Commit Graph

71165 Commits

Author SHA1 Message Date
4d42f4b944 Fix building without bullet enabled 2019-06-25 11:29:17 +10:00
c0c1b4542f Fix T65996: metaballs converted to meshes appear to render at an incorrect isosurface.
Not much to be done here really, besides adding yet another hack to that
giant pile of hacks that are mballs...

So to avoid newly created copy of basis of mball to influence to mball
computation, we simply switch it to Empty object for the depsgraph
update run.

Not nice, but working (besides a weird change of basis obflag which
should not happen), and presumably reasonably safe change.
2019-06-24 20:46:07 +02:00
a5ff780065 Fix T63828, T62005: copy/paste or append loses rigid body object
Previously settings were removed, now add to the rigid body world automatically
even if it's a bit ill defined, since this is confusing for users.

Fundamentally the concept of a rigid body world collection could be revised, and
left only as an optional thing.
2019-06-24 18:46:36 +02:00
d61a9b297b Cleanup: use doxy groups 2019-06-25 01:08:13 +10:00
187c696cae Fix T66030: [CRASH] Modifying Normals with Skin Modifier.
clnor editing code was simply not checking at all whether it has
something to work on... Guess nobody had idea to edit custom normals on
a mesh that has no normals before! :P

This should probably be handled in a poll function too, to completely
disable those tools when there are no faces/loops, but let's keep it to
minimal changes at that point.
2019-06-24 16:29:37 +02:00
b617a233aa Fix T66050: Textbox is not updated, when controlled with drivers 2019-06-24 14:58:18 +02:00
4f97e33e90 Fix T66076: crash deleting imported Alembic object 2019-06-24 14:48:32 +02:00
a699a9680b Fix T65812: Image empty has wrong aspect with limit texture size 2019-06-24 22:10:43 +10:00
6dfdf1f82d Cleanup: use doxy comments for DNA_windowmanager_types.h 2019-06-24 21:41:55 +10:00
1c94030238 Fix T65824: Span property ignored in mesh.fill_grid
The fix for T60777 caused this operator not to work from Python.

Add a repeat_last flag for operator execution.
2019-06-24 21:41:17 +10:00
3fb099bf81 Fix T66072: GPencil "stroke placement:surface" uses "stroke placement:stroke"s target parameters
The stroke parameters were used in Surface mode becaus ethe mode was not checked.
2019-06-24 10:14:39 +02:00
829561c03c Fix T66071: Navigation tooltip shows outside of 3D view
Clear gizmo highlight when the cursor leaves the region.
2019-06-24 17:06:44 +10:00
9bc49c051e UI: Rename "Dupli" to "Duplicate" in Spin Tool 2019-06-24 01:29:57 +02:00
59f1eed26b UI: Rename Make Duplicates Real to Make Instances Real
Part of T56648
2019-06-24 00:54:42 +02:00
91069fd47e GPencil: Cleanup code 2019-06-23 17:49:46 +02:00
74ebbafb3e DNA: reduce Object size by 16 bytes
No need to use int for boolean value.
2019-06-23 20:58:24 +10:00
cb817d9f38 Cleanup: unused args 2019-06-23 20:51:07 +10:00
3695513ff7 UI: Only Origins: Correct tooltip 2019-06-23 04:11:16 +02:00
90d262abe1 Cleanup: unused args 2019-06-23 11:38:26 +10:00
82c112e4b4 UI: Rename "Viewer Border" to "Viewer Region"
Part of T56648
2019-06-23 03:16:33 +02:00
6182531baf UI: Adjust naming for recent Scene Strip options
- Use Sequencer rather than Sequence
  - Use Camera rather than 3D Camera
2019-06-23 00:19:28 +02:00
ab94926483 GPencil: Fix Fast Drawing and MSAA disabled in previous commit
The previous commit disable the fast drawing if the background texture was not ready, but it did not detect the Painting mode, so the fast was always disabled.

Now the check is done inside paint mode.
2019-06-22 17:47:00 +02:00
d51ad19f8c GPencil: Don't use MSAA for background texture
This texture has already the MSAA applied.
2019-06-22 17:11:53 +02:00
8bf1977d31 Fix T65955: GPencil: drawing shapes on surface causes intense viewport flickering
There were some problems in the engine because the data was saved inside e_data struct, but this struct is reset sometimes and the background texture is not valid.

Now, the data has been moved to stl->g_data and all creation and free has been moved to use stl->g_data. This fix also some small memory leak for the Buffer GPUBatch data.

The background texture has been moved to texture list because must be available all the time. When is not drawing, the texture is removed to safe memory. Also, if the mode is painting and the texture is not ready because it was removed by Draw Manager, the texture is reloaded with the background image again. This ensure the background image is always visible when painting.

Also I have used this patch to reduce the size of texture used for background to 16F instead of 32F and the blank texture to 1x1 pixels instead of 16x16.

Reviewed by: @fclem

See D5115 for more details
2019-06-22 16:50:01 +02:00
0b988a0aad Nodes: show shader -> other socket type as invalid link 2019-06-22 16:00:06 +02:00
8b633745ff Cleanup: add braces 2019-06-22 23:07:01 +10:00
f2e601ebd8 File Selector: add options to select all operator
Add common select options (toggle/invert etc).
2019-06-22 20:10:53 +10:00
dd7e1c23ab Cleanup: use doxy groups 2019-06-22 19:00:09 +10:00
4774657370 UI: remove Visible IPO icons
These are duplicates of HIDE_ON/OFF.
2019-06-22 15:04:46 +10:00
2642ba13b4 GPU_matrix: Add GPU_matrix_unproject_precalc
Pre-calculates values needed for unprojecting to avoid
a matrix invert and extracting projection matrix dimensions for
every call to GPU_matrix_unproject.

