Commit Graph

544 Commits

Author SHA1 Message Date
3d3f6b1ddc fix for 'blender -E' crashing. 2011-09-11 13:46:58 +00:00
fb4abf2e41 fixed linking with CMake 2011-09-10 03:42:45 +00:00
dbd6658d73 svn merge -r 37306:39975 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-09-07 15:34:04 +00:00
Lukas Toenne
8e0fe8bff7 Merged the particles-2010 branch with node improvements into trunk.
This branch adds mostly organizational improvements to the node system by renaming the node folders and files. A couple of internal features have been added too.
Detailed information can be found on the wiki page:

http://wiki.blender.org/index.php/User:Phonybone/Particles2010
2011-09-05 21:01:50 +00:00
a33a26ca07 FFmpeg library update:
- Update scons/cmake rules to use new versions of libs/dlls.
- Update rules for buildbot.
2011-08-22 18:49:42 +00:00
7d316b70b8 rename NAN_BUILDINFO --> WITH_BUILDINFO 2011-08-22 16:54:26 +00:00
817273931a buildinfo is now quoted from the build systems, avoids stripping quotes on startup.
tested with linux/cmake linux/scons windows/cmake/mingw windows/cmake/msvc
2011-08-22 12:24:14 +00:00
2658949752 pep8 cleanup, also print message when attempting to run in animation player mode. 2011-07-29 01:24:03 +00:00
3a6158a8bf move mathutils into its own lib. 2011-07-15 04:01:47 +00:00
80eb1eae42 run WM_exit(C) when blender as a python module exits 2011-07-10 18:54:02 +00:00
3ee2cb9cdb fix for error in cmake files 2011-07-02 07:55:06 +00:00
cf05777bc0 cmake was installing text as a directory rather then coping the files within it. 2011-07-01 13:10:49 +00:00
8ddd2db648 RenderEngine API: add self.report() error reporting function for render engines,
works the same as for operators. Also includes some refactoring of render error
reporting code to use ReportList.
2011-06-28 16:25:07 +00:00
12e02fd474 own patch [#27752] Python Callback (Scriptlink functionality)
Python:
 * adds bpy.app.handlers which contains lists, each for an event type:
   render_pre, render_post, load_pre, load_post, save_pre, save_post
 * each list item needs to be a callable object which takes 1 argument (the ID).
 * callbacks are cleared on file load.

Example:
 def MyFunc(scene): print("Callback:", data)
 bpy.app.handlers.render_post.append(MyFunc)

C:
 * This patch adds a generic C callback api which is currently only used by python.
 * Unlike python callbacks these are not cleared on file load.
2011-06-24 16:54:30 +00:00
1309f17103 cmake was installing .bfont.ttf in ~/.blender/VER/config, use ~/.blender/VER instead (as with scons) 2011-06-22 08:43:01 +00:00
968b2a8afb rename cmake include/libraries to conform with suggested cmake names 2011-06-18 14:12:54 +00:00
c2e1f3a1e2 fix for using system includes, the include macro wasn't un-setting the previous include list so system includes could be mixed up with non system includes.
Also workaround for CMake 2.8.4 & GNU-Make which doesn't set CMAKE_INCLUDE_SYSTEM_FLAG_C
2011-06-11 06:00:28 +00:00
eeba877926 fix [#27607] Scene's render.filepath gets cropped to 159 characters
use 240 char limit, remove backbuffer path which wasn't used.
2011-06-10 10:13:50 +00:00
Nathan Letwory
899f2776db Shuffle some build code around to ensure debug builds on Windows actually run too.
* creator/SConscript is now empty, code is moved to an emitter function in Blender.py
* make sure COLLADA debug libs are used when BF_DEBUG=True
2011-06-08 11:53:07 +00:00
Nick Samarin
5ceb8b3d35 synched with trunk at revision 37212 2011-06-05 18:51:00 +00:00
4a59928484 CMake option 'WITH_HEADLESS' to build blender in headless mode (no x11/xlib) with NULL ghost classe. 2011-06-04 14:12:55 +00:00
5a3aaf1fd1 cmake formatting adjustment, no functional change. 2011-05-30 10:51:37 +00:00
b92e6985cf fix for cmakes windows install target, was extracting python 4 times, note install(CODE... doesnt support CONFIGURATIONS setting. 2011-05-30 10:39:18 +00:00
9b5800bcd7 fixed "rather then" -> "rather than" typos all over the place 2011-05-28 13:11:24 +00:00
d369a6aaaf Windows installer and Path changes, fixing various issues:
* Windows installer not working for non-admin users and multiple users
* Addon scripts not installing next to user configuration
* Portable install not being taken into account in all places

The main problem was the windows installer was installing system scripts in
AppData next to the user configuration directory, which is not shared between
users. Now these are installed in ProgramFiles, and only addon scripts added
by the users go to AppData.

On all platforms, addon scripts were sometimes getting installed between
system scripts, because the scripts folder in the executable directory was
given precedence over the user configuration folder, that is no longer done
now. So addons now behave like user configuration, they are preserved even
if you download a newer build of the same blender version.

If you have an installation of 2.57 on windows, the addon install location
will not change until we do the version bump to 2.58, to avoid conflicts with
the existing the installed 2.57 version.

