Commit Graph

586 Commits

Author SHA1 Message Date
9e35777019 Revert back debuging code that made drawing transform constraints only work on one side. 2010-02-28 17:51:23 +00:00
be44ac7490 * Renaming some Keying Sets API functions to make the terminology more consistent in the UI
* Fixed bug with hotkeys for adding properties to Keying Sets using the KKEY over the relevant buttons. Was calling the remove callback instead.
2010-02-27 02:03:33 +00:00
9352c9f0c1 use negate_v3 rather then multiplying a vector by -1.0 (no functional changes) 2010-02-26 09:02:52 +00:00
de574490d2 [#21338] B-Bone display size crash [27127]
EditBones pretending to be pose bone when doing bone resize need a valid object pointer.

Tsk, who thought this was a good idea...
2010-02-26 02:33:04 +00:00
a8d364ce4a Move increment value into numinput structure.
Easier for transform to have different values per transform then (also different from gears values).

(Based on a bug reported by Jonathan Smith)
2010-02-22 23:25:34 +00:00
438b93dccc [#21265] Rotate behaves wrong with constraints
With new axis var for rotate, it wasn't reset properly when constraints are turned off.
2010-02-21 14:13:20 +00:00
ddc0c68a5c Bugfix #21234: Autokey "insert only available" userpref inserts keys for all bones in an armature
-- 

Bugfix: When autokey is enabled, notifiers to refresh the animation editors *after* transforms finished for objects were missing.
While I understand the need to limit these to not doing this during transform, after transform, this lead to lag/inconsistent UI problems.

-- 

* Added 'Damped Track' Option to 'Make Track' Operator
* Improved the code of the 'Clear Track' operator to include other types of tracking constraint too
2010-02-21 11:42:32 +00:00
aa67aa9ecc Split numinput from transform (reusable in other operator).
Use in marker move operator.
2010-02-20 20:29:09 +00:00
cff0110d08 experemental code got mixed up in a patch. removing. 2010-02-18 09:32:24 +00:00
c72ab0a39e topology based mirror, (from apricot branch)
- correct errors with non-mirrored meshes
- mirror weight paint on asymmetrical meshes
2010-02-17 19:50:42 +00:00
1d914556f8 Missing flag to Curve Shrink Fatten transform 2010-02-16 01:42:34 +00:00
081c1205a3 correct fsf address 2010-02-12 13:34:04 +00:00
148435b70a batch remove .'s used with RNA_def_struct_ui_text 2010-02-10 21:15:44 +00:00
ac45c743f8 realtime updates in the graph editor were updating all visible fcurves, update all selected fcurves instead. 2010-02-10 18:22:55 +00:00
9827a3e9ea 2.5 Audio:
- recode of the whole sequencer audio handling
- encode audio flag removed, instead you choose None as audio codec, added None for video codec too
- ffmpeg formats/codecs: enabled: theora, ogg, vorbis; added: matroska, flac (not working, who can fix?), mp3, wav
- sequencer wave drawing
- volume animation (now also working when mixing down to a file!)
- made sequencer strip position and length values unanimatable
2010-02-07 23:41:17 +00:00
9916e0193c New Transform 3D view recalculate scheme.
Only recalculate changes when absolutely necessary (mouse move triggers a soft recalc that will only happen before the next redraw other events trigger hard recalcs). The problem was that mouse moves are reported as lots of events (with small dx,dy) between each redraw which would trigger often heavy recalculations every time while only the last one was really important (the one before the redraw).

This makes snap project (retopo) much more manageable but induces a very small lag equal to one refresh cycle. Confirming transform does a hard refresh, so the final result is always consistent with mouse position.
2010-02-03 21:01:41 +00:00
845136ea13 Wrong argument for internal snap call. 2010-02-03 20:49:05 +00:00
66aa2e0127 PET Connectivity calculation. Adding threshold to take care of possible imprecisions. 2010-02-02 19:51:56 +00:00
26cfe812f8 Proportional Edit Connected: Use connectivity distance for falloff (connectivity distance now also calculated across inner face edges). 2010-02-01 21:31:32 +00:00
81cd4edfb6 Fix #20891: opengl animation render could mess up the view.
The problem was that wmPushMatrix/wmOrtho/.. and similar functions did not
work well for offscreen rendering. It would have been possible to make a
fake subwindow for this, but I decided to just remove this extra layer as
it does not seem to have much purpose and has been quite confusing when
trying to fix other bugs. The relevant matrices are already stored in
RegionView3D so there will be no increase in calls to glGetFloat, which may
have been a performance reason to use this system in the past.
2010-02-01 15:32:55 +00:00
5cdec97dc5 Temporary work around for [#20768] Project Snap Broken
Don't snap to editmesh when project is on (that means you can't retopo to the same mesh). Again, that's a temporary work around.
2010-01-31 17:50:42 +00:00
3937ed3050 Tweaks for Animation Editor Translations:
* Auto-snapping can now be toggled on/off using Ctrl-Key again. Defaults to turning Nearest-Frame on if no auto-snapping is enabled, since this offers the best snapping behaviour in general.

