7a252d9824
Fix for [ #26658 ] Permeable colliders stop particles
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* Forgot this exception from the collisions rewrite. Don't check collisions with the same face twice.
2011-03-29 10:27:31 +00:00
dbd13d67b1
Bugfix [ #26645 ] Crash when duplicating an object with driver
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Missing null check for "improper" driver variables.
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Also, this commit includes some WIP NLA evaluation reshuffling which
should be harmless. I had originally intended this for a later
commit...
2011-03-29 09:37:53 +00:00
0f7f203257
Bugfix [ #26650 ] Reset to Default Theme doesn't reset Bone Color Sets
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Bone Color Sets weren't set in the call used here. This seems to be a
newish operator that didn't exist in the past, so this error didn't
really show up in the past.
2011-03-29 09:28:46 +00:00
9fc6256c66
add rna read-only width/height for screen areas.
2011-03-29 05:49:34 +00:00
887a61897e
use RNA_warning() rather then printf() so we get the python line number.
2011-03-29 05:10:36 +00:00
e72c278f47
2 fixes for un-initialized memory uses, when running testfile: teapot_envmap.blend
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boxsample() expected talpha to be set beforehand, also dont set the int value as a float since its confusing.
2011-03-29 01:47:03 +00:00
5f5ec9ec3c
SVN maintenance.
2011-03-28 21:30:41 +00:00
1c88199a71
"Error totblock" renamed into "Error: Not freed memory blocks"
2011-03-28 18:56:43 +00:00
b2ac8ff1e1
Maintenance:
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Gave the report-timer (in top header) an own TIMER define, to not
confuse with timers in use for UI. Easier for debugging. :)
Also gave better malloc names to regions in 3d window.
All this for testing proper buffer drawing in Intel cards... which
is still unsolved.
2011-03-28 18:51:27 +00:00
9b9c4184c8
misc nodes & editors: floats were being implicitly promoted to doubles, adjust to use floats.
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+ minor update to demo_mode
2011-03-28 17:08:33 +00:00
faf07c3e2b
transform: floats were being implicitly promoted to doubles, adjust to use floats.
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also use macros RAD2DEGF & DEG2RADF.
2011-03-28 17:06:15 +00:00
859d22467d
2.5 3D View Properties UI:
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Show text "Nothing selected" in "Transform" panel (edit mode) rather than only the empty panel.
2011-03-28 15:01:19 +00:00
bf1e2ce41e
color gamma (such as theme colors), were not being wrapped by python as 'mathutils.Color' types
2011-03-28 13:47:39 +00:00
713f976918
Bugfix, irc report:
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Entering editmode crashed, missing v3d properties storage, which got
accidentally removed.
2011-03-28 12:16:20 +00:00
ca38366732
particles & vector-font: floats were being implicitly promoted to
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doubles, adjust to use floats.
2011-03-28 11:21:39 +00:00
Nathan Letwory
fee4cc34cc
Add missing header for *nix machines.
2011-03-28 11:04:38 +00:00
76ad75b1bb
Crouch on IRC noticed inconsistency between name COLOR_SETS & attribute bone_color_sets
2011-03-28 11:01:24 +00:00
Nathan Letwory
bd9854e7d1
Import light blender profile if it exists.
2011-03-28 09:31:44 +00:00
e5bf21898e
Fix for [ #26617 ] convert hair particles to mesh crash rev:35787
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* Hair to mesh conversion wasn't making sure the hairs had valid keys
* Patch by Sergey Sharybin
2011-03-28 08:27:19 +00:00
72b4bf2fda
Bug fix: particles emitted from a moving emitter exploded with verlet integration
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* Verlet integration didn't like moving emitters, so now the first step for newborn particles with verlet is actually done with euler integration.
2011-03-28 08:08:59 +00:00
412eed6a27
RNA functions for adding timer (needed for demo mode, also useful for python modal operators).
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- timer = WindowManager.event_timer_add(time_step, window=None)
- WindowManager.event_timer_remove(timer)
Still TODO, is a way for python to check the timer identity.
2011-03-28 04:55:24 +00:00
dd56ebe607
blenkernel: floats were being implicitly promoted to doubles, adjust to use floats.
2011-03-28 04:22:50 +00:00
ac1cb5ee05
- quiet new warnings with gcc 4.6
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- use BLI math funcs for normal float/short conversion.
- correct some un-intentional float/double promotions.
2011-03-28 02:34:55 +00:00
e567feab64
uvedit: floats were being implicitly promoted to doubles, adjust to use floats.
2011-03-28 02:09:10 +00:00
89c2357892
Bugfix: One more place still using the old "keys" instead of
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"key_blocks"
2011-03-27 23:19:32 +00:00
84befe2056
[ #26622 ] Blender crashes when calling transform operator
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Add cancellation checks for time* transforms that only run in specific spaces.
