Commit Graph

2761 Commits

Author SHA1 Message Date
a51f8f94d5 Cleanup: use ascii characters instead of unicode where possible
Follow own code style docs.
2021-06-03 11:32:53 +10:00
13deb5088a Cleanup: split face tessellation into inline functions
Prepare for multiple code-paths that recalculate tessellation.
2021-06-01 15:30:53 +10:00
b8d0f28f70 Cleanup: split bmesh tessellation into it's own file
Prepare for further refactoring for these functions.
2021-06-01 14:04:00 +10:00
3a18e304be Cleanup: remove disabled face tessellation logic
This was kept since these blocks are easier to follow.
Remove as the overall result wasn't so readable
(especially with nested ifdef's).

Replace disabled code with comment on the indices used for quads/tris.
2021-06-01 13:26:26 +10:00
5e7fb77dc4 BMesh: remove checks for tessellating 2 sided faces
2 sided faces aren't supported and will cause problems in many areas
of Blender's code.

Removing (implied) support for faces with fewer than 3 sides
means the total number of triangles is known ahead of time.

This simplifies adding support for multi-threading and partial updates
to an existing tessellation - as the face and loop indices can be used
to access the range of triangles associated with a face.

Also correct outdated comments.
2021-06-01 13:25:00 +10:00
d647e730fb Win: Fix warnings as errors being off for bmesh
bf_bmesh historically always build with the /WX flag
on windows making all warnings errors, somewhere along
the way this has broken for msbuild, ninja still exhibits
the expected behaviour.

The flags are still passed to the target, and I've validated
they are there when the add_library call fires, but they
somehow never make it to the generated msbuild project files.

I suspect this is a cmake bug but I'm seemingly unable
to extract a repro case to file a bug upstream.

Setting the same options target_compile_options seems to work,
I'm not happy about the unexplained nature of the breakage
but this will have to do for now.
2021-05-31 09:59:29 -06:00
4d7d1b5dae Cleanup: comments in BMesh bisect, use doxygen sections 2021-04-30 15:49:33 +10:00
Pratik Borhade
9291128bff Clean-up: Edit and comments
- Corrected spellings
- Comments added and edited

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D10991
2021-04-29 12:02:11 -03:00
315582f28c Fix T86799: Boolean crashes duplicating object with "Fast" solver
BMesh intersect could leave invalid items in the selection list,
causing a crash. The list is now cleared since boolean is such a
destructive operation, it's unlikely the selection order would be useful.

Thanks to @lukastoenne for finding the root cause.
2021-04-30 00:51:14 +10:00
5946352ae2 Fix T87779: Asymmetric position vertices in circles primitives.
Incrementing a floating point value in a loop resulted in the vertex
locations for circles in primitives being slightly asymmetric.
2021-04-30 00:24:25 +10:00
Wannes Malfait
8c73f44a01 Fix build error: use of unintialized variable
Differential Revision: https://developer.blender.org/D11115
2021-04-29 15:12:38 +05:30
d31d5523d5 Fix T87863: Bisect fails when edges of an N-gon lie on the plane
Logic for bisect handled edges in the face crossing the plane,
but not concave N-gons containing multiple edges that lie on the plane.
2021-04-29 16:15:48 +10:00
0bac768223 Fix missing NULL checks in adb21faa83 2021-04-15 15:07:36 +10:00
adb21faa83 Fix T70286: Dissolve vertices/edges creates duplicate face 2021-04-15 14:20:21 +10:00
2a14ab998a Fix T87259: Un-Subdivide creates duplicate faces
Add argument to BM_vert_collapse_faces to remove any faces that become
duplicate as result of the collapse.
2021-04-12 14:24:09 +10:00
bae66609b4 Cleanup: use our own code style for doxy-gen comment blocks 2021-04-09 19:00:04 +10:00
a0e1080428 Cleanup: Remove unecessary C API for direct mesh boolean
The main goal here is to remove the need for a C API to the code in
`mesh_boolean_convert.cc`. This is achieved by moving `MOD_boolean.c`
to C++ and making the necessary changes for it to compile. On top of
that there are some other slight simplifications possible to the
direct mesh boolean code: it doesn't need to copy the material
remaps, and the modifier code can use some other C++ types directly.
2021-04-02 00:16:23 -05:00
6db1fb197c Cleanup: spelling, doxygen comment formatting 2021-03-21 13:18:20 +11:00
057292e75a Bevel code: add a null pointer check. 2021-03-20 13:03:43 -04:00
bb6765f28f Cleanup: spelling 2021-03-18 09:36:44 +11:00
Pratik Borhade
4d3cdb32d3 Fix T86168: Add primitive Grid. Wrong number of subdivisions
Changes to increase subdivision by one along both axis (X and Y)

For example with x_segment = 3 and y_segment = 3.
There should be 16 vertices ((3 + 1) * (3 + 1)) for correct
number of subdivisions. Currently they are 3 * 3 = 9 vertices.

Ref D10699
2021-03-16 23:10:32 +11:00
Pratik Borhade
493628e541 Fix T67190: Edge Loop Select doesn't support non-manifold edges
- New Walker added `bmw_NonManifoldedgeWalker_type`.
- This walks over edges connected with 3 or more faces connected.