* Graph Editor's 'Draw Time' option can now be taken into account for increment snapping/stepping
2010-01-27 09:42:17 +00:00
0e1eca2d08 Finishing off the Transform code changes for Degrees/Radians:
Added flags for the mapping function offering more control over what values were affected and when. In the WIP code, the values for unselected verts were getting the restoration conversion being repeatedly applied, resulting in the values tending to zero.
2010-01-26 09:25:32 +00:00
07a4986be7 WIP commit - degree conversions for transform fcurve editing - grabbing a point works fine, but still
issues with grabbing a single handle.

Using the Radians unit setting still goes fine though so you can use that for now.
2010-01-26 05:58:03 +00:00
a1ea4ba717 [#20822] r26267 win32 - LMB cancels zoom in camera view
Very interesting bug caused by an extra redraw.
2010-01-26 03:29:07 +00:00
d693d67206 Forgot to remove this case earlier. Thanks to Jonathan Smith for the reminder. 2010-01-25 22:47:43 +00:00
4907e8df20 Remove unneeded notifier data added in revision 26219.
Fix a lot of notifier calls to stop abusing ND_TRANSFORM and use more appropriate data flags.
2010-01-25 19:42:33 +00:00
c74440f198 Use modal keymap events for transform numinput increment and decrement 2010-01-25 17:48:02 +00:00
cbb23d96bb Added simplification back for quicker preview renders with less subdivision
levels, child particles, and shadow/SSS/AO quality.. Now also works on what
is displayed in the 3d view instead of only rendering, see panel in the scene
properties.

Most file changes were to make scene available in the isDisabled modifier
callback function.
2010-01-25 11:39:56 +00:00
351d239ac7 View3d transform was sending a too-general notifier to redraw, causing several animation editors and the property editor to redraw too, which can really slow things down. added a more specific ND_VIEW3D_TRANSFORM notifier to solve this. 2010-01-24 04:26:01 +00:00
0db45111ce Transform numeric input: increment initialize input if needed.
Reported by Aligorith on irc
2010-01-22 02:50:40 +00:00
52858b7e66 [#20700] Transformation Increments
Patch by Jonathan Smith

When using numerical input, up and down arrow keys increment and decrement the value by the transform increment amount (grid for grab and so on).
2010-01-21 22:20:49 +00:00
946cdd8ff6 Proxy + Transforms Bugfix:
This commit fixes some update issues for some rig setups used for Durian, with proxies not updating correctly during transforms.

The setup involves an armature that has been proxified, which deforms a mesh in the group it came from. One of the bones in this armature is constrained to an empty that was added in the shot file.  
When the empty is moved around, the mesh does not deform in response to the armature until the transform is confirmed. 

This was because the depsgraph tagging was not comprehensive enough, since only a few cached tags got restored (but not all). For now, full depsgraph tagging is now performed for objects as they are transformed.
2010-01-20 22:21:10 +00:00
c781c3e6dc remove debug print 2010-01-20 21:21:05 +00:00
2ed547be4d bugfix [#20743] crash on box select and grab with this .blend 2010-01-20 17:02:24 +00:00
6307c65534 Animation Editors: Restored 'Realtime Updates' toggle
- In 2.4x, this setting was the lock button in the headers. 
- Now, this option can be found in the View menus of all relevant editors

- Basically, this option toggles whether objects (using animation data that's being edited) get updated during animation editor transforms to give realtime feedback on the effects of tweaks. 
- By default, this is enabled, since this fits in nicer with 2.5's everything 'live' paradigm. However, it is recommended to disable this on slower computers or when updates for heavy rigs are causing too much workflow lag

