Commit Graph

64812 Commits

Author SHA1 Message Date
e4284d06ad Fix T56899: mesh deform bind does not work. 2018-09-26 14:51:08 +02:00
dc316f72b3 Multires: Promote OSD CCG to be officially supported
Only active when WITH_OPENSUBDIV_MODIFIER is set to ON.

There is still some work to be done to make that one enabled by
default.
2018-09-26 14:42:16 +02:00
6fc798e049 Subsurf: Tweak versioning code
Select minimum of render subdivision levels and 3 for
the initial value of quality. This way we don't force
too much quality for meshes which were not supposed to
be too much quality :)
2018-09-26 14:42:16 +02:00
619961df3a Fix crash opening some old files, after recent changes. 2018-09-26 14:24:26 +02:00
5d3c815c2f Revert "Compositor: Added Weighted Standard Curve evaluation"
This reverts commit b8c9df6f21. The code is not
correct with regards to color management, and its purpose was not documented.
2018-09-26 14:24:13 +02:00
d06d1937ef GP: Check weight data before using it 2018-09-26 13:12:49 +02:00
2e9b86923c Fix T56920: Crash: Renaming bone through outliner 2018-09-26 12:50:24 +02:00
6d3e42ccbd Cleanup: Silence strict compiler warning
Was happening when using OSD for modifiers.
2018-09-26 11:54:19 +02:00
d599368cd4 Fix access past array boundaries
Need to resize `have_functions` arrays when adding more functions.
Not sure there is more reliable way which will prevent accidents
like this.

Was caused by c47be43674.
2018-09-26 10:14:25 +02:00
c67a51db42 Gizmo: initial snap support for move
This allows the gizmo to snap to 3D view elements,
Although currently this isn't usable gizmo's that use operator redo.
2018-09-26 17:38:09 +10:00
4a6ee9c4c2 Gizmo: support for cancelling move3d modal changes 2018-09-26 16:44:45 +10:00
d1bac6f70d Spin Tool: match dial orientation to active gizmo 2018-09-26 16:31:31 +10:00
c47be43674 Gizmo: add invoke_prepare callback
Allows gizmo groups to set values based on the gizmo about to be invoked.
2018-09-26 16:31:31 +10:00
bb8023ff7f Fix misleading field naming.
This is not any kind of length, it is the number of true values.
2018-09-26 09:05:13 +03:00
f5c4cc877e Spin Tool: option (disabled) for gizmos to follow selection
Disable since this causes multiple axis to overlap too often.
It's also glitchy since we don't have a good way to detect
changes to selection.
2018-09-26 14:36:23 +10:00
bd79ea03cb Correct error in last commit
Didn't account for non-identity orientation.
2018-09-26 13:30:15 +10:00
12cfa13470 Spin Tool: correct the initial redo dial rotation 2018-09-26 13:08:02 +10:00
77b381bd35 Merge branch 'master' into blender2.8 2018-09-26 11:42:38 +10:00
63658ae76d Cleanup: redundant include 2018-09-26 10:55:22 +10:00
07747bcd67 Merge branch 'master' into blender2.8 2018-09-26 10:30:34 +10:00
c72380a427 Merge branch 'master' into blender2.8 2018-09-26 10:28:23 +10:00
Dalai Felinto
c29d18c4c8 Multi-Objects: Selects similar face SIMFACE_COPLANAR
Unlike 2.79 I am not using the comparison type to get coplanar planes that are above/below the plane.
That seems arbritary at best, and a bit of a challenge to get it right.

Also, I'm doing some shenanigans to use a single tree to store the face direction and the distance.
Here in my tests it is working fine though.
2018-09-25 21:10:46 -03:00
741ed1029e Cleanup: naming of DRW mesh weight API 2018-09-26 10:16:17 +10:00
e40870c479 Cleanup: warnings, style 2018-09-26 10:01:32 +10:00
34d98cfe61 BMesh: spin option to merge first/last
For 360d revolutions this is almost always whats intended,
enable by default.
2018-09-26 09:55:17 +10:00
Dalai Felinto
c419cb7305 Multi-Objects: Select similar face SIMFACE_FACEMAP
Facemap is per object, so we store them in a gset per object, and only check the object
faces with its own facemaps.
2018-09-25 19:58:03 -03:00
Dalai Felinto
235c51f11a Remove wrongly copy/pasted comment on object_facemap_ops.c 2018-09-25 19:58:03 -03:00
682c64d3e1 Curve Edit: Fix handles glitch when MSAA is enable 2018-09-26 00:49:50 +02:00
5158da9e37 Curve Edit: Cleanup/Improve/Fix handles drawing
Now handles are drawn using index buffer instead of duplicating memory
requirement.

