31 23:48:10 +11:00
7f7c807a92 Keep current app-template when selecting 'New File' 2017-03-31 22:06:36 +11:00
2be098a1a0 Merge branch 'master' into blender2.8 2017-03-29 20:20:53 +11:00
df7f6a3e2e Option to load startup file with empty-data
Useful for batch conversion and tests.
2017-03-29 20:11:54 +11:00
885260117d Merge branch 'master' into blender2.8
Conflicts:
	source/blender/blenloader/intern/readfile.c
	source/blender/windowmanager/intern/wm_window.c
2017-03-28 10:41:10 +02:00
086320a62e CMake: WITH_PYTHON_SECURITY=OFF was ignored
Allow auto-execution to be enabled,
also move this to user-prefs versioning code.
2017-03-27 13:02:41 +11:00
f730e386eb Merge branch 'master' into blender2.8 2017-03-25 13:49:13 +11:00
0c93bc2b63 Merge branch 'master' into blender2.8 2017-03-25 13:39:47 +11:00
f68145011f WM: Application Templates
This adds the ability to switch between different application-configurations
without interfering with Blender's normal operation.

This commit doesn't include any templates,
so its mostly to allow collaboration for the Blender 101 project
and other custom configurations.

Application templates can be installed & selected from the file menu.

Other details:

- The `bl_app_template_utils` module handles template activation
  (similar to `addon_utils`).
- The `bl_app_override` module is a general module
  to assist scripts overriding parts of Blender in reversible way.

See docs:
https://docs.blender.org/manual/en/dev/advanced/app_templates.html

See patch: D2565
2017-03-25 10:04:04 +11:00
a63ba2739e Cleanup: remove redundant temp dir init
This is already called by wm_init_userdef, in old code
different initialization methods were used but now it's not needed.

Confusing since prefs are loaded in this function that don't initialize temp.
2017-03-23 15:05:42 +11:00
12b62b58e1 Cleanup: minor wm_homefile_read simplification
Logic in this function is a bit scattered,
minor changes to avoid confusion.

Also rename 'from_memory' to 'use_factory_settings'.
2017-03-23 10:42:09 +11:00
387ba87ad3 Cleanup: ignore open-blend as startup/prefs basis
No reason startup/prefs would ever be blend-file relative.
2017-03-23 05:24:05 +11:00
21b361194f Merge branch 'master' into blender2.8 2017-03-20 14:37:44 +01:00
06159e6a58 Correct unintended splash on loading startup 2017-03-20 12:46:20 +11:00
722451e146 Merge branch 'master' into blender2.8
Conflicts:
	source/blender/blenloader/intern/writefile.c
2017-03-17 11:00:41 +01:00
b2d3956e7b Add support for loading preference struct
Previously it would always load into 'U' global.
Needed for loading & merging template preferences.
2017-03-17 05:20:50 +11:00
f7793bd53c Correct reading missing property 2017-03-17 05:20:50 +11:00
fc61cdf142 Merge branch 'master' into blender2.8 2017-03-16 15:42:49 +01:00
c4e07dd29b Cleanup: differentiate startup/prefs in home-file reading 2017-03-17 00:42:13 +11:00
104a03beed Merge branch 'master' into blender2.8 2017-03-16 04:53:07 +11:00
c832354e33 Load user-preferences before startup file
Internal change needed for template support.
Loading the user preferences first so it's possible
for preferences to control startup behavior.

In general it's useful to load preferences before data-files,
so we know security settings for eg.
2017-03-16 04:02:24 +11:00
1d5ba269c1 Merge branch 'master' into blender2.8 2017-03-15 06:04:52 +11:00
0ee1cdab7e WM: Option to load startup w/o closing the splash
Not user visible, needed for switching templates.
2017-03-14 21:05:00 +11:00
Dalai Felinto
209021a703 Remove all instances of OBACT from drawobject.c and related changes 2017-03-02 17:09:24 +01:00
a90644ed19 Minor debug-report tweak to autosave code.
Print in cosole a warning when we skip autosave due to runnning modal op.

