Commit Graph

15835 Commits

Author SHA1 Message Date
1d63cacfe4 fixed mistake made when changing rna prop definition functions, made povray custom props fail. 2009-08-11 02:27:25 +00:00
f6682ab773 RNA: subtypes and units
* Reviewed subtypes, making them more specific and adding new ones.
* Subtypes now have an associated type of units (length, area, volume,
  mass, rotation, time, velocity, acceleration). These are not used
  yet anywhere.
* Centralized code that decides the name of array items based on
  subtype (XYZ, RGB), was copied in 3 places.
* RNA_def_float etc functions still need to be update, will do this
  later together with another change.
2009-08-10 21:31:05 +00:00
6e5b78a277 RNA: make curve and metaball update functions consistent with
others, these cannot assume the existence of an edit object
or active object.
2009-08-10 21:10:09 +00:00
8dd523a154 2.5: Fixes
* Disable shaded mode for now, it cause too many crashes combined
  with preview render, will be fixed properly later.
* Make 3d view toolbar region a bit wider. Ideally this would not
  be needed, but the sculpt/paint buttons just don't fit otherwise.
* Revert change to icon/text spacing in buttons, it breaks text
  editing and clipping. Will properly fix this later so changing
  the spacing can be done centrally.
* Fix for grease pencil simplify stroke python error. Now button
  is hidden (as in 2.4), but still available through outliner.
* Fix for memory leak in UI code, when using ctrl+Q menu.
* Fix submenu > icon being drawn on some buttons where it was not
  needed.
2009-08-10 20:57:12 +00:00
24b7d90e95 2.5: UI, tweaks to curve mapping template to fit better
in 3d view panel, and resize properly.
2009-08-10 20:48:38 +00:00
0b2324f679 2.5: Small optimization in color management code to avoid doing
computation with doubles instead of floats, about 2x faster.
2009-08-10 20:17:11 +00:00
2a58c84018 Stop changing the includes! 2009-08-10 19:22:50 +00:00
22dd40f8ab Add missing include dir to Makefile 2009-08-10 18:18:15 +00:00
80ddb02180 Sculpt/2.5:
* Fixed clay brush to work more like the original patch. It should now correctly limit the depth being added or subtracted.
2009-08-10 16:52:29 +00:00
a27cc1adf0 2.5 audio cleanup:
* Removed CD Actuator
* Removed bSample and bSoundListener
* Removed SoundSystem
* Removed -noaudio parameter
2009-08-10 15:39:11 +00:00
cb9e51bf8a missing include for fluid 2009-08-10 14:15:05 +00:00
f1c69e9d84 Smoke:
* bugfix for crash when loading smoke files more once on linux/mac
* could also fix occasional explosions
* code cleanup
2009-08-10 14:09:56 +00:00
eafef35cd8 patch from Stukfruit in IRC 2009-08-10 13:21:01 +00:00
6c951fbb98 adding back button evaluation so you can do 1/60, 90*0.1 etc as well as dimension conversion 1km-10cm+4ft
Note...
- Python3.1 you don't need to add the .0 for divisions anymore (was esp annoying for button eval)
- Simple dimension input, imperial mi/yd/ft/in, metric km/m/cm/mm,  Later could display these values and have a pref for scene scale, atm it assumes 1BU == 1m.
2009-08-10 11:58:53 +00:00
7084be920a fix for build problem with audiospace and implicit declaration. 2009-08-10 04:50:48 +00:00
335b74a714 Change linux makefiles to use system wide python lib. 2009-08-10 02:43:03 +00:00
de759dd278 Wrap message with " as the ' was giving issues. 2009-08-10 02:07:34 +00:00
5fddab3fd8 Add initial support in Makefiles for audaspace.
Note: removed hardcoded path in include directive. Check other build systems.
2009-08-10 01:56:54 +00:00
7440fee85c remove python2.x support 2009-08-10 00:07:34 +00:00
8512b30d31 fix crash caused by stroke selection 2009-08-09 22:22:40 +00:00
6c5c58e057 2.5: Sound branch merge!
See mailing list for additional information.
2009-08-09 21:16:39 +00:00
c1ca2ab5dc Sculpt/2.5:
* Added toolbar UI for setting "anchored" mode
* Added a "persistent" mode for the layer brush; basically you can keep sculpting on the same layer between strokes when this is on. There's a button to reset the base so you can add another layer on top of that, and so on.
This feature was suggested by Blenderer on BA, thanks!

