Commit Graph

146 Commits

Author SHA1 Message Date
8b7482892b made most variables which are only used in a single file and not defined in header static for blenlib, blenkernel and editors. 2011-02-14 17:55:27 +00:00
cc41de09a0 Added an operator warning for missing material & texture in response to [#26051] "Noise" not working. 2011-02-13 11:32:47 +00:00
658f86b016 Bugfix #25870
Operator "Select linked flat faces" didn't initialize the default
angle. That made it fail being called via menus.
2011-01-30 16:19:08 +00:00
384025f1a0 Bugfix #25636
On using loop-selects, the active vertex got cleared, it could still
simply indicate one of the vertices of indicated edge to become active.
That keeps the Ui for vertex-groups drawing correct, for example.

Also made loop-ring select store active edge for tools, like the loop-select.
2011-01-15 14:07:11 +00:00
8227b3d463 remove/comment unused vars
also removed unnecessary NULL checks (where the pointer was used later without checking).
2011-01-13 04:53:55 +00:00
8f21a43535 split BKE_utildefines.h, now it only has blender specific defines like GS() MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h.
no functional changes.
2011-01-07 18:36:47 +00:00
486c3cd937 DAG_id_tag_update was being called with non object ID's and OB_RECALC_* flags which only apply to objects. harmless but misleading. 2011-01-03 12:41:16 +00:00
fae8dc5a73 Error/Warning report flipping.
An operator Error throws up a menu, a Warning only a flashy header print.
In mesh editmode the menus for simple failures got very annoying, like
"Already a face" for Fkey on a face.

Proposal is to use warning for contextual failures, like:
- wrong selection
- unsupported combination
- wrong modes

And use errors for cases you really need user attention, for example when
issues are invisble or potentially damaging work.
- Memory failures
- Files not found

List can grow in future :) let's test this for mesh now.
I'll tackle this for other ops later after review.

(Also changed: loopcut disabled when editmode shows deformed result)
2010-12-21 15:10:09 +00:00
32e6f862e9 remove unused args. 2010-12-15 02:09:35 +00:00
f2d843ed2b Exposed mesh edit 'select similar' threshold as operator property, must have been missed before. 2010-12-15 00:56:15 +00:00
b110c7c8f2 Dependency graph: changed DAG_id_flush_update to DAG_id_tag_update. Now it
only tags the ID and does the actual flush/update delayed, before the next
redraw. For objects the update was already delayed, just flushing wasn't
yet.

This should help performance in python and animation editors, by making 
calls to RNA property update quicker. Still need to add calls in a few
places where this was previously avoided due to bad performance.
2010-12-05 18:59:23 +00:00
cd97253502 - added GCC warning -Wstrict-prototypes
- fixed bug in paste material, exposed by stricter warnings.
- removed/renamed various shadowed vars.
- removed BGE lamp.colour, only allow lamp.color attribute.
2010-12-03 12:30:59 +00:00
3b5ad51719 Bugfix #24524
Mesh loop tools allowed to be invoked outside 3d region (properties).
That caused crash, it needs 3d view code to work.
2010-11-10 18:00:51 +00:00
231cceaa46 patch [#24577] MESH_OT_noise. Adds missing 2.4x noise vertex displace functionality.
from Dan Eicher (dna) 

