Commit Graph

5638 Commits

Author SHA1 Message Date
e63b51a9ab PoseLib: Adding support for custom properties
Custom properties are now supported by Pose Library. They will get
saved and restored correctly during previewing and pose adding.

To do this, I've changed PoseLib over from using the "LocRotScale"
Builtin Keying Set to the "Whole Character" one instead. One
consequence of this, is that now entire poses are stored in the Pose
Lib, irrespective of whether you only selected part of a pose to store
(i.e. facial controls only, or hand poses only). If this is enough of
a problem, I'll make a second Keying Set that does take selections
into account, and use that here instead.
2011-02-15 11:47:09 +00:00
be8c8942f4 fix for own error with image info display, also dont draw if the mouse is outside the image. 2011-02-15 04:06:13 +00:00
b47bfd85e8 UI Tweaks: Text field in Rename Markers popup now gets focus when the
popup appears, saving an extra click

I've separated out the "XXX"-'d event-adding-hack section from the
search-menu code into a separate API function (as recommended there).
This call is used to make sure that textboxes in popups can get
activated by default, to allow typing immediately.
2011-02-15 01:24:12 +00:00
dab76a3ccf Ctrl-0 can now be used to just reset a single component of an array to
its default value instead of resetting the entire array
2011-02-15 00:53:20 +00:00
8b7482892b made most variables which are only used in a single file and not defined in header static for blenlib, blenkernel and editors. 2011-02-14 17:55:27 +00:00
d7e2607f96 Fix #26082: Fkey in a curve witch was empty before
Stupid error in own previous commit to addvert_Nurb -- empty spline
had been added to spline list.
2011-02-14 17:17:05 +00:00
c66ce21a86 Bug fix #26021
Very nasty UI code issue: since every button is re-defined on a
redraw, having UI redraws while using a button was not possible.

This was solved long ago by copying over data from previous button.

However, this fails when buttons have callbacks with its own (or
a parent button) pointer. 

This bug reporter found crashes in draw-overlap UI mode, this 
draws entire UI over for every menu redraws, making previous button
pointers invalid. (for triple buffer, the UI is not redrawn, only
the menus).

In general: all systems falling back to old swapbuffers would have
suffered some instability because of this.

Fix is that now the old button gets lifted out from the previous
list and inserted in the new list. Works fine, but needs some tests!

Also in this commit: TIFF endian switching not needed for 16 bits tiff.
2011-02-14 17:09:02 +00:00
8ee0c96f4b Previous commit to small optimization of sculpting broke smooth and layer
brushes. They aren't using proxies, so deformation wouldn't be propagated
in sculpt_combine_proxies().

So, maye idea of getting rid of "extra" memory allocaiton/disposing was not
such cool due to it lead to such exception ways?
2011-02-14 16:54:52 +00:00
2b9c9e3ad9 First modifiers with deformMatrices callback used to be applied twice when
building crazytspace. Not sure why this worked.
2011-02-14 16:06:15 +00:00
0c2099086b Active spline number should also be stored/restored by undo stack.
It could point to nowhere otherwise.
2011-02-14 03:36:15 +00:00
8ea0b4685c misc small changes:
- rename rna collection structs Main prefix to BlendData: eg, MainObjects --> BlendDataObjects
- printing python collection now prints its type (when available)
- renamed shadowed vars in bpy_rna.c.
- when making functions static I also made debugging/test functions static, reverse and add definitions to headers instead.
2011-02-14 03:15:55 +00:00
35abb674b2 Forgot NLA Editor support for this... 2011-02-14 03:04:59 +00:00
b8a19d3a43 Graph Editor part of the changes in the previous commit... 2011-02-14 02:50:52 +00:00
52525a00f7 DopeSheet: Add menu entries and hotkeys to select all keyframes
left/right to current frame in dope sheet

This commit separates out this selection functionality out of the
click-selection operator into a separate operator, so that hotkeys and
menu entries can be assigned to it.

This is based on an idea+patch (#23738) submitted by Torsten Rupp
(rupp), though I've ultimately decided not to go with the suggested
implementation as I don't think this fits that well under the "column"
select operator.

