Commit Graph

6 Commits

Author SHA1 Message Date
c4f122ac8f GPUUniformBuf: GL backend isolation
This is in preparation of vulkan backend. We move all opengl
functionnalities behind an abstract class.

This also cleansup the "dynamic" ubo create and rename it to
`GPU_uniformbuf_from_list()`

Contains, no functional change.

Part of T68990 Vulkan support.
2020-08-21 14:16:42 +02:00
a6447ca72d GPU: Fix MSVC warning 2020-08-13 14:20:24 +02:00
efc97b3919 GPUBatch: GL backend isolation
This changes the drawing paradigm a bit. The VAO configuration is done
JIT-style and depends on context active shader.

This is to allow more flexibility for implementations to do optimization
at lower level.

The vao cache is now its own class to isolate the concept. It is this
class that is reference by the GLContext for ownership of the containing
VAO ids.
2020-08-13 14:20:24 +02:00
f1b1a0745f Cleanup: GPU: Change gpu_context_private.h to C++ only header 2020-08-08 03:05:39 +02:00
cb7ea2ccfb GPUBackend: Add new GPUBackend object to manage GL object allocations
This just set a global object responsible for allocating new objects
in a thread safe way without needing any GPUContext bound to this
thread.

This also introduce the GLContext which will contain all the GL related
functions for the current context.

# Conflicts:
#	source/blender/gpu/intern/gpu_context.cc
2020-08-08 01:30:33 +02:00
1dd7377596 GPUBackend: Add new GPUBackend object to manage GL object allocations
This just set a global object responsible for allocating new objects
in a thread safe way without needing any GPUContext bound to this
thread.

This also introduce the GLContext which will contain all the GL related
functions for the current context.
2020-08-08 01:16:40 +02:00