Also added a factor option so you can adjust the amount of noise applied.
2010-11-07 03:56:58 +00:00
342e79461b bugfix [#24398] Select Nth
- use first selected if non active (clears confusion since this isn't at all clear)
- dont take unselected into account when calculating connectivity, would mess up in many cases.
2010-11-02 11:14:04 +00:00
8268a4be71 most unused arg warnings corrected.
- removed deprecated bitmap arg from IMB_allocImBuf (plugins will need updating).
- mostly tagged UNUSED() since some of these functions look like they may need to have the arguments used later.
2010-10-16 14:32:17 +00:00
f81248265d tag UNUSED() for operator exec() and invoke() functions. 2010-10-15 01:36:14 +00:00
30137cbdbc bugfix [#24179] Button "Loop Cut and Slide" on Mesh Tools not work
also added a message in the tooltip to say `why` a buttons disabled.
depends on the operators poll setting the message.
2010-10-08 11:33:10 +00:00
Nathan Letwory
b85f779355 Add distance check in lasso generation to get a smoother lasso.
Hopefully this helps with lasso select troubles [#21179].
2010-10-01 08:12:37 +00:00
65b92821e1 attempt to fix [#21179] r26939 - Lasso tool does not work when drawing counter clock wise
can't test this so guessing this is caused by face culling.
2010-10-01 07:49:00 +00:00
8907a0808a bugfix [#23995] Do loop cuts from the space bar search while in the properties panel crashes blender. 2010-09-27 05:44:15 +00:00
f88ad3f048 bugfix [#23595] Texture paint with a node based brush produces artifacts
also changed displace modifier not to link object depgraph when not using object texturespace.
2010-09-23 12:03:34 +00:00
109edc544c bug report [#23933] "Select Linked" with "Limit by Seams" only working for Face Mode selection
This is intentional so include in tooltip
2010-09-21 16:21:01 +00:00
d1759639dc - remove unused includes IMB_*, BIF_* & MEM_*
- remove MEM_guardedalloc.h from header files (include directly)
2010-08-16 05:46:10 +00:00
8c455e1da8 remove unused includes 2010-08-08 08:33:47 +00:00
477c924f50 bugfix [#20038] Vertex path selection not working in Vertex/Face mode
- disable this tool if edge mode isnt enabled using its poll function. Also fixed a bug where it would de-select the last active edge.
- made view3d grid drawing use GL_LINES's for less context switching.
2010-07-30 08:43:22 +00:00
188d1384fe Fix de/select all operator naming for consistency 2010-07-21 22:57:48 +00:00
fd31436897 spelling correction: alredy --> already 2010-07-17 18:08:14 +00:00
989cca1434 Fix #21369: normals on extruded text and curve objects were flipped
for the backside, giving problems with e.g. boolean operations.
2010-06-23 13:18:50 +00:00
75e67144ab just a small commit to get myself back into thge swing of things
via a request there is now axis control in the vertes smooth operator (really small easy to remove if no one likes )
2010-06-01 12:13:07 +00:00
ace1c998c4 warning cleanup, also made voxel.c and volumetric.c use BM_INLINE define rather then having their own ifdefs in each file. 2010-04-24 10:08:07 +00:00
fba7ebcbea replace add_v3_v3v3() --> add_v3_v3() where possible 2010-04-21 12:27:48 +00:00
392e1da179 bugfix and cleanup
- BGE Shader.setSampler(name, index): index range check was wrong.
- Compositor check for an invalid channel was incorrect.
- getting the center of selected verts used an uninitalized z axis.
- do_init_render_material() used && rather then & when testing for MA_TRANSP.
- weight paint activate flipped bone used && rather then & for flag checking.
2010-04-17 15:47:00 +00:00
86a112e8a5 Fix [#21860] Quads/Triangles Selection miss to mark some Edges. 2010-04-01 06:37:35 +00:00
a59d24fd94 Fix [#21679] add_grid "operator's subdivison" Change Dimensions 2010-03-29 05:00:04 +00:00
f743b583bf more lint includes
Only source/blender/editors/ dir, should not give errors on different platforms
Only removing:  UI_*.h, ED_*.h, WM_*.h, DNA_*.h, IMB_*.h, RNA_*.h, PIL_*.h
2010-03-23 14:09:09 +00:00
1e9bf0cfdb spaces -> tabs, (4 spaces == 1 tab, only for white space preceding text) 2010-03-22 09:30:00 +00:00
42ac4a3e7d Fix syntax for ID keyword. 2010-03-21 01:14:04 +00:00
52db706abc [#19918] edit mode with mesh only having edges without faces+face select mode
Make select all operator select mode sensitive (it won't select elements that aren't selectable)

Patch by Sergey Sharybin (nazgul) (slightly modified)
2010-02-28 17:47:49 +00:00
02b2c2f39d bugfix [#21258] Select > Mirror causes segmentation fault. 2010-02-21 11:07:06 +00:00
c72ab0a39e topology based mirror, (from apricot branch)
- correct errors with non-mirrored meshes
- mirror weight paint on asymmetrical meshes
2010-02-17 19:50:42 +00:00
081c1205a3 correct fsf address 2010-02-12 13:34:04 +00:00
148435b70a batch remove .'s used with RNA_def_struct_ui_text 2010-02-10 21:15:44 +00:00
f082c7be05 add access to edge select tagging from mesh toolbar (tagging seams on Ctrl+RMB) 2010-02-09 15:48:34 +00:00
fb7878a2c2 PROP_ENUM_NO_CONTEXT flag for rna properties, forcing enum item functions to be passed a null context (to return non-contextual items).
This is set on keymap item operator properties and macro definition operator properties to make them non-contextual (since the context at definition time is most likely not the same then at execution time, it's better to have all options visible).

This removes some more errors in keymap export and import.

This commit also sanitize some enum item function, making sure they can cope with null context and have usable defaults in that case.
2010-01-27 21:19:39 +00:00
Dalai Felinto
a33e12c184 Fix: MESH_OT_DELETE wasn't working since rev. 26027, MESH_OT_select_by_number_vertices neither
for the MESH_OT_select_...  ENUM text fix (s/Triangles/Quads) and invoke added (WM_menu_invoke).
2010-01-16 04:18:21 +00:00
5272991e8b generic operator menu was searching for "type" and using the first enum property if it wasnt found.
this is too arbitrary and could break if roperty order is changed.
store the property in the operator type that is to be used for menu and enum search func's.

python function for searching operator enums on invoke. (just need dynamic python enums now)
 wm.invoke_search_popup(self)
2010-01-15 22:40:33 +00:00
ace8d45c1c - particle drawing was using invalid memory with weights.
- particle set weight operator (Shift + K) and from the menu.
- mirror vertex groups operator can also flip weight group names.

a number of utility functions for weight groups added
 int *get_defgroup_flip_map(struct Object *ob);
 void flip_vertexgroup_name (char *name_r, const char *name, int strip_number); // moved from modifier.c 
 void copy_defvert (struct MDeformVert *dvert_r, const struct MDeformVert *dvert);
 void flip_defvert (struct MDeformVert *dvert, int *flip_map);
2010-01-15 17:28:00 +00:00
87c5ed37a5 Tweaked/added poll functions to prevent operators that require
a 3D View from being used outside the 3D View (i.e. the info header 
search button)
2010-01-15 06:10:05 +00:00
8f7c106e64 Fix #20604: Make Normals Consistent (Ctrl N) doesn't respect selection. 2010-01-08 14:41:32 +00:00