Commit Graph

314 Commits

Author SHA1 Message Date
be8c8942f4 fix for own error with image info display, also dont draw if the mouse is outside the image. 2011-02-15 04:06:13 +00:00
8b7482892b made most variables which are only used in a single file and not defined in header static for blenlib, blenkernel and editors. 2011-02-14 17:55:27 +00:00
55f68c3657 fix for more warnings.
- modifier code was using sizeof() without knowing the sizeof the array when clearing the modifier type array.
- use BLI_snprintf rather then sprintf where the size of the string is known.
- particle drawing code kept a reference to stack float values (not a problem at the moment but would crash if accessed later).
2011-02-12 16:54:24 +00:00
6011bac989 Bugfix #25944
Save image (F3) didn't remember the last saved path on 2nd use.
2011-02-05 16:32:56 +00:00
Lukas Toenne
7215e5085e Changed alpha blending mode for image editor and node previews. This was using the sum of the image and alpha-faded background, leading to almost-white transparent areas. New code uses correct GL_SRC_ALPHA for the source image. 2011-01-31 11:57:37 +00:00
89c617a116 remove nan-makefiles 2011-01-30 15:29:22 +00:00
1efb22c2e6 fix from andguent on irc, wasn't checking for property type. 2011-01-26 16:21:54 +00:00
2761799c64 Possible fix for issue #2 in [#25664] Remove Pack does not work in Texture panel
- There were 2 pack menu's, merged into 1.
- Don't attempt to unpack into // if the blend file isn't saved, would use the CWD instead.
2011-01-26 14:18:16 +00:00
db8a253ace Fix for [#25664] Remove Pack does not work in Texture panel
* Unpack menu option "Remove Pack" didn't get a pointer to the image to be unpacked. This worked from image view by using the active image, but not from texture panel.
2011-01-22 14:44:04 +00:00
0828710204 Bugfix #25657
Three code fixes for 1 report. User experienced crashes while
painting on float buffer + having preview renders on.

- Texture Nodes: Image was re-allocated without using
  proper thread lock
- Paint code: old convention to free the byte rect from
  a float image as signal to re-create now is a proper
  flag. This keeps image memory unchanged. Nice for render.
- Imbuf: call to make a byte rect from float was freeing
  mipmaps unnecessary.
2011-01-17 18:16:10 +00:00
9d2292ef7e misc maintenance changes
- metaball tessellation functuion was calculating density when it didn't need to.
- image drawing was using a float as a loop counter, in extreme cases this could cause an infinite loop.
- remove/comment unused vars.
2011-01-17 08:31:57 +00:00
8227b3d463 remove/comment unused vars
also removed unnecessary NULL checks (where the pointer was used later without checking).
2011-01-13 04:53:55 +00:00
63018144ba remove redundant assignments & unused vars.
also minor functional changes
- OBJECT_OT_make_links_data() type property is now assigned to the operator property (so popup menu can find it)
- removing BG image now returns cancelled if no image is removed.
2011-01-12 03:41:12 +00:00
8f21a43535 split BKE_utildefines.h, now it only has blender specific defines like GS() MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h.
no functional changes.
2011-01-07 18:36:47 +00:00
a952de66b0 todo item:
Files saved with image-window composite preview panel still
rendered cropped, but theres no way to disable it. Now it
ignores cropping.
2011-01-04 15:19:16 +00:00
3902eca8ca Image window Scopes (P key): the 4th "line histogram" was not
initialized on 100 pixels height on creation.
2011-01-03 17:37:37 +00:00
86b89af5dd use ICON_NULL define rather then 0, makes UI calls less confusing. (no functional change)
eg: uiItemR(row, &dvar_ptr, "type", 0, "", 0); -> uiItemR(row, &dvar_ptr, "type", 0, "", ICON_NULL);
2010-12-23 02:43:40 +00:00
5e382eb8e5 rename blenderlib to blender_add_lib 2010-12-22 23:09:30 +00:00
8e80ada09a bugfix [#25238] Render image window edits UV's 2010-12-20 05:26:25 +00:00
a6855c9c21 Bugfix #25235
Image Editor: paint mode, use clone image, always showed.
Now it hides clone when paint is disabled.
2010-12-15 19:21:02 +00:00
d241f2ed93 Fix for imageeditor's scopes not updating when changing the image. 2010-12-13 14:47:31 +00:00
dec4789571 option to reverse cycle through render slots (Alt+J). 2010-12-13 05:02:23 +00:00
545cc4803e Change the BLF_aspect function to handle 3d text.
This is need to properly handle 3d text (dalai work on GE), before
the BLF_aspect only take one argument, and the result was a call to:
	glScalef(aspect, aspect, 1.0)

