Commit Graph

173 Commits

Author SHA1 Message Date
319b9d6501 DNA: rename dup_* struct members to instance_* 2019-02-17 19:00:54 +11:00
e0e6229176 Cleanup: rename Mesh.edit_btmesh -> edit_mesh
When bmesh was in a branch we had both edit_mesh and edit_btmesh,
now there is no reason to use this odd name.
2019-02-17 18:05:18 +11:00
ae2b677dcb Cleanup: move object bounding-box into runtime struct 2019-02-17 12:52:53 +11:00
6074f62d1a Fix T61353: Crash converting a curve to a mesh
This was caused by curves pointing to each other
creating a cyclic dependency.

While the dependency graph detects this, generating a mesh for render
recursively generates data which cashes in this case.

Add in a check to detect cyclic links.

Note, this bug exists in 2.7x too - but only crashes on render
since 2.7x didn't use 'for_render' when converting data.
2019-02-14 17:21:55 +11:00
eef4077f18 Cleanup: remove redundant doxygen \file argument
Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
2019-02-06 15:45:22 +11:00
65ec7ec524 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 01:36:28 +11:00
5c5de14ad7 Cleanup: avoid some unnecessary inverse matrix math. 2019-01-31 18:01:47 +01:00
72863eb036 Remove direct shape key drivers evaluaiton in object update
This is now hanbdled by the nodes in dependency graph.
2019-01-31 14:31:41 +01:00
b5e93b02c9 Fix T60996: Dyntopo flood fill fails due to missing ob->imat
Reviewers: brecht

Differential Revision: https://developer.blender.org/D4285
2019-01-31 12:42:51 +01:00
83f8f44791 Fix T59495, T59992, T59904, T59178, T60598: broken keyframed value editing.
This removes a bunch of animation/driver evaluations and recalc flags that
should be redundant in the new depsgraph, and were incorrectly affecting
the evaluated scene in a permanent way.

Still two cases that could be removed if the depsgraph is improved, in
BKE_object_handle_data_update and BKE_cachefile_update_frame.

For physics subframe interpolation there are also still calls to
BKE_object_where_is_calc that should ideally be removed as well, though
they are not known to cause keyframing bugs.

Differential Revision: https://developer.blender.org/D4274
2019-01-31 12:04:57 +01:00
2e3433c1f7 Fix T60127: Particles texture mapping coordinates objects
Part of the issue was a missing relation. Other part wes
aboud object's inverse matrix never being updated.
2019-01-28 12:19:25 +01:00
1e4aab36c2 Cleanup: remove redundant BKE/BLI/BIF headers 2019-01-26 21:20:25 +11:00
908a274240 Fix T59237: Instancing on a path doesn't do anything
This commit makes it so curve path parent solving accepts an explicit
arguments for both time and curve speed flag, making it so we don't
have to mock around with scene's frame.

One unfortunate issue still is that if the instancing object is used
for something else, we might be running into a threading conflict.
Possible solution would be to create a temp copy of an object, but
then it will be an issue of preventing drivers from modifying other
datablocks.

At least the original issue is fixed now, and things behave same as
in older Blender version. Additionally, the global variable which
was defining curve speed flag behavior is gone now!
2018-12-19 11:59:47 +01:00
Dalai Felinto
dc4c1be1a4 New object API function : BKE_object_eval_reset()
This restores the object->data to a non-modifier evaluated state.

So this allow us to change evaluated object modifier stack directly and
get BKE_mesh_new_from_object() for the evalauted object.
2018-12-14 08:45:54 -02:00
6a0c25b447 Fix T58700: Modifier error msgs not showing.
We need to copy those back from evaluated modifierdata to orig one (as
part of `BKE_object_synchronize_to_original()`).
2018-12-04 17:07:47 +01:00
cf2e35fcfe Fix T58118: Make duplicates real does nothing
The issue was caused by transflag set in geometry evaluation
never copied back top original object.

Now we have a dedicated operation which does all sort copy
back to original object, so we don't have to worry about
atomic assignments or what gets set where.

Still need to move boundbox to the same function, but it
needs some careful doublechecking first.
2018-12-04 16:04:10 +01:00
98ecab1af0 Fix T56906: Mesh from Curve not working on curves beveled by curves.
Not exactly sure why we did not have cached displist for bevel object
here... But anyway, that conversion operation should really happen
outside of depsgraph evaluation area, so makes sense to do it as when
generating geometry for rendering, imho. Also solves issues like loosing
hidden parts of the curve/surface, etc. Still using viewport resolution
for curves, though.
2018-11-28 18:16:48 +01:00
Dalai Felinto
4c3ed98ca2 Local View
Bring back per-viewport localview. This is based on Blender 2.79.
We have a limit of 16 different local view viewports.

We are using both the numpad /, as well as the regular /.

Missing features:
* Hack to make sure lights are always visible.
* Make rendered mode with external engines to support this as well
  (probably just need to support this in the RNA iterators).
* Support over 16 viewports by taking existing viewports out of local view.