Todo: Graph Editor support will be coming shortly...
2011-02-14 02:30:33 +00:00
3224f8197f Fix #26072: ctrl+LMB on an empty curve make Blender crash
Crash was caused by keeping active segment index even when this
segment had been deleted. Fixed this and also changed behaviour
of creating new CV for case nothing is selected: new segment with
BEZIER type would be created.
2011-02-13 19:04:01 +00:00
59f1640ae5 warning cleanup.
- fix mistake with grease pencil UI (&& was intended but & used).
- use (void) rather then () across _all_ blenders code.
- a few minor edits, don't shadow stack variables in roll calculation & avoid running memset() for VBO vertex map.
2011-02-13 15:02:21 +00:00
4124804b4e many functions in blender are not marked static but should be.
most local modifier,GPU,ImBuf and Interface functions are now static.

also fixed an error were the fluid modifier definition and the header didnt have the same number of args.
2011-02-13 14:16:36 +00:00
c68a59175e corrected error from commit r34810. 2011-02-13 13:07:12 +00:00
7eb51a012b Some more fixes for particle textures:
* Moving a texture slot didn't keep the moved slot active.
* Copy & paste for particle textures didn't work.
* New textures weren't freed properly.
2011-02-13 12:35:26 +00:00
cc41de09a0 Added an operator warning for missing material & texture in response to [#26051] "Noise" not working. 2011-02-13 11:32:47 +00:00
0955c664aa fix for warnings from Sparse static source code checker, mostly BKE/BLI and python functions.
- use NULL rather then 0 where possible (makes code & function calls more readable IMHO).
- set static variables and functions (exposed some unused vars/funcs).
- use func(void) rather then func() for definitions.
2011-02-13 10:52:18 +00:00
f3bd89b1b7 Related to #26061: Camera does not appear selected in outliner when it is
Draw higlighting circle for active camera in outliner
2011-02-13 10:34:24 +00:00
9ac8c5315e Fix #26059: select_vertex_path fails when vertices aren't selected 1 by 1 in gui
Cicrcle and border selection doesn't add entry to EditSelection. Use cycle
through vertices rather than EditSelection stack to find two selected vertices.

No slowdown for case two vertices are selected (use this cycle to clear temporary
flag too), minor slowdown for unsupported selections.
2011-02-13 10:25:12 +00:00
867fc4b463 enforce string limits (reported by pedantic checking tools & some developers).
mostly replace strcpy with BLI_strncpy and multiple strcat's with a BLI_snprintf().
also fix possible crash if CWD isnt available.
2011-02-13 03:21:27 +00:00
93f061fac3 wrong length used with strncmp when comparing RNA path. 2011-02-13 01:59:16 +00:00
d909e61d99 Sculpting on deformed mesh
==========================

Removed limitation of armatured-only objects for sculpting -- now all
deformation modifiers are allowed in sculpt mode. Use crazyspace corrections
like from transformation modules was used to support all deformation modifiers.

Internal change: all crazyspace-related functions were noved to crazyspace.c

P.S. Brush could make quite unexpected deformation for meshes which are
     deformed in specified way. Got patch for this and discussing with Brecht
	 if it's really needed or maybe it could be done in better way.
2011-02-12 17:51:02 +00:00
673ac43f2e Save one memory block allocation/disposing when propagating changes from
deformed PBVH to the base mesh.

It's not real bottleneck, but crazyspace corrections looks nicer now.
Real bottleneck is normals re-calculation, which calls plenty of
fsqrt's. We could avoid this for some modifiers (which don't use
normals), but such checking would make code less controllable.
2011-02-12 17:28:37 +00:00
55f68c3657 fix for more warnings.
- modifier code was using sizeof() without knowing the sizeof the array when clearing the modifier type array.
- use BLI_snprintf rather then sprintf where the size of the string is known.
- particle drawing code kept a reference to stack float values (not a problem at the moment but would crash if accessed later).
2011-02-12 16:54:24 +00:00
fafbd9d71b Particles todo item: particle textures
* Effecting particle properties with textures was possible in 2.49,
  but not in 2.5 anymore.
* Now particles have their own textures (available in texture panel
  for objects with particle systems), which are totally separate from
  the material textures.
* Currently a basic set of particle properties is available for
  texture control. Some others could still be added, but the whole
  system is not intended as an "change anything with a texture" as
  this kind of functionality will be provided with node particles in
  the future much better.
* Combined with the previously added "particle texture coordinates"
  this new functionality also solves the problem of animating particle
  properties through the particle lifetime nicely.
* Currently the textures only use the intensity of the texture in
  "multiply" blending mode, so in order for the textures to effect
  a particle parameter there has to be a non-zero value defined for
  the parameter in the particle settings. Other blend modes can be
  added later if they're considered useful enough.
2011-02-12 14:38:34 +00:00
c8c86aa6a1 - fix leak on STL loading if realloc fails.
- transform code was using sprintf reading and writing the same string (undefined behavior).
- softbody had unneeded NULL check.
2011-02-12 14:25:54 +00:00
6e47ffcc0d fix for uninitialized value in BLI_path_cwd() if PWD wasn't defined and the CWD was longer then 160. 2011-02-12 10:37:37 +00:00
5af9e5fda9 - resource leak in pointcache, opendir without closedir()
- reading pointcache was using an incorrect, always NULL variable.
- commented NDof code, was giving warnings and isnt used now.
2011-02-12 09:09:52 +00:00
8e7a61b1c4 Bugfix #26021
On certain buttons, and only when not in triple buffer, pressing
RMB "Add shortcut" crashed Blender. NULL check missing.
2011-02-11 18:29:52 +00:00
91b967c79a Fix #26039: Relative Shapkeys have wrong coordinates after inserting vertices
There was invalid memory access for newly created vertices.
Added checking of keyindex value when calculating verticies offsets.
2011-02-11 17:56:25 +00:00
Lukas Toenne
69e72ea427 Removed the internal_select parameter from ntreeCopyTree. This was used just in one place when duplicating nodes, which is not an actual copying of the tree. The node duplicate operator now copies selected nodes itself. 2011-02-11 09:37:58 +00:00
Dalai Felinto
8fd81ab9e6 BGE: frame start/end in action/fcurves/shapekey to support floats
after discussion over the mailing-list it seems that it really makes no sense to restrict that. Specially since we have the "Property" playback mode that usually will be a float.