Hide Transform Mode operator property (it shouldn't be modified after the operator is run), made default mode Translate, not the useless Dummy.
2011-03-27 22:15:37 +00:00
Nathan Letwory
3c67374f50
Revert r34026, which in it turn reverted r33039. Removal breaks renderers that use COLLADA as their format through render() callback.
2011-03-27 22:02:54 +00:00
Nathan Letwory
45f9dd4bd9
COLLADA lamp blender profile: add the remainder of the lamp variables to export.
2011-03-27 17:57:14 +00:00
a73c3fe5c9
subsurf, derived mesh and other misc files: floats were being implicitly promoted to doubles, adjust to use floats.
2011-03-27 17:22:04 +00:00
9c8f1e2ef4
imbuf, mathutils & readfile: floats were being implicitly promoted to doubles, adjust to use floats.
2011-03-27 17:12:59 +00:00
4237c0393a
view3d / object drawing: floats were being implicitly promoted to doubles, adjust to use floats.
2011-03-27 15:57:27 +00:00
59cdbfd884
math lib and UV project: floats were being implicitly promoted to doubles, adjust to use floats.
2011-03-27 15:54:20 +00:00
617e6a83bc
object/paint/misc-files: floats were being implicitly promoted to doubles, adjust to use floats.
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- also UV angle stretching was using radians->deg which wasn't needed.
2011-03-27 14:59:55 +00:00
8d7c3f8a7e
interface: floats were being implicitly promoted to doubles, adjust to use floats (in most cases) otherwise cast to double.
2011-03-27 14:52:16 +00:00
Lukas Toenne
0b9f67061c
Fix for [26631] relative blur decimal value from 2.49 is not correctly converted to percentage value in 2.5
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This will not work for file saved between the blur node patch and subversion 2, those will still have to be update manually.
2011-03-27 13:49:56 +00:00
9997c3c895
modifiers: floats were being implicitly promoted to doubles, adjust to use floats.
2011-03-27 13:49:53 +00:00
Nathan Letwory
3cb6f52eec
Add blender light profile.
2011-03-27 09:46:20 +00:00
4ec9d47de3
option not to restore the original frame when canceling the animation, use in demo mode.
2011-03-27 08:31:10 +00:00
b11f29c8ac
clear some c++ warnings.
2011-03-27 07:56:29 +00:00
587bbc4213
fix [ #26616 ] Line of code make Blender crash
2011-03-27 06:56:37 +00:00
4b5819a5af
SVN maintenance.
2011-03-26 23:55:54 +00:00
7beca3d142
Bugfixes due to recent RNA renaming:
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* Driver F-Curves were not getting fixed by the "FCurve/Driver Version
Fix" tool. This was causing problems such as shapekey drivers from
older (2.56 compatible rigs) failing to run. As well as renaming the
paths for these Driver F-Curves, the "disabled" flags also get cleared
from these drivers so that they can be run again
* "Revive Disabled F-Curves" operator in Animation Editors can now be
used to revive disabled drivers too.
2011-03-26 23:42:51 +00:00
121075ec15
One more fix for recent normals re-calculation change
2011-03-26 17:43:07 +00:00
1fa04dce8c
fix for transform using the wrong RNA type
2011-03-26 15:24:59 +00:00
5aec085da0
Fixed memory access in mesh_calc_normals(). Now it uses much less memory.
2011-03-26 09:48:03 +00:00
f141c81b5b
- fix for editfont using an enum func on boolean property.
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- updated FBX export test hash.
2011-03-26 09:36:45 +00:00
ac2d935a32
Update cmake & scons scripts to use new Collada includes for building with latest blender collada updates
2011-03-26 09:09:00 +00:00
63e40dbe0e
Fix #26582 , #26586 , #26613 : recent normal calculation changes didn't take
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into account that some tools use normals for things other than display. Now
we properly initialize vertex normals at flat faces too.
Also fixed a normal refresh issue, and deduplicated CDDM/mesh normal
calculation code.
2011-03-26 08:28:24 +00:00
d53a0cd48f
Bugfix:
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Recent renaming of Key.keys to Key.key_blocks broke converter for old
files.
Campbell Alert: However, more seriously, it has broken many current
rigs, especially those with heavy usage of (driven) Shape Keys
2011-03-26 05:52:18 +00:00
6bc3b99016
Forgot to add to log of previous commit:
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The purpose was to set a wait-cursor draw on 3d windows. I tried for
but it keeps failing... inside threads you can't do UI stuff. Needs
further thinking, probably something via jobs system.
2011-03-25 17:16:22 +00:00