Now the three value are store in the font (x, y and z) and also
need to be enable using BLF_enable(BLF_ASPECT).

By default all the code that don't have BLF_ASPECT enable work with
a scale of 1.0 (so nothing change to the current UI).

I also remove all the call of BLF_aspect(fontid, 1.0) found in
the editors, because is disable by default, so no need any more.

Campbell the only thing to check is the python api, right now
I modify the api to from:
	BLF_aspect(fontid, aspect)
to:
	BLF_aspect(fontid, aspect, aspect, 1.0)

This is to avoid break the api, but now you need add the BLF_ASPECT
option to the function py_blf_enable and in some point change
py_blf_aspect to take 3 arguments.
2010-12-09 22:27:55 +00:00
b6c68777ad A little more work on patch [#24814] Operators which have no decription
submitted by Murat Egretli

Not actually a patch but talks about descriptions that are missing
and some small fixes that are needed.

Kent
2010-12-09 16:50:32 +00:00
afacd18498 use lowercase for cmake builtin names and macros, remove contents in else() and endif() which is no longer needed. 2010-12-08 08:43:06 +00:00
263830f000 Enabled GCC -Wwrite-strings warning for CMake and replaced many 'char's for 'const char's,.
Only one functional change where Transform orientations passed "" to BIF_createTransformOrientation() which could then have the value written into.
2010-12-03 17:05:21 +00:00
cd97253502 - added GCC warning -Wstrict-prototypes
- fixed bug in paste material, exposed by stricter warnings.
- removed/renamed various shadowed vars.
- removed BGE lamp.colour, only allow lamp.color attribute.
2010-12-03 12:30:59 +00:00
1656366903 Update include paths for fonts in image stat display (rev33422). 2010-12-02 17:30:28 +00:00
f305ed0c50 use fixed width fonts for image stat display. 2010-12-02 04:23:56 +00:00
89abb9f2d2 bugfix [#22638] Alpha channel not saved when using texture paint
check for alpha channel while saving images that have been painted onto.
It would be nicer to do this while in paint mode except this isn't so simple with project paint using multiple images at once.
2010-11-30 23:38:31 +00:00
236a11ca63 misc small changes.
- commented unused View3D->flag's
- popup dialog now centers over the mouse
- only overwrite image alpha with render settings on save if saving the render result.
2010-11-30 18:07:44 +00:00
e8397e6193 include headers in cmake source, added a script to check for consistency, reporting missing headers & C files.
this is important so IDE's using CMake integration always get blender headers. - QtCreator & MSVC for eg, probably others too.
2010-11-29 04:35:56 +00:00
2840d524e0 fix for fix [#24955] Generating UV-Images within blender (Alt-N) not possible
We had 3 reports of not being able to add images in editmode which was a workaround for redo in editmode bug.
Rather then having it use operator redo, just give an OK button.
2010-11-28 12:38:29 +00:00
cd2ab75b73 - include pthreads for win32 globally (as with opengl).
- MSVC CFLAGS were being set by only checking WIN32, (breaking non-msvc win32 builds)
2010-11-21 09:10:50 +00:00
4f3d80e706 Bugfix #21028
- Image Editor, "New", gave for each tweak in redo menu a new Image
  when Object is in Editmode. This is a limitation of our current
  undo system. Marked this issue in the wiki todo.
  Solved by adding a poll in operator that prevents this to be called.
  (a bit annoying, but the error is worse!)

