Commit Graph

618 Commits

Author SHA1 Message Date
Nathan Letwory
c89b96645e Operators: Split Area
This commit adds split area to the window/screen manager.
 - RMB down on area edge activates
 - mouse move interactively moves areas through new edge.
 - RMB up to confirm action
 - ESCKEY or LMB to cancel.

This still crashes in some situations, but I'm on it!
Also will start using new operator property system by bdiego
2008-01-14 20:46:42 +00:00
2a0055401e New API to access Operator properties.
This is a simple API around IDProperty to store properties
in the Operator, it is really simple and this first commit
just add support for IDP_INT data type.

Take care that this "properties" are not save yet and you get
some "Error totblock" more with this.

I add some notes to the WM_api.h file, please check this,
comment and ideas are welcome.
2008-01-14 19:44:20 +00:00
43cf3af8c0 Blender 2.5 project: added first more complex handler + operator
- on mouse-over edge, you can drag area borders around.
- note it's a handerized system now, so it updates UI while you
  move mouse.

Feedback needed:

- read bottom part of the screen_edit.c file. It's the proposed
  method for adding tools and handlers. I think it's close, but
  might need some tweaks.
2008-01-10 17:38:17 +00:00
ce975c1027 update to cmake files
- added python library
- small fix for ignored runtime library, needed for linking debug here
Note: still some problems linking with openexr in debug
2008-01-09 18:48:04 +00:00
Nathan Letwory
8269b89c15 * fix linking order for l00nix 2008-01-08 17:32:38 +00:00
Nathan Letwory
15da2232f7 * tweak linking priorities - should help for GCC users
* some lib renaming
2008-01-08 09:47:44 +00:00
Nathan Letwory
c344021b83 * update scons-files to build with Ton's latest commits. 2008-01-08 05:57:27 +00:00
1363134dee Whole lot of changes.... here a shortlist:
- removed editors/area and put this all in screen
- added first python calls (note, a new c file for scriptlinks)
- added view3d editor callbacks (no drawing yet)
- added files in editors/interface

(Cmake and Scons has to be fixed, help welcome!)

- now areas/headers are being converted on file read
- note: previously saved 2.50 files will crash!!! (.B.blend)
- area regions are being drawn, first handler for cursor added (on edge)
- window duplicate and scale works correct for screen subdiv

Todos for me:

- need to fix things in syntax (function names) a bit still
- more operators for screen
- define how Context will work... still unresolved when it gets set
- docs!

Reviews of code structure is welcome!
There are also more todos now for others, but it can wait a couple of days
2008-01-07 18:03:41 +00:00
a42e548e81 removed some more header files, made the game engine compile with removed header files, added includes to SConstruct files. 2008-01-01 19:20:49 +00:00
372ee054c0 Some notes for those who try to follow this :)
- first work on getting area/screen handling back
- added structure for where to put stuff, is still under
  review, wait a bit for docs?

Campbell is working on removing every bad level include from
sources, so we can safely rebuild the src/ directory.
2008-01-01 18:29:19 +00:00
Nathan Letwory
47f9c1fa5f * some additions and a removal in stubs.c (by elubie)
* mingw config update to link properly with ffmpeg
2007-12-29 20:47:39 +00:00
dc98efaaa0 Accidentally removed a bit too many badlevel calls. 2007-12-29 19:16:04 +00:00
5307c07832 Badlevel call amount reduced to 21!
(worst was radio module)
2007-12-29 18:44:31 +00:00
d870029748 Adding stubs for audiostream 2007-12-29 18:35:24 +00:00
Nathan Letwory
4c4abb0624 * add also SConscripts for editors.
I totally forgot those. Anyway, now all compiles and links (scons/mingw)
2007-12-29 18:05:24 +00:00
da7208eab5 Ported over the bad-level cleanup from Chris for Sculpt. 2007-12-29 17:07:55 +00:00
97f144b5ff And now blender will link again! However, with a bad stub.c
That's going to be tackled.
2007-12-29 16:12:35 +00:00
6407b5f703 Cleanup work for 2.5 branch. Target is to get it compile and link
still!
2007-12-29 14:31:26 +00:00