The code can use a cleanup pass in the future to unify the test to see
if an object is visible (or we can use TESTBASE in more places).
2018-11-25 09:50:34 -02:00
5e4ed2793b Depsgraph: Move boundbox sync to the post-geometry evaluation
Boundbox does not depend on transform and only need geometry
component.

This change solves possible race condition accessing geometry
data and allocating/assigning pointers.

Based on disacussion in IRC with @mano-wii and @brecht.
2018-11-21 15:04:18 +01:00
b6693f1f54 Depsgraph: Cleanup, use more clear name
Five years later since the original commit, is probably not so bad
timing on calling things by their clear name.
2018-11-21 14:52:42 +01:00
d3c08b1aa6 Depsgraph: Fix missing point cache reset when physics changes
Among all the lines moved around, the general idea is quite simple.
Actually, there are two ideas implemented there.

First one, is when object itself is tagged for update, we tag its
point cache component for evaluation, which makes it so point cache
is properly reset. We do it implicitly because otherwise we'll need
to go everywhere and add explicit tag in almost all the properties.

Second thing is, we link all collider and force fields to a point
cache component using special type of link. This type of link only
allows flush if change is caused by a user update. This way reset
does not happen when change is caused due to animation, but will
properly happen when user causes indirect change to the objects
which are part of physics simulation.
2018-11-14 14:08:39 +01:00
29428859d9 Depsgraph cleanup: use proper DEG_debug_print_eval call... 2018-10-29 16:37:27 +01:00
e66084268c Fix T56172 Accessing COW data from RNA - Dimension
Also fixes T55769 Dimension Not properly work
and T56064 Blender crashes on selecting text-object

We decided to go to the easy way in the end, simply enforcing computing
BBox of all objects when using 'active' depsgraph, and copying back to
orig object (same as transform matrix, etc.).
2018-10-24 17:21:56 +02:00
b0c1fe3618 Fix invalid flag passed to mesh batch dirty tag 2018-10-05 11:22:08 +10:00
fb8d268f62 Fix T56975: Transform incorrect w/ constraint 2018-10-03 12:23:55 +10:00
bb9b0fcdbe Cleanup: remove unused field args 2018-09-10 14:05:33 +10:00
42f7767dab Cleanup: rename files from group to collection to match contents. 2018-08-29 16:25:50 +02:00
Dalai Felinto
613523d5f5 Rename: *_batch_cache_dirty > *_batch_cache_dirty_tag 2018-08-23 10:20:16 -03:00
Dalai Felinto
25c918196c Fix T56500: Origin to geometry crashes on armature
Reviewers: sergey

https://developer.blender.org/D3639
2018-08-23 10:20:16 -03:00
66da2f537a New Grease Pencil object for 2D animation
This commit merge the full development done in greasepencil-object branch and include mainly the following features.

- New grease pencil object.
- New drawing engine.
- New grease pencil modes Draw/Sculpt/Edit and Weight Paint.
- New brushes for grease pencil.
- New modifiers for grease pencil.
- New shaders FX.
- New material system (replace old palettes and colors).
- Split of annotations (old grease pencil) and new grease pencil object.
- UI adapted to blender 2.8.

You can get more info here:

https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/
https://code.blender.org/2018/07/grease-pencil-status-update/

This is the result of nearly two years of development and I want thanks firstly the other members of the grease pencil team: Daniel M. Lara, Matias Mendiola and Joshua Leung for their support, ideas and to keep working in the project all the time, without them this project had been impossible.

Also, I want thanks other Blender developers for their help, advices and to be there always to help me, and specially to Clément Foucault, Dalai Felinto, Pablo Vázquez and Campbell Barton.
2018-07-31 10:50:43 +02:00
817bf582c2 Cleanup: rename object base flags to be more clear. 2018-06-25 14:09:17 +02:00
b1e86ff385 Cleanup: misc DrivedMesh stuff. 2018-06-22 16:59:38 +02:00
995a1815f5 Fix T55408: Double transforms on parents/children.
object.base_flag was not synced back from evaluated ID to original one.
Similar thing as copying back to original transform matrix, avoids
having to get data from evaluated one in lots of cases.
2018-06-15 12:17:26 +02:00
c279592123 Depsgraph: Don't update derived mesh for particles on render
Render depsgraph is evaluated from scratch, so it should not be needed
to do such a call.