- On assigning a new image texture to faces in Editmode, no redraw
  happened in 3D window. Added notifier for it.
2010-11-20 17:31:59 +00:00
8c6c6d01f4 WITH_OPENJPEG wasn't defined for CMake or SCons, which meant blender couldn't save jpeg2000 images from the file selector.
also fixed typo in jp2.c
2010-11-20 14:19:21 +00:00
51dcbdde03 use 'const char *' by default with RNA functions except when the value is flagged as PROP_THICK_WRAP.
Also use const char in many other parts of blenders code.

Currently this gives warnings for setting operator id, label and description since these are an exception and allocated beforehand.
2010-11-17 09:45:45 +00:00
b1b02b7a5e bugfix [#24509] UV/Image Editor: selected elements move not as specified 2010-11-16 17:37:26 +00:00
ca95a1d1ad edits to image save operator, no functional changes.
- don't rename the image when saving (problematic if the image is used with linked libraries)
- file writing and path updating was duplicated for multilayer images.
2010-11-16 13:08:24 +00:00
6401058c22 bugfix [#24704] UV editor: [x] modified does not update on change of modifiers 2010-11-15 07:07:14 +00:00
7fd87de47b Small bug, reported by Andy in irc:
Image editor & texture properties, add new Image, inits 'start' now 
to frame 1 for sequences.

Added triple-X warning in Image Open operator, it uses SpaceImage whilst
it can be called from other editors. Code is safe but not correct.
2010-11-08 19:03:42 +00:00
034c956260 fix [#24554] Blender does not remember name of last saved picture
* image name is now set when the file is actually saved if it is empty. Otherwise it is only changed if we're not saving a copy.
* If previous image name is empty, filename will be 'untitled.png' for png saving.

NOTE: if we saved a copy of 'render.png' as render1.png, the save image dialog will be re-opened with the image name that Blender has (render.png) rather than render1.png.
2010-11-07 15:07:14 +00:00
e202aa6e66 dont change the file paths of sequence images, this is weak design because you can easily have 2 image users with different frame numbers so this ends up being which ever was last loaded.
Modified to image user template to show the current filename of the image.
2010-11-05 09:01:00 +00:00
e179c92a27 tedious string copying changes
- use sizeof() in more places.
- fixed some off by 1 bugs copying strings. setting curve font family for instance was 1 char too short.
- replace strncpy and strcpy with BLI_strncpy
2010-11-05 07:35:21 +00:00
f130d4c0a7 bugfix [#24455] Scene is left at last rendered frame from rendering an animation 2010-11-02 09:34:32 +00:00
c6976e7351 use explicit file paths for CMake rather then globing, This is recommended by cmake devs.
globbing vs explicit is discussed here.
http://www.cmake.org/pipermail/cmake/2008-December/025694.html

Practical implications are:
- developers need to keep CMakeLists.txt files up to date.
- Users wont get strange linking errors if they build after a file is added, since CMake detects CMakeLists.txt is modified and automatically reconfigure.
2010-10-23 04:05:55 +00:00
4d37cf90b9 remove G.sce, use G.main->name instead.
Both stored the filename of the blend file, but G.sce stored the last opened file.
This will make blender act differently in some cases since a relative path to the last opened file will no longer resolve (which is correct IMHO since that file isnt open and the path might not even be valid anymore).

Tested linking with durian files and rendering to relative paths when no files is loaded however we may need to have some operators give an error if they are used on the default startup.blend.
2010-10-18 06:41:16 +00:00
db09ca106d remove/tag unused args for view*.c, gpu*.c & image*.c 2010-10-15 12:29:02 +00:00
f8d7451c73 remove unused args or tag as unused for image and screen editors, uiItemEnumR_string was ignoring name and icon args. 2010-10-14 12:24:08 +00:00
5de818670c fix for crash in own recent color picker commit, store the hsv color in
block->_hsv, which is only accessed via a function so it can be moved to
a better place later.

also fix cineon define for scons/cmake.
2010-10-14 11:33:51 +00:00