The old behavior of giving precedence to the local folder was done to support
portable install, where all configuration is written to the local folder. This
is now implemented differently: if and only if a "config" folder exists in the
local folder, portable install will be assumed, and files will only be written
to that local folder.
2011-05-27 09:57:53 +00:00
e6d396d17d fix for installing blender as a python module with cmake. 2011-05-26 12:15:42 +00:00
514de547ac update to build system excluding parts of the python bundle. 2011-05-26 11:45:25 +00:00
3cfa9a2163 cmake's install target now works for the python module on *nix. 2011-05-24 18:34:07 +00:00
dc33976fc2 fix for cmake/msvc when the path name contains spaces, patch by Kupoman on IRC 2011-05-24 05:21:51 +00:00
6e39d908a9 quiet compiler warnings for -Wundef 2011-05-22 04:25:31 +00:00
Nick Samarin
a918040902 synched with trunk at revision 36569 2011-05-16 20:30:59 +00:00
80c2582f0e enable game panel even if the BGE is disabled since its settings effect the viewport.
also remove unused function in creator.c and minor edit to search menu poll function.
2011-05-16 04:55:31 +00:00
3a34dcde68 Code cleanup: remove readblenfile module, only contained some utility functions
to read .blend files from runtimes, folded those into blenloader.
2011-05-11 19:29:23 +00:00
1e0c3d315b minor cleanup, no functional changes. 2011-05-09 14:41:44 +00:00
cb12337363 Code cleanup: remove source/kernel module, this wasn't really the kernel of
anything, only contained a hash map and functions to pass command line args
to the game engine. Moved those to container and BlenderRoutines modules.
2011-05-06 20:18:42 +00:00
07ee0dcc74 build system changes to eltopo, re-applied. 2011-05-02 03:44:02 +00:00
088899236b =trunk=
Recommitted eltopo collision code (but disabled by default)
with Genscher's permission.

To use, you need to install liblapack and libblas
2011-05-01 21:39:13 +00:00
abcdf9573a add back support for rendering local view camera. 2011-04-30 04:29:36 +00:00
11305bd688 CMake build option for security report: CVE-2009-3850
Nothing is changed by default but some linux distributions want to have executing python be opt-in.

This keeps the same functionality but disables auto-run from factory settings and in background mode unless its enabled as a command line argument.

This CMake option is marked as advanced and wont show in the regular options list so its less likely to be enabled by people that like to turn everything ON without reading descriptions :)
2011-04-28 06:20:47 +00:00
f9f771cd01 converted more mixed tab/space indentations to tabs. only whitespace changes. 2011-04-21 15:53:30 +00:00
210ee1ade4 whitespace only, no functional change mixed tabs/spaces --> tabs. 2011-04-21 13:11:51 +00:00
aa7106e4cb patch [#27070] cmake fix for nmake builds 2011-04-21 12:07:40 +00:00
c3d1e1f3e9 cmake - install icons into $PREFIX/share/icons/hicolor/ rather then $PREFIX/share/pixmaps/, also move blender icon into 'apps' dir. 2011-04-21 06:37:54 +00:00
d14738a560 report missing engines on file load. (request from Martin). 2011-04-12 15:55:38 +00:00
a42bf45333 revert Joseph Eagar's eltopo commits r36073, 36075 (& some minor edits)
discussed with Janne, Ton, Nathan and we agreed this kind of change at least needs discussion with module owners.

Its also too close to release to be making these kinds of changes.

commands used:

  # reverse merge
  svn merge -r36073:36072 .
  # for some reason this gave a lot of property changes
  svn revert `svn st | grep "^ M" | awk '{print $2}'`
  # reverse merging didn't work here, removing while dir.
  svn rm extern/eltopo/


  # manually fixed conflict in
  # ./source/blenderplayer/CMakeLists.txt
  #
  # also manually removed 2 lines from
  # ./CMakeLists.txt
2011-04-12 11:09:10 +00:00
1c6956a4d6 quiet msvc/mingw compiler warnings. 2011-04-10 09:37:04 +00:00
Nathan Letwory
4d469265dd Enable WINDRES only for MinGW, otherwise we get multiple manifest errors for ie. vs2008 2011-04-09 23:25:52 +00:00
0a60bc14d6 =cloth collisions=
Plugged the eltopo library into the cloth solver.
I was playing with it earlier, and it's so easy to
use I decided to quickly put it in (trunk's) cloth.

See http://www.cs.ubc.ca/labs/imager/tr/2009/eltopo/eltopo.html
.  The authors are on the bleeding edge of continuous collision
detection (one of them did ILM's cloth sim).  
I
don't really have to time to plug it into softbody, particles,
bullet, fluid, etc, but doing so would be pretty straightforward.
I'll leave that up to someone else.

To use, turn on USE_ELTOPO (in cmake) or WITH_BF_ELTOPO in scons.
2011-04-09 23:19:11 +00:00
161927e27e remove -mwindows flag for scons/mingw, enable manifest & winblender.rc for all windows builds except for msvc2010 2011-04-09 00:10:29 +00:00
Nathan Letwory
626c268096 Fix small typo in resource define. 2011-04-08 15:00:53 +00:00