Related to T49974.
2016-11-18 18:47:29 +01:00
3bfa8d9fd4 Fix py-driver in startup.blend crash in background mode
Obscure regression in own commit from b34929786.
While this could be considered correct, it introduces a crash so disable the update call.
2016-07-15 15:41:38 +10:00
24712b1c0b Usual UI/i18n message cleanup (get rid of last remaining 'addon' too). 2016-06-01 20:38:30 +02:00
86b8c8a042 Fix (unreported) possible freed memory usage when reloading a .blend file.
Operator would call `WM_file_read()` directly whith G.main->name as filepath, which
gets freed whith main during new reading of file... Now use a local copy instead.
2016-04-26 14:27:32 +02:00
beaa57d269 Refactor BKE_blender into separate headers
- BKE_blender_version.h (only version defines & versionstr).
- BKE_blender_copybuffer.h (currently only used for view3d copy/paste).
- BKE_blender_undo.h (global undo functions).
- BKE_blendfile.h (high level blend file read/write API).
2016-04-25 19:27:45 +10:00
52e09ed4f9 Cleanup: move operators & related code of files & append/link to relevant dedicated source files.
This commit adds a new `wm_files_link.c` which contains everything related to append/link code,
moved from `wm_operators.c` (rather small currently, but will expand quite a bit with future reload & asset works).

It also moves all load/save .bland files (and related userpref/startup stuff) from `wm_operators.c`
to `wm_files.c` (some helper funcs were already there).

This also makes `wm_operators.c` significantly lighter.
2016-04-19 22:53:18 +02:00
a0db3c3966 Fix (unreported) crash when opening a file from splash screen when 'load UI' option is disabled.
See rB935e241fa6ea095493 for details of the issue, but first fix caused regression T47632.

So for now handling the issue in a localized way, this is not a real solution (since this could happen
in other cases), but will do for 2.77.

This commit is to be backported to 2.77.
2016-03-01 12:44:38 +01:00
6081f6c387 Fix T47204: selection failing directly after disabling multisample in user prefs.
Now store the multisample setting each window was created with.
2016-02-06 12:21:41 +01:00
7d285854b0 Skip save-as history running from another Operator
So scripts can call Save-As without adjusting 'Recent Files'.
Uses same logic and file reading,
2016-01-29 17:00:32 +11:00
2ca34e419e Docs: minor edits to code comments 2016-01-24 14:29:14 +11:00
05734d57e1 WM: remove unnecessary context argument from WM_report, no good reason to have it. 2016-01-16 22:28:03 +01:00
0ffc603553 Cleanup: Py API naming
Use BPY_execute_* prefix for all Python execution commands
2015-12-31 21:20:41 +11:00
2d96666a71 Fix for factory settings loading without UI
When load-ui was disabled, resetting factory settings kept existing UI too.
2015-11-12 21:52:25 +11:00
7b96f02f5b OpenGL Render: Support full-sample Anti-Aliasing
This brings back old (slower), higher quality method.
Useful since graphics cards often use a faster MSAA which only oversamples edges.
2015-11-12 00:25:09 +11:00
145298e2d3 Cleanup: GL Render (simplify internal logic)
Reduce code-paths so improvements to 3D view render apply to sequencer too.
2015-11-11 23:07:07 +11:00
fd1487977b Fix T46471: Sculpt strokes doesn't mark file as modified 2015-10-28 04:10:00 +05:00
56021cad31 Support for multi-sample sequencer GL render
OpenGL sequencer render now uses a single fbo for all rendering.
2015-10-14 12:50:03 +11:00
b349297861 File Read: de-duplicate command line file-load
WM_file_read must support background mode already
since it can be called by Python scripts in background mode.
2015-10-08 16:00:01 +11:00