Since there is no need for do_version or whatoever I don't see a problem. Any Thoughts? Maube to allow it only through the Python API?
2011-02-11 00:03:26 +00:00
Lukas Toenne
46bb5643b7 Different method for blur node aspect correction. Now the user can still set different sizes for x/y blurring in relative mode, but choose to use aspect correction on either of the axes. 2011-02-10 20:54:02 +00:00
Lukas Toenne
cbe53cc48d More options for the blur node filter size. This can now be pixel based or relative to both axes or just either width or height. 2011-02-10 18:54:49 +00:00
f7595e9882 Bugfix #26013
Good discovery this one. 
It appeared that "pose mode" changes were not registered in our undo system.
That way the first operator you try to redo after exit posemode fails.
2011-02-10 17:23:00 +00:00
763e8d0bec Bugfix [#26004] compositor: backdrop zoom factor too small
The backdrop zoom factor for new node-editor instances was not set
(i.e. was default initialised to 0). Now, this gets set to 1.0.

Also, set the property default in RNA to match this.
2011-02-10 10:24:05 +00:00
5dffb64675 Bugfix [#26002] Outliner Visible layers + Single object & data = broke
conections

It seems that some of the Outliner hacks used while building the tree
was causing problems, as Make Single User (and potentially other code
working with ID-data, specifically with the "newid" value there) was
making use of the variable used there for other purposes, leading to
memory corruption.

This bug also occurred in 2.4x, though when I tested there, it crashed
immediately.

Ton, you may want to double-check this bug!
2011-02-10 10:14:12 +00:00
fc3b29b637 Small consistency fixups 2011-02-10 09:39:55 +00:00
c397e8b4e0 Bugfix [#25831] Sorting channels broken
Recoded animation channel sorting code. In particular, the old code
didn't handle "islands" of selected items well (i.e. a chain of
several connected items in a row), with some of these cases having
unpredictable results.

There were also some bugs in the way some of the rearranging methods
worked, allowing some invalid operations to be performed. Some of
these probably triggered errors such as some channels getting stuck,
and so on.
2011-02-10 05:15:05 +00:00
30ada8fdd3 fix [#26003] Twice applied modifier with Convert to mesh with several multi-user objects
convert_exec could do with a re-write, getting quite confusing.

update md5's for ctest results and some renaming in mesh_validate code.
2011-02-10 04:48:49 +00:00
ea50e5f587 Update mesh normals when undoing sculpt stroke to prevent shading
artifacts in some cases (enter edit mode/disabling modifiers after undo)
2011-02-09 15:38:49 +00:00
97c57abfa3 fix [#25994] Meshes with no vertices gets NaN location on setting origin to geometry 2011-02-09 15:32:39 +00:00
5aa72b8726 BKE_mesh_validate() now corrects invalid meshes (optionally), added access for python so it can correct for bad imported geometry - mesh.validate(). 2011-02-09 15:13:20 +00:00
38e5081839 Restoring the old behavior of switching texture context based on active tab:
* Once again switching to texture panel from material, world or lamp data tab sets the texture context automatically to the "parent context".
2011-02-09 11:03:11 +00:00
3e8ddef8e5 move validation into blender kernel so it can be called by internal modifier funcs more easily. 2011-02-09 02:28:11 +00:00
4eb76a1a90 Graph Editor: Added option to turn off AA drawing for performance
gains when using really heavy files
2011-02-09 02:09:25 +00:00