This also prevents modifier stack from being evaluated on top of already
evaluated mesh
2018-06-12 14:30:50 +02:00
160cb9a284 Merge branch 'master' into blender2.8
Conflicts:
	intern/cycles/blender/blender_object.cpp
	source/blender/alembic/intern/abc_exporter.cc
	source/blender/alembic/intern/abc_mball.cc
	source/blender/alembic/intern/abc_mball.h
	source/blender/blenkernel/BKE_anim.h
	source/blender/blenkernel/BKE_displist.h
	source/blender/blenkernel/BKE_dynamicpaint.h
	source/blender/blenkernel/BKE_group.h
	source/blender/blenkernel/BKE_mball.h
	source/blender/blenkernel/BKE_mball_tessellate.h
	source/blender/blenkernel/BKE_object.h
	source/blender/blenkernel/BKE_scene.h
	source/blender/blenkernel/intern/anim.c
	source/blender/blenkernel/intern/depsgraph.c
	source/blender/blenkernel/intern/displist.c
	source/blender/blenkernel/intern/dynamicpaint.c
	source/blender/blenkernel/intern/group.c
	source/blender/blenkernel/intern/mball.c
	source/blender/blenkernel/intern/mball_tessellate.c
	source/blender/blenkernel/intern/mesh_convert.c
	source/blender/blenkernel/intern/object.c
	source/blender/blenkernel/intern/object_dupli.c
	source/blender/blenkernel/intern/object_update.c
	source/blender/blenkernel/intern/pointcache.c
	source/blender/blenkernel/intern/scene.c
	source/blender/blenkernel/intern/smoke.c
	source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
	source/blender/depsgraph/intern/builder/deg_builder_relations.cc
	source/blender/editors/include/ED_object.h
	source/blender/editors/object/object_add.c
	source/blender/editors/object/object_edit.c
	source/blender/editors/object/object_modifier.c
	source/blender/editors/physics/dynamicpaint_ops.c
	source/blender/editors/sculpt_paint/paint_vertex.c
	source/blender/editors/sculpt_paint/sculpt_uv.c
	source/blender/editors/space_view3d/drawobject.c
	source/blender/editors/space_view3d/view3d_draw.c
	source/blender/editors/transform/transform_conversions.c
	source/blender/editors/transform/transform_snap_object.c
	source/blender/editors/util/ed_util.c
	source/blender/gpu/intern/gpu_material.c
	source/blender/makesrna/intern/rna_meta.c
	source/blender/makesrna/intern/rna_object_api.c
	source/blender/modifiers/intern/MOD_dynamicpaint.c
	source/blenderplayer/bad_level_call_stubs/stubs.c
2018-06-11 14:39:38 +02:00
d0956e9cb3 Cleanup: Moar G.main removal of Hell.
This commit actually adds some G.main... but at much, much higher level
than the ones it removes, so should still be better ;)
2018-06-11 12:15:14 +02:00
86aaa3efba Fix T55126: COW problem: there is an active object even if unselectable 2018-06-07 16:31:10 +02:00
59a516913e Depsgraph: Copy evaluated data to original datablock
Only do it for active dependency graph.

Currently covers animation, drivers, object and pose channel matricies.
2018-05-31 18:07:55 +02:00
cd702db338 Animation: Pass dependency graph to animation system
This way we allow animation system to make decisions based on which
context dependency graph is coming from, and whether it belongs to
an active edit window or not.
2018-05-31 18:07:55 +02:00
b53d358261 Cleanup: remove G.main from BKE modifier. 2018-05-31 15:24:30 +02:00
29f9a19708 Modifier stack: Avoid roundtrip from mesh to DM back to mesh
Saves quite a bit of CPU ticks per mesh update, giving measurable
speedup for file from T55228.

Memory usage goes up a it, most likely due to evaluated mesh having
more custom data layers than corresponding DM does.
2018-05-30 14:29:05 +02:00
9abbf73d3f Cleanup: Wrap object runtime eval members into own struct 2018-05-30 11:11:03 +02:00
d709705203 Cleanup: Naming, match policy with rest of copy-on-write design 2018-05-30 10:24:54 +02:00
Dalai Felinto
e2bac484e0 Use correct time for curve parent evaluation
Time should alwaus come from depsgraph, not scene.
2018-05-29 17:05:32 +02:00
359469a39a Fix T55204: proxy object disappearing randomly.
The problem was a missing depsgraph relation between the transforms of
the object and its proxy, it was only there for the pose.
2018-05-28 23:24:16 +02:00
Dalai Felinto
fbc65c6b28 Fix T55165: Driving camera lens with property behaves unexpectedly
Differential Revision: https://developer.blender.org/D3438
2018-05-25 12:48:33 +02:00
b642b510e1 Fix T55168: missing updates when switching particle system type. 2018-05-23 18:59:26 +02:00
07dee0f79c Fix missing autosmooth in Cycles after copy-on-write changes. 2018-05-23 13:25:06 +02:00
5cea8bf435 Draw manager: Initial implementation of key points visualization
Does all points all the time, ignoring the setting in viewport header.
This is to be addressed by the next commit.
2018-05-09 14:59:48 +02:00
e6d11c6ce6 Collections: remove per collection and view layer engine overrides.
This will be handled by the new view layer override system which will
store data elsewhere, removing the code already for easier refactoring.
2018-05-08 17:46:20 +02:00