Now, when you add an slot and then draw, the automatic created material will use the empty slot, instead to add a new slot and leave a empty one.
This fix only works if you add only an empty slot. We could remove any empty slot in the middle, but as this has no impact in the drawing or file, it does not worth the CPU time to review every time the material list. Anyway, the user can press delete button to remove any empty slot.
If we see this is a big problem in the future, we can reopen the bug and add this cleaning function.
argument into account
- if a rotation is given, always take it into account [which means
setting alignment to ALIGN_WORLD prior]
- caused by recent rB06fe2a5e0c5d
Reviewers: brecht
Maniphest Tasks: T65878
Differential Revision: https://developer.blender.org/D5085
The PBVHs raycast function calls `isect_ray_tri_epsilon_v3` with epsilon `0.1` which is inaccurate and may result in the problem presented in T65620.
The solution is to use `isect_ray_tri_watertight_v3` instead `isect_ray_tri_epsilon_v3`.
This can positively affect other areas as well.
Reviewers: brecht, campbellbarton
Differential Revision: https://developer.blender.org/D5083
Part of the issue was caused by missing speaker objects in the depsgraph
used for post-processing.
Remaining part was caused by missing scene sound update for this depsgraph.
This reverts commit a412f49e75 and 873c756e5d. The change was only
supposed to affect grease pencil, but also changed the cursor for sculpt mode,
where it's not clearly visible. Since this has not been quickly resolved I'm
reverting the commit.
Ref D5036.
Merge code will generate temp normal editing data for affected loops,
but since it will later (by setting some edges/faces to smooth) alter
and extend affected clnor spaces, it will also need temp normal editing
data for some other loops around those vertices...
Using those clnor editing data in that code is a bit of an abuse, but on
the other hand that struct stores exactly what we need.
So simply added an option to generate that editing data for all clnors
of affected vertices.
Without these buttons the functionality of the popover is
incomplete compared to the Graph Editor panel. To support
this the operators have to read the active F-Curve from
the context, instead of directly scanning animation data.
Expanding the context would also help Python operators.
- was using wrong offset [index instead of index * 4]
- also minor correction to variable naming
Reviewers: fclem
Differential Revision: https://developer.blender.org/D5082
This only replaces ICON_GREASEPENCIL with ICON_OUTLINER_DATA_GP_LAYER icon
Differential Revision: https://developer.blender.org/D5073
Reviewed by Dalai Felinto
This adds the icon intended for Grease Pencil layer data, in SVG but currently marked as blank
Differential Revision: https://developer.blender.org/D5073
Better to make internal code naming match official/UI naming to some
extent, this will reduce confusion in the future.
This is 'breaking' scripts and files that would use that feature, but
since it is not yet officially supported nor exposed in 2.80, as far
as that release is concerned, it is effectively
a 'no functional changes' commit.
Changes all GP layer icons to Pencil and highlights selected layer with background color.
Differential Revision: https://developer.blender.org/D5073
Reviewed by Dalai Felinto
This adds NA_SELECTED to notifier when selecting Grease Pencil layers so Properties Editor will update
Differential Revision: https://developer.blender.org/D5073
Reviewed by Dalai Felinto
- MPEG4/DivX has a maximum value of 65535 for the timebase denominator.
- MPEG1 and 2 have a list of supported frame rate ratios. These use
ratios like 24000/1001 and need those exact numbers.
This fixes an issue introduced in c5b1e7cd4e
where the correct ratio was passed to FFmpeg, but not with the identical
numbers FFmpeg has in a lookup table.
When exporting annotations using `bpy.ops.render.opengl` the annotations
where only correct in the first frame. In the second frame the
annotations was shifted by half the resolution.
This change will reset the GPU matrices when the annotations are
rendered.
This patch does not bring functional changes, but it is a good change if we want to use these utilities in areas other than those using BMesh (eg painting editors).
This is also a step to replace `ED_view3d_select_id_validate`. That function erroneously checks `V3D_INVALID_BACKBUF` which causes it to update unnecessarily.
Reviewers: campbellbarton
Differential Revision: https://developer.blender.org/D5072
The issue was caused by a bad usage of GPUOffscreen.
The Framebuffer was created using a window framebuffer and used
in a viewport callback when another GPUContext was bound.
This change allows up to 3 framebuffers per GPUOffscreen.
Most common case will be using 2 framebuffers (one for init and
one for drawing) but in the case of more (bad usage) it will just
degrade performance a bit.