Ref D10497 with edits.
2021-03-10 23:04:37 +11:00
1ba15f1f7f Speedup for usual non-manifold exact boolean case.
The commit rB6f63417b500d that made exact boolean work on meshes
with holes (like Suzanne) unfortunately dramatically slowed things
down on other non-manifold meshes that don't have holes and didn't
need the per-triangle insideness test.
This adds a hole_tolerant parameter, false by default, that the user
can enable to get good results on non-manifold meshes with holes.
Using false for this parameter speeds up the time from 90 seconds
to 10 seconds on an example with 1.2M triangles.
2021-03-07 18:13:19 -05:00
6aec6568a0 Cleanup: spelling, minor corrections
Also use doxygen comments for sculpt functions.
2021-03-03 06:20:27 +11:00
fc08fe82ae Cleanup: spelling 2021-03-01 11:00:22 +11:00
fbba239e3a Fix T86082 Bevel messed up UVs on some multisegment bevels.
When polygons around a bevel are rebuilt, sometimes UVs are merged
around a new vertex in the case of the face opposite a single edge
being beveled on a 3-edge vertex. This should not have been done
if any of the edges at that vertex were a seam.
2021-02-28 11:33:25 -05:00
5c2e10d5ed Docs: clarify radial/cycle use for BMesh loops
Also add minor corrections clarifications elsewhere.
2021-02-24 15:39:43 +11:00
5f8b6a9c0e Fix T85753: Default UVs for Icosphere are flipped horizontally
These were flipped since their introduction in rBa070a5befa11.

Maniphest Tasks: T85753

Differential Revision: https://developer.blender.org/D10465
2021-02-22 18:47:47 +01:00
Pablo Dobarro
1a5027449a Fix proportional connected not working with loose edges due to hidden geometry
This was introduced in the new geodesic distances algorithm for proportional
editing. When all faces of an edge are hidden, that edge should be considered
as loose geometry.

Initial patch by Pablo with modifications by Brecht.

Differential Revision: https://developer.blender.org/D10488
2021-02-22 13:31:07 +01:00
20a6255d49 Cleanup: spelling 2021-02-17 15:04:29 +11:00
69e9e45744 Cleanup: macro hygiene, use parenthesis around operators 2021-02-13 17:40:10 +11:00
7b84a5a370 Cleanup: spelling 2021-02-10 09:38:24 +11:00
201865b6f7 Cleanup: update old comments 2021-02-10 09:38:19 +11:00
eab9165c25 Cleanup: spelling 2021-02-09 10:42:00 +11:00
6f63417b50 Fix T84493 et al: New Boolean on Suzanne.
While Boolean is not guaranteed to work if the operands are not
volume-enclosing (technically: PWN - piecewise constant winding number),
it needs to do something in those cases. This change makes
more cases meet user expectations in T84493, T64544, T83403,
T82642 (though very slow on that one).
The original new boolean code used "generalized winding number"
for this fallback; replaced this with code that uses raycasting.
Raycasting would have been faster, but for unfortunately also
switchd to per-triangle tests rather than per-patch tests since
it is possible (e.g., with Suzanne) to have patches that are
both inside and outside the other shape. That can make it much
slower in some cases, sadly.
2021-02-07 11:25:07 -05:00
luzpaz
a4a9d14ba7 UI: Fix Typos in Comments and Docs
Approximately 91 spelling corrections, almost all in comments.

Differential Revision: https://developer.blender.org/D10288

Reviewed by Harley Acheson
2021-02-05 19:08:14 -08:00
f8cbd333d6 Cleanup: outdated/unhelpful comments 2021-02-05 22:33:27 +11:00
17e1e2bfd8 Cleanup: correct spelling in comments 2021-02-05 16:23:34 +11:00
088fbc0286 Cleanup: remove unused BMesh.currentop struct member 2021-01-31 18:20:12 +11:00
e6a5e548d5 Cleanup: correct and update comments for bmesh walkers
- Correct variable names which were missed when refactoring.
- Use full sentences.
2021-01-31 17:42:42 +11:00
016bd284fb Fix T84465 Bevel Percent and Absolute when limit type is Weight.
The previous fix to the width modes Percent and Absolute did
not take into account that with limit mode Weight, the amount
needs to be scaled by the bevel weight of the beveled edge in
question. (Sometimes there are two beveled edges in question,
in which case an average is used.)
2021-01-30 15:58:08 -05:00
cba5d38256 Merge branch 'blender-v2.92-release' 2021-01-29 11:44:13 +11:00
3e5091bb21 Merge branch 'blender-v2.92-release' 2021-01-29 11:44:08 +11:00
213f8294b5 Fix T84906: Loop select can fail when starting from an ngon
When stepping over an ngon's edges, check the number of edges & faces,
to ensure the topology connected to the ngon would be walked along.
2021-01-29 10:06:56 +11:00
1e355b0992 Docs: add diagrams describing the purpose of BMwEdgeLoopWalker.f_hub
Without this the purpose of this feature isn't clear.

While 01b3e9cc9f linked to an image,
add inline ascii diagrams with detailed explanations.
2021-01-29 10:06:52 +11:00
9c088b1b97 Cleanup: spelling 2021-01-24 16:06:58 +11:00
74c6c504b2 Merge branch 'blender-v2.92-release' 2021-01-20 17:08:49 +11:00
8bd5d58860 BMesh: add function to check if a point is inside a faces UV's 2021-01-20 16:56:59 +11:00
b2a6e2abdb Cleanup: remove extra in trailing asterisk
Comment blocks not conforming to convention.
2021-01-20 16:14:00 +11:00
92826a921c Cleanup: spelling 2021-01-13 13:21:29 +11:00