- Also, removed some old crufty settings from action editor data
2010-01-20 11:20:20 +00:00
a8855e2caf Drivers UI: Debug Info
Feature request for ZanQdo, which shows the intermediate values used in driver calculations (i.e. current value of driver, and current value of variables), allowing drivers expressions to be debugged. This is a per-driver setting...
2010-01-19 23:38:26 +00:00
7165008b35 Motion Paths are now recalculated again after transforms (with autokeying and around-current frame displays enabled) 2010-01-19 21:44:22 +00:00
b6421418e4 Fix input issue with Time Scale (center2d needs to be specially calculated for that transformation). 2010-01-18 22:21:32 +00:00
1e983a9318 DopeSheet Keyframe/NLA Strip Scaling Tool:
Scaling behaviour relative to mouse movement was inverted. Made the this transform tool now use the standard input mechanism for scaling inputs so that the behaviour is now correct. 

Martin: In my tests, the responsiveness of the scale tool is now not sensitive enough though. If you have some time, could you look into whether this can be made to work a bit freer?
2010-01-18 00:45:33 +00:00
5272991e8b generic operator menu was searching for "type" and using the first enum property if it wasnt found.
this is too arbitrary and could break if roperty order is changed.
store the property in the operator type that is to be used for menu and enum search func's.

python function for searching operator enums on invoke. (just need dynamic python enums now)
 wm.invoke_search_popup(self)
2010-01-15 22:40:33 +00:00
39ff5d7eb9 Reverting changes made in r25940 with the NLA unmapping.
The reverted code was just blindly restoring the old state of the keyframes; changes to selection state, value changes, handle type, etc. were overridden, and the cases where keyframes were deliberately retimed or otherwise were also ignored.  

I'm not sure what problems these changes were meant to be solving, but will reassess the situation when I get more info on this.
2010-01-15 10:34:39 +00:00
01236d49f9 Transform Constraints: When axis is quasi perpendicular to the screen (within 5 degrees), it uses vertical motion of the mouse instead of normal axis projection. This behavior isn't new, but the 5 degrees limit is (it's also the limit at which manipulator axis disappear), it used to be much lower than that making small angles hard to manage. 2010-01-15 00:35:21 +00:00
36229bd39a Missing notifiers in some transform orientations operators.
Also, nice harmless typo (only because KM_SHIFT|KM_CLICK (1|3) == KM_SHIFT|KM_CTRL (1|2))
2010-01-14 02:06:08 +00:00
b39be60075 NLA: fix keyframes getting messed up when making strips longer. For drawing
and other operations the nla mapping would be applied to the curves, but not
restored correctly. The unmap function was not the inverse of the map function,
and it's not clear to me it's even possible to make it so due to repeat, so
now the old coordinates are backed up in a list and then restored afterwards.
2010-01-12 21:20:09 +00:00
63e80e271d Bugfix: drivers on constraint properties could get set to invalid when
transforming, due to the evaluation of the object transform without
constraints, and the driver not finding the property.

Constraints are now disabled in a way that should avoid this problem
2010-01-12 19:51:26 +00:00
000dcc7ad7 [#19960] When Loop Cutting, no Edge Sliding in Face Select Mode, but works in other Select Modes
Force edge select (internally) when running edge slide.
2010-01-12 19:44:23 +00:00
f7f98f3b05 Proxy Protection Fixes
* Mostly revert #24880: Transform Locks affecting animation system. This
  was implemented as a feature request from Nathan but was not the
  intended functionality, and actually gives problems instead. The transform
  locks should really only affect what the user can do, not if the property
  can be animated internally.
* Revert #25868: fix for lib linked scenes not animating. This was needed
  due to the above feature, but meant that all lib linked properties were
  editable in the UI.
* Make bone properties of on proxy-protected layers not editable. They will
  be overriden on reload/redo like lib linked data, so should not be edited.
2010-01-12 17:08:28 +00:00
a9aea7e6bf Edge Crease Transform is back. Now in edge menu (Ctrl-E) with Edge Slide and the rest. 2010-01-09 20:42:35 +00:00
0525829735 transform:
Rotation operator now saves axis of rotation (when not using a constraint). Better for operator redo and tweak (would use a Z axis because of matrix init)

Also fix crash in Translation operator redo and tweak (rv3d is not always available).
2010-01-04 20:49:42 +00:00