Also make use of shader tricks to draw handles antialiased, and respond to
UI scalling.

Make vertex point match edit mesh vertex size.
2018-09-26 00:49:50 +02:00
Dalai Felinto
c9d0873e90 Multi-Objects: Select similar face SIMFACE_FREESTYLE
Note: 2.7x seem to be checking for edge data instead of face, but I do not see why not to get FreestyleFace.
2018-09-25 19:18:30 -03:00
Dalai Felinto
424bb2ebdc Multi-Objects: Select similar face SIMFACE_SMOOTH 2018-09-25 19:18:30 -03:00
Dalai Felinto
f59b968cef Multi-Objects: Select similar face SIMFACE_NORMAL
We could/can deduplicate the code with SIMVERT_NORMAL.
2018-09-25 19:18:30 -03:00
Dalai Felinto
c32b63f8fd Multi-Objects: Select similar face SIMFACE_AREA and SIMFACE_PERIMETER
Note: Not doing worldspace comparison for now. We would need to create new
BM_face_calc_area and BM_face_calc_perimeter equivalent functions for that.

Not sure if it is worth the trouble.
2018-09-25 19:18:30 -03:00
Dalai Felinto
3618646e71 Multi-Objects: Select similar face SIMFACE_MATERIAL
Note: Unlike 2.79 we are not comparing face->mat_nr, but the material itself.
On top og that, if the material slot is empty we are just ignoring this face.
2018-09-25 19:18:30 -03:00
Dalai Felinto
8990ad1b9c Multi-Objects: Select similar face SIMFACE_SIDES 2018-09-25 19:18:30 -03:00
Dalai Felinto
b75648694c Cleanup comments on select similar edge 2018-09-25 19:18:30 -03:00
Dalai Felinto
ebe955b1c8 Fix memleak on edbm_select_linked_pick_invoke
Issue introduced on 549ac6ddeb.
2018-09-25 19:18:30 -03:00
Dalai Felinto
5a6b46f0ca Remove warnings 2018-09-25 19:18:30 -03:00
311db0e9f0 Edit Curves: Fix warnings due to recent changes 2018-09-25 23:04:41 +02:00
Dalai Felinto
9dbf71adb8 Code style cleanup after recent object drawing > viewport changes 2018-09-25 17:56:14 -03:00
0c21773199 Edit Curve: Fix cannot hide handles 2018-09-25 22:51:54 +02:00
2cff9b4cb6 Curves: Move draw options to overlays
This commit add one regression: it is impossible to currently hide handles
in the viewport. But this should be fixed in another commit.
2018-09-25 22:51:54 +02:00
05d0e5315b Weight Paint: Fix weight paint overlay not displaying correctly
This was because weight paint was using the original obj to show weights.
But the mesh can be deformed by the armature and this is not visible on
the original object.
2018-09-25 22:51:54 +02:00
9f6978a1ba Eevee: Don't render meshes in hidden wire mode 2018-09-25 22:51:54 +02:00
a3bb385ca0 Edit Mesh: Move Edit Mesh display settings to overlay's
This makes the Edit Mesh display settings common to all objects. They can
also be set differently per viewport.

Modifying extra data (seams, sharp edges etc...) will no longer set them
automaticaly visible.

Bumping version because we need to force set all extra draw options for
older files.
2018-09-25 22:51:54 +02:00
7cc9998809 Edit Mesh: Center text when Edge length & Edge Angle is activated
This is more readable as the informations will never overlap and be off the
center of the edge.
2018-09-25 22:51:54 +02:00
Dalai Felinto
75eb947275 Multi-Objects: Select similar edge SIMEDGE_CREASE and SIMEDGE_CREASE
All edge options are done now.
2018-09-25 16:36:02 -03:00
f4f99d1d75 Add fixed width/height parameter for layouts
New parameters to define a fixed size for a layout. This allows to avoid UI changes when the text length changes.

This commit implements D3725
2018-09-25 20:59:04 +02:00
0f7e858f06 GP: New pressure option for sculpt brush radius 2018-09-25 20:43:50 +02:00
9df3467b4e GP: Add const to variable 2018-09-25 20:23:55 +02:00