Note, I think these options could use better names in the UI, but I couldn't really think of anything very descriptive, suggestions welcome
2009-08-09 17:21:40 +00:00
9e1b2d0cdb fftw + smoke: fifxing define (making it work with scons) 2009-08-09 14:13:33 +00:00
2a408c864f - fix error in last commit
- added better error feedback when registering operators fails.
- added some python benchmark timers (prints on exit), times number of times py scripts run, average time and total % of time running py scripts.
2009-08-09 13:20:12 +00:00
054ed5a50b Smoke:
* WITH_BF_FFTW3 flag --> fftw3 scons + cmake settings refined. 
* Disabled by default since mac + win32 libs missing. Works already on win64 + linux (with installed fftw3 libs)
2009-08-09 10:55:25 +00:00
a4755dcf2b - report errors on rna name collisions (does not check parent type yet)
- minor cleanup for Py/C api functions that define rna properties from python.
2009-08-09 10:05:33 +00:00
d48ca69985 Smoke: decoupling of wavelet #2, new noise strength option on gui, fftw3 option in place for cmake, scons yet uncommited 2009-08-09 01:30:32 +00:00
18121524dd Smoke: fixing collision objects again (bug introduced in decoupling commit) - thanks to nudelZ for reporting 2009-08-08 20:41:44 +00:00
e213d4078b Improved layout of voronoi texture. There was some strange empty space. 2009-08-08 14:17:55 +00:00
039d4d427b 2.5 3D View Toolbar:
Brush Panel:
* Separated the code for different modes, easier to maintain.
* Only settings which are used in the current paint mode are shown now.
2009-08-07 19:16:59 +00:00
0ce86b0a76 Added material game physics options in RNA and layout.
Thanks to the new render API system these options don't clutter up the layout when you're not doing games.
2009-08-07 19:14:49 +00:00
70f011bbce bpy_context_set and bpy_context_clear to replace a number of functions (some were not always called causing bugs).
fix for a leak when trying to run a text with a syntax error too.
2009-08-07 16:20:19 +00:00
ce273aee08 smoke:
- Bugfix: a bit too fast ;-) Better do it right too (problem with res > 150)
- fixing high res view button which disappeared sometimes
- fixing tooltip
2009-08-07 13:19:17 +00:00
db0b490e29 fix for crash while appending data. (missing NULL check for newlibadr return value) 2009-08-07 05:25:17 +00:00
bc093b4cc4 svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r22205:22290 2009-08-07 04:41:15 +00:00
e7c53e20a1 gameObject -> blenderObject mapping was being created but wasnt needed.
Added utility func tag_main for (un)tagging every ID in a Main database with LIB_DOIT.
2009-08-07 03:51:28 +00:00
Dalai Felinto
77d79ffb5d BGE: removing remaining reference to sce->world->gravity/physics/... (it's all in sce->gm now) + Dome UI changes
UI changes: splitting dome options for different dome modes (eg angle doesn't work for envmap mode)
if anyone wants to tweak that, feel free to do it.

* I put a remaining to bring setEyeSeparation + Focal Length to the Stereo GUI. I'm still not sure what would be the default parameters for that, and that will require other changes (eg remove the flag m_setfocallength and m_seteyesep). For so far only a label remind :)
2009-08-07 03:06:32 +00:00
917fce65a6 Povray
* Sun lamp type export (known as parallel lights in povray)
* Native support for blenders metaballs, currently exports
 - ball and ellipsoid types
 - radius, stiffness
 - ellipsoid xyz scale
 - negative elements
 - single material (like blender)

Renamed rna props.
 elem.sizex -> size_x
 mball.last_selected_element ->  mball.active_element

minor changes to UI scripts.
2009-08-07 01:05:33 +00:00
0ac90cabe1 2.5 Mesh Draw Options: [WIP]
* Added RNA for Mesh Draw Options.
* Added "Draw" Options into the Mesh Data Tab, needs check for Edit Mode.

* Fixed a typo in DNA.
2009-08-06 23:34:14 +00:00
042fe910aa - fix for a crash in readfile.c, thanks Roelf for finding.
- add media option for povray
- remove unintentional line from modifier script
2009-08-06 23:19:05 +00:00
a791cfc5d3 [#19206] Fix MD2 Vertex Normal Export
from Calvin Loncaric (marvinx03)

[#18965] Blender Load and Run need fully qualified specs
[#18966] getMaterials not used
from Roger Wickes (roger)
2009-08-06 22:24:14 +00:00
85d75077a6 [#19035] New Python command to set the active flag of Armature Bones
from Ivo Grigull (loolarge)

Removed redraw calls from the python function, added epydocs.
2009-08-06 22:11:33 +00:00
d5f51f5019 Cleanup a little to add "draw to buffer" (and bring back stamp). 2009-08-06 20:51:41 +00:00
74b3681532 Remove bitmap mode from blenfont, only draw with textures.
As Joe point on a previous mail, glBitmap don't work nice
on all cards and also some of the things that we can do
with texture are hard (or need that blender check the font mode)
to implement.
2009-08-06 20:06:02 +00:00
e84e6664c2 -Use getattr() now for constraints too. :)
-Deleted old Buttons C code for RIGIDBODYJOINT constraint.
-"Realtime" Icon for Modifer was different in Template and RNA, i changed the Icon in RNA to match the template version, which is an eye instead of a cube.
2009-08-06 18:31:25 +00:00
6b7e9336f0 Smoke: forgot ui redraw event 2009-08-06 17:00:37 +00:00
2fd0263602 smoke: decoupling high-res, introducing reset for heat+gravity, fixing another obstacle problem 2009-08-06 16:50:02 +00:00
f10647e203 2.5 Smoke:
Moved the Smoke Buttons into the Physic Tab.
2009-08-06 14:23:48 +00:00
07ed542187 pedantic changes to python UI scripts
- SOFTBODY -> SOFT_BODY
- Use getattr() with enum value to get the modifier function rather then a lot of elif's
2009-08-06 13:15:23 +00:00
c443f0161b added a 'repeat' option to vertex smooth in the main 2.5 branch. 2009-08-06 12:34:48 +00:00