Use for gizmo selection drawing.
2019-06-22 13:21:30 +10:00
b555e07585 Fix sub-panel UI offset
The offset for check-boxes in sub-panels wasn't being scaled correctly.
2019-06-22 10:11:15 +10:00
158f799a96 Cleanup: warnings, formatting 2019-06-22 10:11:15 +10:00
953419c641 macOS: install license files inside Blender.app bundle
Since we are planning to install Blender as /Applications/Blender.app without
being contained in a folder.
2019-06-21 23:37:40 +02:00
c553b790fc macOS: rename blender.app to Blender.app
Using a capitalized app name fits the platform guidelines. Since macOS file
systems are case insensitive by default this should not break scripts that
assume lowercase.
2019-06-21 23:37:40 +02:00
84040b8613 UI: Use enum for Sequencer vs 3D Camera input in Scene panel in Sequencer sidebar
Also move Time and Source below other panels for consistency
2019-06-21 20:01:08 +02:00
Alessio Monti di Sopra
f9e4568550 UI: use force icon for objects in outliner, fix missing redraw when changing type
Differential Revision: https://developer.blender.org/D5008
2019-06-21 18:29:24 +02:00
19488ee125 Fix (harmless) Cycles ASAN warnings 2019-06-21 18:00:48 +02:00
a887e1ea43 UI: Restore minimized windows when raising them
Separate temporary windows, like Preferences, should be restored (if minimized) before bringing to top

Differential Revision: https://developer.blender.org/D5105

Reviewed by Brecht Van Lommel
2019-06-21 08:07:12 -07:00
3039d86f8b Fix T65834: Circle Select does not update select_id buffer after orbiting view3d.
This solution checks if `persp_mat` has changed. If positive, the selection buffer is redrawn.

Differential Revision: https://developer.blender.org/D5081
2019-06-21 12:05:47 -03:00
d6b542b854 Fix T65948: boolean modifier does not merge UV maps with the same name 2019-06-21 14:12:50 +02:00
Alessio Monti di Sopra
99e8346bab Fix T65969: missing update of properties editor for Dyntopo checkbox
Differential Revision: https://developer.blender.org/D5111
2019-06-21 13:31:12 +02:00
648956b5b5 Fix T65976: switching to workbench engine in lookdev mode shows wrong state 2019-06-21 13:02:58 +02:00
7070e4c15e Revert "Particle system: Move runtime data to runtime field"
This reverts commit 36faf739a7.

Somewhat annoying but this change had some unforeseen consequences,
which lead to an actual bug.

Since this change was not sufficient to get original report fixed
is easier to simply revert for now.

Fixes T65842: Hair disappears when clicking on particle system name
2019-06-21 12:09:45 +02:00
964e319a39 Fix: Alembic import segfault when importing mesh with null UVs
This fixes an issue introduced in 4337bc2e63.
2019-06-21 11:32:57 +02:00
1e7c3a159f UI: Further tweaks to Sequencer sidebar:
- Move strip name to the top (easier to see which strip you are adjusting, and more consistent with other areas)
  - Move Mute next to this, since it affects everything, both audio and video, and completely disables the clip
  - Mute now greys out all the Strip panels, since none of them apply if the strip is disabled
  - Rename Info to Time, since now this panel only includes timecodes and related controls
  - Move Lock to the Time header, since you are locking the time controls
  - Move clip resolution to Source, since it's not related to time
2019-06-21 11:22:56 +02:00
fed6c1a970 Fix T62876: Camera Background Images
Migrate old legacy code to the draw mamager/object mode. The old legacy
version did not work with wireframe. By migrating the code
to modern draw manager code we have mode control on the drawing process.

Still background images do not work with OIT, the cause seems to be that the transparent pixels are treated as background pixels.
Also There are some artifacts when working with Holdouts and DoF, this
is because the draw engines do not pass the correct alpha values.

Reviewers: fclem, brecht

Differential Revision: https://developer.blender.org/D4638
2019-06-21 09:53:51 +02:00
a3a6cda8fb Fix T65745: Bone Selection X-Ray Drawing.
The Pose Bone Selection used normal matric multiplication, but that
mismatched the Depth buffer from all draw engines. They used the
optimized matrices from common_view_lib.

This change will use the optimized version, so the depth buffer matches
and the render artifacts would be correct.

Please note that bone selection is not using shcfg and therefore render clipping is still off.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D5100
2019-06-21 09:47:03 +02:00
0c538fc923 Cleanup: spelling, grammar, and other corrections
D5084 by @nBurn with edits
2019-06-21 10:18:53 +10:00
1e050bd08e Fix T65975: Memory leak adding movie sequence strip
Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D5106
2019-06-20 16:06:29 -07:00
91b8e24db3 Cleanup: don't use plural for forward/backward enum
Match existing enums.

Also use the term 'strip', instead of a 'clip'
(again, follow existing terminology, clip is used for movie-clip strips).
2019-06-21 08:34:27 +10:00