`CD_LOCATION` was only used temporarily due to the lack
of a better alternative. This also removes the name from
`CD_LOCATION` again, because at most one layer of this
type should exist.
This reverts commit 98b1a716d6.
That commit broke a few modifiers.py tests
(Screw+Weld and a weld merge threshold).
And some pairs may be lost in the first loop.
The original code to rearrange the weld vertices map was confusing.
It traverses the overlap result multiple times within a loop.
This part of the code has therefore been rethought, simplified and commented.
This also results in a slight improvement in the performance of the modifier.
Every Particle Simulation node has a name (or a path when it is in a node group).
This name has to be used in the Simulation modifier on a point cloud to see
the particles.
Caching has been disabled for now, because it was holding back development
a bit. To reset the simulation, go back to frame 1.
Currently, there is no way to influence the simulation. There are just some
randomly moving points. Changing that is the next step.
This can be useful to save the result of a cloth simulation as a
shape key without destroying the simulation, so it's possible to
e.g. re-run it to get other shapes, or simply use the new shape
key to start the simulation already in a draped state.
It also makes sense to allow applying as shape key even when the
mesh is shared, because the operation itself just adds a shape
key. To support this, split the apply operator into Apply and
Apply As Shapekey so that they can have different poll callbacks.
Differential Revision: https://developer.blender.org/D8173
Instead of manually checking the pinned object, use the existing
ED_object_active_context function. This requires adding const
to the context in that function.
The ocean modifier has two properties that use a [0, 10] hard min and
hard max. The values act as factors though, so it makes more sense to
use sliders and a 0 to 1 range.
This commit also bumps the file subversion to avoid repeatedly applying
the change to the properties' range.
Differential Revision: https://developer.blender.org/D8186
Changed variable names from mmd, mds, mfs, and mes to fmd, fds, ffs, and fes. The author of this commits lights a candle for all the merge conflicts this will cause.
The eigenvectors in the ocean modifier (plus and minus) can be useful,
but are not exposed. Assuming the particle system was capable, the
eigenvectors could be used to drive spray emission velocities.
This exposes the controls to allow a map to be generated from these
eigenvectors. Currently, the values are mapped into a 0-255 range
similar to foam.
Differential Revision: https://developer.blender.org/D7182
These changes are smaller, made based on feedback and a pass on all
the layouts for clarity and consistency. The Multires modifier UI will
be addressed in a separate patch. Here is an overview of the changes:
Renaming Options:
- Build: "Start" -> "Start Frame"
- Curve: "From Radius" -> "Size from Radius"
- Screw: "Calc Order" -> "Calculate Order"
- Displace, Warp, Wave: "Texture Coordinates Object" -> "Object"
Move Mode Toggle to Top & Expand:
- Bevel, Boolean, Normal Edit, Subdivision
Use Columns for Tighter Spacing:
- Displace, Explode, Ocean, Particle Instance, Remesh, Shrinkwrap,
Solidify, Warp, Weighted Normal, Wave
Misc:
- Bevel: Set inactive properties for vertex bevel
- Mesh Sequence Cache: Remove box for cache file
- Skin: Don't align "Mark Loose" and "Clear Loose"
- Array: Expand relative offset subpanel by default
- Array: Move start cap, end cap to a new subpanel
- Bevel: Move width type above width
Differential Revision: https://developer.blender.org/D8115
The shortcuts act on the modifier with its panel under the mouse.
The following shortcuts are enabled by default:
- Remove modifier: X, Delete
- Apply modifier: Ctrl A
- Duplicate modifier: Shift D
More shortcuts can be added in the keymap.
Each panel can now store a custom data RNA pointer, and a new
function is added to get the custom data for the panel under the
cursor. This custom data could be used to refactor the "List Panel
System" to generalize it and integrate it further with RNA.
The same functionality will be added in further commits where it
applies to constraints, grease pencil modifiers, and effects.
Differential Revision: https://developer.blender.org/D8031
The displace modifier's uv_layer property should be a pointer in the new
UI like the other modifiers use.
Differential Revision: https://developer.blender.org/D7990
This will allow the easier addition of a constant radius mode in the
future and some changes in the UI to mirror the recent similar change
from "Only Vertices" to the "Affect" enum.
This mode is like Percent, but measures absolute distance along
adjacent edges instead of a percentage.
So, for example, if you use this mode with 2 segments and profile=1,
you will see the length that the bevel moves along unbeveled edges
between beveled ones will match the value specified.
Many users seem to expect this behavior, even though it means the
bevel width is uneven, so this option is for them.
This makes a few changes to the modifier panel header:
1. Adds "move to top" and "move to bottom" buttons.
2. Adds a checkmark icon for "apply"
3. Makes it narrower, the text is closer to the dropdown icon.
(Requires the change in ui_block_func_POPUP)
Differential Revision: https://developer.blender.org/D8040
This includes a few improvments:
1. Always expose delete. This is the button everyone wants the most,
it makes a lot of sense to expose this.
2. Improve "name hiding capability." Basically always align the mode
buttons to the right, and count their number to see if the name fits.
3. Aligns more items, to look better, save space, and make the whole
header seem more grouped.
4. In my tests the "switch contexts" button never coincides with the
delete button, so they share the same space.
Differential Revision: https://developer.blender.org/D8037
Some of the files were (indirectly) using dna_type_offsets.h without
adding dependency from bf_dna (which is needed to ensure the file is
generated prior to library compilation).
This is part of a greater blenloader decentralization effort (T76372).
For modifiers the goal is that fewer files have to be modified when
a new modifier is added.
This patch just adds the `blendWrite` and `blendRead` callbacks to
`ModifierTypeInfo` but does not change any other code yet. In the next
steps, modifier specific code will be moved from `writefile.c` and
`readfile.c` into their corresponding `MOD_*` files.
- BKE_lattice_deform_data_create was init_latt_deform.
- BKE_lattice_deform_data_destroy was end_latt_deform.
- BKE_lattice_deform_data_eval_co was calc_latt_deform.
This is an improvement over 2.7x which converted edit-mesh to mesh
(CDDM) for all 3 modifiers.
Overall this increases performance in edit-mode by around 15-20%.
Prefer meaningful function names over redundant NULL arguments.
Also clarify variable names as it wasn't obvious the object-data
is part of the object target.